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Software News   Software News : Hollywood 2.0 released
   posted by softwarefailure on 8-Jan-2006 13:32:11 (8733 reads)
Airsoft Softwair is proud to announce that the biggest update in Hollywood history is now available. Hollywood 2.0 is a massive update with endless new features. The program and its documentation have almost doubled in size. Here is a brief overview of the major new features of Hollywood 2.0 but there are tons more:

* Programming language: Hollywood has a completely new, state-of-the-art 64-bit script language which is dynamically typed and thus, extremely flexible.

* Sprites: Hollywood now offers a fully featured sprite library that is implemented completely in software. Hence, there are no limitations in sprite size, frames, colors and so on. With sprites, a lot of cool things are possible.

* Music library: The new music library allows playback of MP3 files and Protracker modules. Ptahiplay.library is no longer required!

* AROS support: Hollywood is now available for the i386 version of the Amiga Research Operating System AROS. On AROS native, Hollywood 2.0 gives a stunning performance on modern PCs. Additionally, AROS support means that you can compile x86 native AROS executables also from MorphOS, AmigaOS3 or 4 now.

* Antialias: Antialiasing is now fully implemented for TrueType fonts on all systems. Drawing routines are very fast even on 68k because of highly-optimized code.

* Powerful scheduler: Hollywood's new, powerful scheduler allows you to create exactly timed scripts which run at the same speed on every system.

* Alpha channel support: Hollywood supports graphics with an alpha channel now. Thus, it supports graphics with up to 32-bits per pixel now. Highly optimized drawing routines give excellent results even on 68k systems.

* Clip regions: Hollywood provides powerful clipping functions now that allow you to clip your graphics even to custom shaped regions (like circles, rectangles with round edges and so on).

* Collision detection: Fast pixel-exact collision detection is now offered. Even alpha channel information is taken into account by the collision detection!

* New off-screen rendering functions: All graphics calls can be used now to render to brush masks and alpha channels, too. Paves the way for unique special effects!

* New GUI: The GUI has been completely rewritten and is much more functional now. It has a showcase that lists all the examples that come with Hollywood and also has screenshots and information about them.

* New examples: Hollywood 2.0 comes with over 15 cool new examples that demonstrate the new features. Hollywood has now over 45 examples in total.

* Dramatic speed improvements: The image processing functions are up to 10 times faster now on WarpOS because the PPC is used now for everything! The drawing library is also much faster now.

* Layer improvements: When removing layers, Hollywood will now use special undo effects which work just the other way round. Furthermore, layers can be given names now. This makes it much easier to work with them because the names do not change like the ids! Finally, anim layers are possible now.

* DOS functions: Hollywood 2.0 brings many new DOS functions including a powerful CopyFile() function which can copy whole directories and is customizable through a callback function.

* New button library: A much more flexible button library has superseded the old one. The new button library calls functions instead of labels and has more features!

* Sample library: The PlaySample() command offers many more options now and can trigger OnSampleEnd and OnSampleLoop events for perfect script timing!

* Doublebuffer: Hollywood 2.0 has functions for setting up a double buffered display. Double buffer scaling is fully implemented.

* Drawing library: All commands of the draw library can draw alpha-blended graphics now, too. Additionally, there are some new functions like Arc() which draws a partial ellipse, and FloodFill() which fills a bordered region with a color.

* Compiler: The Hollywood compiler has been completely rewritten and is more configurable now. You can embed version strings and more information in your executables. It is also possible to fix the settings of your compiled scripts; for instance, you can create an executable that will only run in full screen mode.

* New fillstyles: All drawing functions can use additional fill styles. Hollywood supports the fill styles 'gradient' and 'texture' now.

* Image export: You can now save your brushes to files and also save snapshots of your script from within Hollywood!

* Independence: Hollywood does no longer require the guigfx.library, render.library, and ptahiplay.library.

* Full 1.x compatibility: Although the kernel has been completely exchanged, Hollywood 2.0 is fully compatible with the previous versions. All your scripts should run fine with Hollywood 2.0, and Hollywood Designer and Malibu do not need any updates, either.

Starting with Hollywood 2.0, the program does no longer work on systems without a graphics board. A hi/true color screenmode is now required. Hollywood comes on a CD-ROM that contains versions for all supported platforms: There are native versions of the program for AmigaOS3, WarpOS, MorphOS, AmigaOS4 and for the first time AROS (i386). A download version is also offered. If you already own Hollywood 1.x, you can buy a discounted upgrade version.

Hollywood 2.0 is Airsoft Softwair's definite Multimedia experience (Code name: Vision.1) and was given 10 of 10 points throughout by all of its beta testers. On top of all those features, Hollywood also has a cross-compiler which allows you to save executables for any platform that Hollywood supports. For example, AROS users can save AmigaOS4 executables with Hollywood. Or MorphOS users can save WarpOS executables and so on. Hollywood is the ultimate bridge between all those different AmigaOS compatible platforms! With Hollywood, you can support them all. Please visit the Airsoft Softwair web page for screenshots and a complete feature list of Hollywood. You can also order Hollywood 2.0 at the Airsoft Softwair web page.
    

STORYID: 2821
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PosterThread
VooDoo 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 14:22:37
#1 ]
Super Member
Joined: 16-Jun-2003
Posts: 1503
From: Croatia

Great news..tnx AirSoft..


