Click Here
home features news forums classifieds faqs links search
6065 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)



Lost Password?

Don't have an account yet?
Register now!

Your support is needed and is appreciated as is primarily dependent upon the support of its users.

Main sections
OS4 Zone
IRC Network
AmigaWorld Radio
Top Members
Amiga Dealers
About Us
Terms of Service

IRC Channel
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
81 crawler(s) on-line.
 9 guest(s) on-line.
 1 member(s) on-line.


You are an anonymous user.
Register Now!
 matthey:  3 mins ago
 billt:  29 mins ago
 hardwaretech:  32 mins ago
 agami:  1 hr 6 mins ago
 PhantomInterrogative:  1 hr 56 mins ago
 Cammy:  2 hrs 4 mins ago
 RobertB:  2 hrs 15 mins ago
 terminills:  2 hrs 17 mins ago
 ggw:  3 hrs 14 mins ago
 freak:  3 hrs 14 mins ago

Software News   Software News : Wesnoth 1.2.1: "Maintenance Release", OS4 version
   posted by salass00 on 16-Jan-2007 18:40:50 (1718 reads)
Download Link
Link to Wesnoth site

Changes since last OS4 release:

New for this release is that I have now included the map editor. cutter and exploder tools are also included in tools/ (untested). I have included these here as they are quite small and it is less work making one archive than two separate ones. There is also now a nice icon to start the map editor from.

From 1.2.1 changelog:


Version 1.2.1:
* campaigns:
* Heir to the Throne:
* Battle_for_Wesnoth: allow Asheviere to recruit non-scout units
* The South Guard:
* Proven by the Sword: tell Deoran to go to Westin if the citadel is
secured (fixes #7360)
* language and i18n:
* updated translations: British English, Dutch, Estonian, French, German,
Italian, Russian, Slovak, Swedish
* fixed huge list of spelling mistakes in the en_US version
* multiplayer maps:
* revised maps: Blitz
* made the AI recruit less scouts by setting the village_per_scout parameter
* bug fix
* correctly use translated team names when available
* fix the completion when controlling multiple sides (bug #8101, patch #653)
* first turn of a game is saved again (fixes bug #7909 and bug #8117)
* fix female units using male frames from time to time
* sound
* add advanced sound tab to pref allowing you to play with sample_rate and
buffer_size options
* set default sample rate to 44100 hz as most user got cracking sound pb
with 22050
* graphics
* units:
* death animations for Orcish Assassin and Grunt, Undead Ghoul
* multiplayer
* game management
* fixed controler change not sended to all client (bug #8138)
* replace "Downloading next level..." by "Receiving data..."
when scenario don't have next_scenario and replace
"Downloading next level..." by "Downloading next scenario..."


Related Links
· More about Software News
· News by salass00

Most read story about Software News
UBoot 2010.06.04 for Sam460ex available

Last news about Software News
Hollywood APK Compiler 4.0 released
Printer Friendly Page  Send this Story to a Friend

Re: Wesnoth 1.2.1: "Maintenance Release", OS4 vers
Posted on 18-Jan-2007 7:46:21
#1 ]
Super Member
Joined: 17-Feb-2004
Posts: 1555
From: Up Rough

I have tried Wesnoth yesterday for the first time, playing in multiplayer over Internet. I have grasped the basic rules, it's a very nice game with top graphics and music. I've tried first watching a game as spectator, great way to learn how to play... even if the players were making their moves in an amazing speed!

Unfortunately the game has crashed on game end, while returning to the menu screen, and brought down SDL, which brought down Grim Reaper itself. I'll check if this will happen again the future.


AmigaOne XE - AmigaOS 4.1 - Freescale 7457 1GHz - 1GB ram
MPlayer for OS4:

 Status: Offline
Profile     Report this post  
[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 was originally founded by David Doyle