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tomazkid
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Re: WW2 V3.3 with Updated Graphics Posted on 7-May-2007 20:57:53
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Team Member |
Joined: 31-Jul-2003 Posts: 11694
From: Kristianstad, Sweden | | |
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| Playing a lot of HOI2 atm, so guess I should give this a try too.
Nice to see strategy games for Amiga too _________________ Site admins are people too..pooff!
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Moxee
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Re: WW2 V3.3 with Updated Graphics Posted on 7-May-2007 23:31:04
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Team Member |
Joined: 20-Aug-2003 Posts: 6291
From: County Yakima, WA State, USA | | |
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| Thanks Steve! _________________ Moxee AmigaOne X1000 AmigaOne XE G4 I'd agree with you, but then we'd both be wrong.
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AmigaClyde
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Re: WW2 V3.3 with Updated Graphics Posted on 8-May-2007 3:06:09
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Elite Member |
Joined: 8-Mar-2003 Posts: 2007
From: Noranda Canada | | |
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| Thanks for the update Steve Will try it out later. _________________ --------- AmigaClyde
µA1-C 750GX@800 using OS4.1
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$adddam
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Re: WW2 V3.3 with Updated Graphics Posted on 8-May-2007 9:07:19
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Regular Member |
Joined: 24-May-2006 Posts: 194
From: magyarorszag /=hungary/ | | |
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| can someone show a screenshot with the new gfx please? thx! |
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amipal
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Re: WW2 V3.3 with Updated Graphics Posted on 8-May-2007 9:26:56
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Super Member |
Joined: 8-Apr-2003 Posts: 1907
From: Saltdean, East Sussex, UK | | |
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| I love the previous version of this, so I'll be downloading this post haste! Nice work ssolie, and thanks for the graphics Ken! _________________ After a decade away from the scene, I am back!
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ssolie
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Re: WW2 V3.3 with Updated Graphics Posted on 8-May-2007 15:54:54
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Elite Member |
Joined: 10-Mar-2003 Posts: 2755
From: Alberta, Canada | | |
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| @$adddam Quote:
can someone show a screenshot with the new gfx please? |
I'll get on that tonight and upload the shots to os4depot and the ww2 home page. _________________ ExecSG Team Lead
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$adddam
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Re: WW2 V3.3 with Updated Graphics Posted on 8-May-2007 20:54:17
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Regular Member |
Joined: 24-May-2006 Posts: 194
From: magyarorszag /=hungary/ | | |
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| ok, thanks! will look for it! |
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ssolie
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Re: WW2 V3.3 with Updated Graphics Posted on 9-May-2007 3:39:07
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Elite Member |
Joined: 10-Mar-2003 Posts: 2755
From: Alberta, Canada | | |
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amipal
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Re: WW2 V3.3 with Updated Graphics Posted on 10-May-2007 7:12:46
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Super Member |
Joined: 8-Apr-2003 Posts: 1907
From: Saltdean, East Sussex, UK | | |
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| I had a quick play of this the other night, and all I can say is that the changes really add to the game. Not only do the units look more defined, but the move wheel is an inspired addition.
However, I'm still not altogether sure how to move units onto transports. I've managed to use a transport to move troops from Japan to Manchuria, but have been unable to move troops onto transports off the US. Which phase are transports supposed to be boarded in? _________________ After a decade away from the scene, I am back!
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MetalJoe
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Re: WW2 V3.3 with Updated Graphics Posted on 10-May-2007 20:33:35
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Regular Member |
Joined: 7-Mar-2003 Posts: 464
From: Bucks UK | | |
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| I've also been playing a lot of HOI2 on my Powerbook.
The new gfx for WW2 look superb - excellent work! I will have to download and have a play. _________________ Snowboarder, Airsofter, Programmer, Writer and AmigaOne XE G4 owner. Experienced applications developer and part-time snowboard instructor
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ssolie
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Re: WW2 V3.3 with Updated Graphics Posted on 11-May-2007 4:08:35
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Elite Member |
Joined: 10-Mar-2003 Posts: 2755
From: Alberta, Canada | | |
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| Quote:
However, I'm still not altogether sure how to move units onto transports. |
Transports are allowed to move during the Combat Movement and Non-Combat Movement phases according to the rules.
You select the transport and then load units which are in adjacent game spaces by clicking on them. You can load a unit at any time during the transport move. Only infantry, armor and aa-guns can be loaded onto transports.
I'll be adding some more user-friendly features to make this kind of thing more obvious. Thanks for the feedback! _________________ ExecSG Team Lead
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amipal
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Re: WW2 V3.3 with Updated Graphics Posted on 11-May-2007 7:23:28
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Super Member |
Joined: 8-Apr-2003 Posts: 1907
From: Saltdean, East Sussex, UK | | |
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| @ssolie Quote:
I'll be adding some more user-friendly features to make this kind of thing more obvious. Thanks for the feedback! |
No worries! You'll never know about these things unless you're told!
On another note, I've noticed sometimes with submarine attacks on shipping that even though I've selected the set number of casaulties caused by the attackers, I get a message telling me that I haven't selected enough. Deselecting the hit units and reselecting sorts this though. _________________ After a decade away from the scene, I am back!
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ssolie
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Re: WW2 V3.3 with Updated Graphics Posted on 12-May-2007 13:33:30
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Elite Member |
Joined: 10-Mar-2003 Posts: 2755
From: Alberta, Canada | | |
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| @amipal Quote:
On another note, I've noticed sometimes with submarine attacks on shipping that even though I've selected the set number of casaulties caused by the attackers, I get a message telling me that I haven't selected enough. Deselecting the hit units and reselecting sorts this though. |
Submarines can only hit ships. Perhaps you had some aircraft in your defending party?
If not, please email me the details of what units were present on both sides so I can try to hunt down the problem. My email is in the guide file, etc. _________________ ExecSG Team Lead
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amipal
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Re: WW2 V3.3 with Updated Graphics Posted on 12-May-2007 14:09:34
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Super Member |
Joined: 8-Apr-2003 Posts: 1907
From: Saltdean, East Sussex, UK | | |
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| @ssolie Quote:
Submarines can only hit ships. Perhaps you had some aircraft in your defending party? |
Could have - I'll email you if it happens again. _________________ After a decade away from the scene, I am back!
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