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Software News   Software News : APC&TCP: Desert Racing released
   posted by AndreasM on 20-Dec-2005 17:41:04 (7335 reads)
Today we release the news APC&TCP-Game Desert Racing.

A Demo version (over 200 MB) from the game found you on the next CoverCD (58) from the Amiga Future and on the Info/Update/Demo CD from APC&TCP.

With Desert Racing of Bardos we'll show you a racing game that you have never senn on the Amiga before. Use different components for your car depending on your money, drive through amazing animated landscapes and bring your AGA Amiga to boil. In the single or multiplayer modes you'll not only have the possibilty of tuning the performance but also other things...


We take the meaning of tuning very strict because the you will need the different weapon systems to succeed in the dirty desert races.

To get into the pleasure of Desert Racing of Bardos your Amiga has to be equipped with an AGA chipset or a graphicsboard. A 68030/25 is minimum. 1,5MB ChipRAM and 28MB FastRAM are the requirements but more is always better.

Get Desert Racing of Bardos and experience an exiting arcade racing game without getting envious to the PC world....

System requirements:

Minimum: Amiga with AGA or graphicsboard, 68030 CPU, 2MB of ChipRAM and 32MB of FastRAM, harddrive, CD-ROM drive A better CPU is recommended.

http://www.apc-tcp.de/support/0020e.html

http://www.apc-tcp.de
    

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Toaks 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 18:14:34
#1 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

Exellent!

edit:ordered.

Last edited by Toaks on 20-Dec-2005 at 06:36 PM.


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Desolator 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 18:48:39
#2 ]
Regular Member
Joined: 2-Jan-2005
Posts: 116
From: Sweden

Neat!

The tuning part sounds interesting. :)

*goes on the "goodies after christmas" list*


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elwood 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 18:56:56
#3 ]
Elite Member
Joined: 17-Sep-2003
Posts: 3426
From: Lyon, France

Any OS4 version planned?
(Hum...)


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AndreasM 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 19:36:37
#4 ]
Regular Member
Joined: 16-Sep-2003
Posts: 335
From: Germany

Sorry no. We dont have any developer for a os4 port :/


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Andreas Magerl
APC&TCP
Amiga Future, Amiga Poster, AmiATLAS, CygnusEd, DigiBoosterPro, Marblelous, Desert Racing, Amiga Guru Book, Flyin High, Pinball Brain Damage, Roadshow, Scene Archives...

http://www.apc-tcp.de
http://www.amigafuture.de

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Toaks 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 19:41:17
#5 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

andreasM:well do u have a morphos developer ? ..should be easy to make it system friendly anyway (ahi / cgx/p96) . (if you have a morphos dev that is)

other than that, its a fine day for classic amiga gameing.

Last edited by Toaks on 20-Dec-2005 at 07:42 PM.


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Mikey_C 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 19:41:42
#6 ]
Elite Member
Joined: 7-Mar-2003
Posts: 3060
From: Unknown

So it won't work on OS4 then?

Shame if it doesn't, it looks good too!
I would have brought it for sure.

Mikey C

Last edited by Mikey_C on 20-Dec-2005 at 07:58 PM.


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Toaks 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 19:44:41
#7 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

mikey: no, thats not what he said.


also..please add a punktiation or something in your sentence :D


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AndreasM 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 20:02:21
#8 ]
Regular Member
Joined: 16-Sep-2003
Posts: 335
From: Germany

no, we dont have a mos developer for the game, too


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Andreas Magerl
APC&TCP
Amiga Future, Amiga Poster, AmiATLAS, CygnusEd, DigiBoosterPro, Marblelous, Desert Racing, Amiga Guru Book, Flyin High, Pinball Brain Damage, Roadshow, Scene Archives...

http://www.apc-tcp.de
http://www.amigafuture.de

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hatschi 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 21:05:06
#9 ]
Elite Member
Joined: 1-Dec-2005
Posts: 2328
From: Good old Europe.

Could you please edit the title "Deser Racing released"?

and while correcting, it says "60030 or more!" on your website:

http://www.apc-tcp.de/support/0020.html

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GrumpyOldMan 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 21:31:25
#10 ]
Cult Member
Joined: 3-Nov-2003
Posts: 675
From: Haukipudas, Finland

@AndreasM

The screenshots look very promising - any chance of putting the demo available for download? I understand it is a big demo, but I think you would get wider audience (and more potential customer) that way.