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yoodoo2 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 14:32:17
#2 ]
Super Member
Joined: 4-Aug-2003
Posts: 1332
From: Stourbridge, UK

Outstanding.

Time to reach for the wallet.


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Yssing 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 14:37:02
#3 ]
Super Member
Joined: 24-Apr-2003
Posts: 1084
From: Unknown

Awesome, really great..

I would like to se, if not already implemented, Network support.

Then it would truly be all you need to developed pretty much everything

What about GL support?

Last edited by Yssing on 08-Jan-2006 at 02:44 PM.


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Kicko 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 14:40:59
#4 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

Nice too see a big update and that its working on many amiga systems and the crosscompiling :) Some day in future ill probably register. Never seen it in action.

@Wegster: Linux/Pc/Mac standalone player would be great. Well be able to send the stuff to our pc/linux/Mac friends. Maybe some webplugin

Last edited by Kicko on 08-Jan-2006 at 03:36 PM.
Last edited by Kicko on 08-Jan-2006 at 03:36 PM.

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Haymigga 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 14:43:20
#5 ]
Regular Member
Joined: 14-Jun-2003
Posts: 213
From: Danmark

impressive work. Seen it once in function, the old and that was impressing...
someday i will register this piece of airsoft...


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ajs 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 14:46:04
#6 ]
Super Member
Joined: 8-Mar-2003
Posts: 1459
From: Surrey

Nice one Andreas

have already ordered the upgrade


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murakami 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 14:58:03
#7 ]
Regular Member
Joined: 8-Mar-2003
Posts: 150
From: Flayosc, France

I've just ordered the Hollywood v1.9 update


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wegster 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 14:59:18
#8 ]
Elite Member
Joined: 29-Nov-2004
Posts: 8554
From: RTP, NC USA

Sounds great. Now the single reason I have no personal use for it is...real life. Make a Windows and/or Linux standalone player, and it becomes magic. Any chance?


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Toaks 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 15:13:31
#9 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

WOW , i must get this one. love 1.x .

exellent


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mbilla 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 15:16:38
#10 ]
Super Member
Joined: 25-May-2003
Posts: 1369
From: EU

Great!

My update order from version 1.x is on its way!


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Oxygenet 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 15:23:41
#11 ]
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Joined: 16-Aug-2003
Posts: 267
From: Florida

Any chance this would work on WinUAE ???

If so I could be interested as this looks like one of the MUST HAVE Apps of the new Era.

Chris

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Severin 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 15:27:13
#12 ]
Elite Member
Joined: 18-Aug-2003
Posts: 2740
From: Gloucestershire UK

Looking really good now, pity I can't afford it


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smartroad 
Demo version...
Posted on 8-Jan-2006 15:39:43
#13 ]
Regular Member
Joined: 13-Feb-2005
Posts: 215
From: United Kingdom

I understand why airsoft do not wish to release a demo version of the software, but I wonder if it would be possable to produce a sample, stand alone, player that would let people view some demos of what it can do, rather then just a static image on a website.

Just a thought

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pixie 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 15:41:11
#14 ]
Elite Member
Joined: 10-Mar-2003
Posts: 3115
From: Figueira da Foz - Portugal

Better still, you can have it for AROS.. Native!


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pixie 
Re: Demo version...
Posted on 8-Jan-2006 15:44:46
#15 ]
Elite Member
Joined: 10-Mar-2003
Posts: 3115
From: Figueira da Foz - Portugal

@smartroad
Quote:
AROS support: Hollywood is now available for the i386 version of the Amiga Research Operating System AROS. On AROS native, Hollywood 2.0 gives a stunning performance on modern PCs. Additionally, AROS support means that you can compile x86 native AROS executables also from MorphOS, AmigaOS3 or 4 now.

I would assume by this it already does...


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VooDoo 
Re: Demo version...
Posted on 8-Jan-2006 15:45:50
#16 ]
Super Member
Joined: 16-Jun-2003
Posts: 1503
From: Croatia

Yeah Demo version will be good..befor registring is good to test software..


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alexw 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 15:47:41
#17 ]
Cult Member
Joined: 6-Mar-2004
Posts: 578
From: Saarbrücken, Germany

Thank you for supporting our wonderful platform with such professional Software!
Just ordered it...

Alex.


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ajs 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 15:58:45
#18 ]
Super Member
Joined: 8-Mar-2003
Posts: 1459
From: Surrey

Quote:
Poster: Oxygenet Date: 8-Jan-2006 15:23:41

Any chance this would work on WinUAE ???

If so I could be interested as this looks like one of the MUST HAVE Apps of the new Era.

Chris


Hi Chris, version 1.9.2 works with Amigaforever so it should work on Win UAE
UnKnown about version 2 yet


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yoodoo2 
Re: Demo version...
Posted on 8-Jan-2006 16:04:06
#19 ]
Super Member
Joined: 4-Aug-2003
Posts: 1332
From: Stourbridge, UK

Quote:
I wonder if it would be possable to produce a sample, stand alone, player that would let people view some demos of what it can do, rather then just a static image on a website.


There used to be a (very) large movie file of the various effects available in earlier Hollywood versions. I presume Andreas will update this. Can't find a link atm.


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yoodoo2 
Re: Demo version...
Posted on 8-Jan-2006 16:05:18
#20 ]
Super Member
Joined: 4-Aug-2003
Posts: 1332
From: Stourbridge, UK

Try this movie for demo of Hollywood 1.something.


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