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BrandonLee
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Re: Battle for Wesnoth 1.1.7 Posted on 9-Jul-2006 15:48:59
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Super Member |
Joined: 15-Dec-2003 Posts: 1355
From: Lisbon, Portugal | | |
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| That's extremely good news!!!!
The previous version had apparently(judging from reports on www.wesnoth.org) some memory issues and was very slow in some scenarios, hopefully this one solves this.
THANKS, once again. ;) |
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cgutjahr
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Re: Battle for Wesnoth 1.1.7 Posted on 9-Jul-2006 15:51:54
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Cult Member |
Joined: 8-Mar-2003 Posts: 969
From: Unknown | | |
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| Thanks for the port.
Feel free to upload it to Aminet, we do accept big files. |
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Anonymous
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Re: Battle for Wesnoth 1.1.7 Posted on 9-Jul-2006 16:28:08
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| Bring it on, Andrea, thanks for the update
Downloading add-ons doesn't work as expected, when download is done, the program asks for some rather odd devices, seems there's still a bug in it ... Andrea? |
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kvinkunx
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Re: Battle for Wesnoth 1.1.7 Posted on 9-Jul-2006 19:10:18
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Regular Member |
Joined: 12-Mar-2003 Posts: 147
From: Prague, Czech Republic | | |
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| Thank you for the new update, Andrea, yeaaah! |
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cap
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Re: Battle for Wesnoth 1.1.7 Posted on 9-Jul-2006 19:46:47
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Regular Member |
Joined: 30-Jan-2003 Posts: 298
From: Melton Mowbray - Porkpie centre. | | |
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| Excellent. I was just playing it this afternoon and suffered the problems of slowdown when i noticed this new version.
Well done. Keep up the good work. _________________ A1/G4 1GHZ
OS4.1 latest update. 1ghz Radeon Club3d 9250 Usb/Dma fixed.
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kvinkunx
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Re: Battle for Wesnoth 1.1.7 Posted on 9-Jul-2006 21:35:34
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Regular Member |
Joined: 12-Mar-2003 Posts: 147
From: Prague, Czech Republic | | |
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| Andrea, what bout porting the stable 1.0.2 which is faster and... er... stable? Pleeease! |
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B.J.
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Re: Battle for Wesnoth 1.1.7 Posted on 9-Jul-2006 21:54:10
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Member |
Joined: 18-Aug-2003 Posts: 70
From: Braunschweig, Germany | | |
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| I guess V1.2 is not too far away and I hope it'll be ported as well. |
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BrandonLee
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Re: Battle for Wesnoth 1.1.7 Posted on 9-Jul-2006 22:18:42
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Super Member |
Joined: 15-Dec-2003 Posts: 1355
From: Lisbon, Portugal | | |
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| @kvinkunx
The first version ported had very slow unit movement. The subsequent versions bettered this, but introduced the slow downs. And it gets slower the more time you play without rebooting/restarting Wesnoth.
The bad thing is that, when reverting to an older version, you'll miss the little improvements that took place along the way... Even so, a version without those irritating slow downs would be much more enjoyable. Andrea?
EDIT: I also noticed that, during play, there is an enormous amount of HD access. SnoopDOS shows many files being searched, in a few different directories until finally found. Said files seem to be graphic tiles. Shouldn't those be pre-loaded? Last edited by BrandonLee on 09-Jul-2006 at 10:26 PM.
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afxgroup
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Re: Battle for Wesnoth 1.1.7 Posted on 9-Jul-2006 22:28:05
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Super Member |
Joined: 8-Mar-2004 Posts: 1968
From: Taranto, Italy | | |
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| @ALL
i've send to Wesnoth authors the patches for AmigaOS4. So any new version will be AmigaOS4 compatible. So only a quick compilation is needed. However 1.2 is near... so wait that version _________________ http://www.amigasoft.net
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BrandonLee
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Re: Battle for Wesnoth 1.1.7 Posted on 9-Jul-2006 22:42:20
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Super Member |
Joined: 15-Dec-2003 Posts: 1355
From: Lisbon, Portugal | | |
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| @afxgroup
OS4 compatible from the actual makers? Great!
We'll wait. ;) |
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tomazkid
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Re: Battle for Wesnoth 1.1.7 Posted on 9-Jul-2006 23:32:07
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Team Member |
Joined: 31-Jul-2003 Posts: 11694
From: Kristianstad, Sweden | | |
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| Quote:
So any new version will be AmigaOS4 compatible. |
Great! .-)
For all those who missed, Amigarulez made an interview with Andrea back in December. _________________ Site admins are people too..pooff!
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spotUP
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Re: Battle for Wesnoth 1.1.7 Posted on 10-Jul-2006 3:15:42
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| hey! nice interview! i hadn't read it before. afx, thanx for your efforts! you're one of the best! Last edited by spotUP on 10-Jul-2006 at 04:06 AM.
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net
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ikir
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Re: Battle for Wesnoth 1.1.7 Posted on 10-Jul-2006 7:11:20
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| @afxgroup
Does locale works now? _________________ ikir
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afxgroup
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Re: Battle for Wesnoth 1.1.7 Posted on 10-Jul-2006 7:16:31
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Super Member |
Joined: 8-Mar-2004 Posts: 1968
From: Taranto, Italy | | |
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AmigaBlitter
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Re: Battle for Wesnoth 1.1.7 Posted on 10-Jul-2006 7:47:28
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Elite Member |
Joined: 26-Sep-2005 Posts: 3514
From: Unknown | | |
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| Andrea, you have to change your profile info:
Occupation=Guru Developer
_________________ retired
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DaveyD
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Re: Battle for Wesnoth 1.1.7 Posted on 10-Jul-2006 8:19:40
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Team Member |
Joined: 5-Jun-2002 Posts: 2738
From: Belfast, N.Ireland | | |
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Anonymous
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Re: Battle for Wesnoth 1.1.7 Posted on 10-Jul-2006 8:26:46
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Toaks
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Re: Battle for Wesnoth 1.1.7 Posted on 10-Jul-2006 13:10:55
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| afx: _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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Tuxedo
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Re: Battle for Wesnoth 1.1.7 Posted on 10-Jul-2006 18:34:52
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Elite Member |
Joined: 28-Nov-2003 Posts: 2348
From: Perugia, ITALY | | |
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| Unfortunately here (G3@666 / Radeon 9250) it wont work :( Loads the main menu but when I try to go to campaign or tutorial it locks :(
However GOOD WORK ANdrea!
Tuxedo. _________________ Simone"Tuxedo"Monsignori, Perugia, ITALY.
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afxgroup
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Re: Battle for Wesnoth 1.1.7 Posted on 10-Jul-2006 18:48:06
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Super Member |
Joined: 8-Mar-2004 Posts: 1968
From: Taranto, Italy | | |
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Status: Offline |
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