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Robert17 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 21:53:05
#11 ]
Member
Joined: 12-Apr-2005
Posts: 96
From: Norwich, England

Looks nice, I've been thinking for a while it's time the amiga got another racing game.

But anyway, does it use the same graphics engine ad flyin' high?

Also any plans for WarpOS and/or Warp3D support?


Robert

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Mr_Capehill 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 21:58:45
#12 ]
Super Member
Joined: 15-Mar-2003
Posts: 1932
From: Yharnam

@Andreas:

What kind of project it would be? Is code portable? How much ASM?

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Rob 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 22:11:08
#13 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6079
From: S.Wales

@Robert

I think the engine is a Voxel Space engine. I think flying High used something more akin to the Wolfenstein type psuedo 3D engines.

I don't think Warp 3D could be added, as far as I know these type of functions aren't included in 3D hardware. I think Voxel Space was made as a fast way of generating 3D landscapes on 2D hardware. Once 3D hardware was readily available Models and textures were fine and therefore no need for clever tricks. Of course with classic Amigas the story is different.

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Toaks 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 22:34:13
#14 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

robert: flying high has nothing in common with either the gfx engine or anything else with this game.

Desert racing use Voxels.

Wos and w3d is certainly not planned and will most likely never appear ...its even a shock that it has rtg support.

a good example of a game thats for classic on classic , hardware bashing code etc and seriously i think its a good idea too even if it means we wont be able to play it on our amigaone's unless we use uae :-/

anyway i ordered and i will try it on os4 and if no go i will just boot into os3.x and try it and if i love it i will make sure ya all will hear about it

that said, a port to os4 would interest me alot. (warpos too i guess though rewriting the game to use w3d for a game that is not 3d but voxels is errm that doesnt make sense )


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Robert17 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 22:44:11
#15 ]
Member
Joined: 12-Apr-2005
Posts: 96
From: Norwich, England

yeah, come to think of it it looks like a game called Werewolf I used to have, by novalogic (PC) If it runs well on fast 68k hardware I guess there's no need for WarpOS versions. Just a shame we don't have more games that take advantage of those expensive PowerUP boards and 3d accelerators

I know there are a few already so no list please

Last edited by Robert17 on 20-Dec-2005 at 10:45 PM.
Last edited by Robert17 on 20-Dec-2005 at 10:44 PM.

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Toaks 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 22:55:06
#16 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

i agree but warpos and powerup had a weary fight that killed both of em more or less , the only reason youre using warpos is because hyperion decided to support it i guess (or something) , i mean...what would warpos have been without heretic2 , freespace , quake , quake 2 , shogo ..and ofcourse the other companys who decided to support it with games like payback / crossfire 2 and the very few others out there..

anyway your expensive card can run os4 so when thats out for classic well , u can use more software.

(and you can run morphos today even on it.)


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Rob 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 22:57:23
#17 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6079
From: S.Wales

@Toaks

Shadow Of A Third Moon supported graphics cards back in '96. Anyway good luck getting it running it on OS4.

When say if no you'll boot into OS3.x, does this mean you're running OS4 on BPPC. Maybe this explains why you can get games like Napalm and Bubble Heroes working when others can't. Atcually I think bubble heroes runs but the controls don't work.

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Toaks 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 23:07:34
#18 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

rob:shadow of the third moon works on OS4(yes on an amigaone).

i have both a 1200 and a1, both running os4.

as for bubble heroes , it works but not on pre releases, wait for os4.0.
as for napalm , only 1 version works (updates) and im not sure which atm but its the same old lame rtgmaster crap so only test and fail will help.


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Rob 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 23:22:44
#19 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6079
From: S.Wales

@toaks

I installed Napalm on my Amithlon system anyway. It's quite amusing running at full speed. I tend to find myself putting on the money cheat, building up a load of forces grouping them and then sending them off towards the enemy base and then I crank up the speed.

What graphics card do you run on your A1200, Bvision or Voodoo 3 via Mediator. I was wondering what 3D games ran like via Mediator on OS4. I've got a BPPC 040/25 210 and might get OS4 for that too.

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Toaks 
Re: APC&TCP: Deser Racing released
Posted on 20-Dec-2005 23:52:24
#20 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

rob: never seen it on amithlon, i dont use x86.

regarding my gear , a1260/66/240/scsi/256mb ram , voodoo 3 /sb128 / 10-100 ethernet /tvcard/CW/ int scandoubler +ff / fastata / mediatorSX , bla bla...very long list.

as for discussing speeds or whatever, no can do. NDA.


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