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Samwel
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 3:15:24
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Elite Member |
Joined: 7-Apr-2004 Posts: 3404
From: Sweden | | |
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| What about fixing Radeon 8500 3D support? It can't be impossible as Windows and MorphOS does support these cards. Last edited by Samwel on 14-Nov-2007 at 03:15 AM.
_________________ /Harry
[SOLD] µA1-C - 750GX 800MHz - 512MB - Antec Aria case
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Hans
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 3:30:46
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Elite Member |
Joined: 27-Dec-2003 Posts: 5088
From: New Zealand | | |
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| @Samwel
Fixing Radeon 8500 3D support would require modifying the Warp3D driver for Radeon cards. I only have access to the MiniGL source-code (which is publically available). Added to that, I don't have a Radeon 8500, or the documentation. So it's pretty much impossible for me.
Hans _________________ Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner. https://keasigmadelta.com/ - see more of my work
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whose
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 8:09:34
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Cult Member |
Joined: 21-Jun-2005 Posts: 893
From: Germany | | |
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| @Hans
I did some tests with my µA1 here, some demos work well and very smooth, good work!
Some demos have problems, I already sent you a mail with reaper log attached
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OldFart
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 8:25:55
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Elite Member |
Joined: 12-Sep-2004 Posts: 3064
From: Stad; en d'r is moar ain stad en da's Stad. Makkelk zat! | | |
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| Quote:
This also means that there is currently no software mode. |
What does this mean? Something along the lines of: "it's here, but there is no way you can use it", or?
OldFart _________________ Life is a waste of time. Time is a waste of life. Get wasted all the time and you'll have the time of your life!
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Varthall
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 8:41:11
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Super Member |
Joined: 17-Feb-2004 Posts: 1559
From: Up Rough | | |
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| Excellent, thanks for this new version. I'll try it out with some OpenGL port.
Varthall _________________ AmigaOne XE - AmigaOS 4.1 - Freescale 7457 1GHz - 1GB ram
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shadow
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 8:47:37
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Regular Member |
Joined: 10-Mar-2003 Posts: 118
From: Copenhagen | | |
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| Quote:
What does this mean? Something along the lines of: "it's here, but there is no way you can use it", or? |
It means that MiniGL will only run on hardware that has working Warp3D drivers. MiniGL will not fallback to a software render. |
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ikir
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 8:58:39
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| @OldFart
Nope, it doens't support software render but only hardware accelerated one.
@Hans
Congratulation _________________ ikir
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MichaelMerkel
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 9:01:56
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Cult Member |
Joined: 9-Mar-2003 Posts: 819
From: Ilvesheim, Germany | | |
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AmigaPapst
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 9:13:04
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Cult Member |
Joined: 2-Nov-2003 Posts: 637
From: Amigavatikan | | |
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| @MichaelMerkel You find demos in the archive of minigl 1.5. Last edited by AmigaPapst on 14-Nov-2007 at 09:13 AM.
_________________ AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1 A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4 and anymore other Amigas...
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Rogue
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 9:15:10
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| Quote:
What about fixing Radeon 8500 3D support? |
That's in Warp3D not MiniGL, as Hans already pointed out.
For some reason, the same code that works on all other R2xx-based cards does not work on the 8500, I don't know why and and so far didn't get the time to really look at it.
P.S. Good work, Hans Last edited by Rogue on 14-Nov-2007 at 09:16 AM.
_________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail
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COBRA
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 9:52:50
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Super Member |
Joined: 26-Apr-2004 Posts: 1809
From: Auckland, New Zealand | | |
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| @Hans
Excellent work!
Does this mean that now MiniGL has everything needed for things like Blender, or is something missing still? |
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MichaelMerkel
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 10:00:15
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Cult Member |
Joined: 9-Mar-2003 Posts: 819
From: Ilvesheim, Germany | | |
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Menthos
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 13:25:09
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Regular Member |
Joined: 12-Mar-2003 Posts: 261
From: Bureå / Sweden | | |
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| Quote:
can one give me a link to some demos or other stuff which uses minigl? |
Hehe, just uploaded a few days ago: Stars of Nukleus
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Rogue
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 14:16:04
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| @COBRA
I can't remember exactly, but Blender needed either feedback or selection mode. I think it was feedback, but it might also be that it was just the game engine.
Blender also needs evaluators (glMap*), which should be fairly easy to add though. _________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail
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Richi
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 16:10:16
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Regular Member |
Joined: 25-Dec-2004 Posts: 158
From: Unknown | | |
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| I could be wrong but i'm pretty sure i saw a screenshot of Blender for OS4. Was it before the july update? |
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salass00
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 16:14:52
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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Hans
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 16:22:34
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Elite Member |
Joined: 27-Dec-2003 Posts: 5088
From: New Zealand | | |
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| Thanks for the comments. Now all those people that were waiting for display lists to port whatever it was that needed it, please start compiling now.
If developers have specific features that they need, please tell me what they are, and I'll have a look at whether I can implement them. I'd also need example source-code so that I can test the feature. Make sure the code compiles using the public SDK (+ fake stubs for the missing OpenGL functions); no Linux code please as I suck at porting and would rather work on other things.
NOTE: I can only implement features that are possible via Warp3D, so features such as direct rendering to textures, is (AFAIK), not possible; you should render to a bitmap, and then use glTexSubImage() to copy it to a texture.
Of course, the MiniGL source-code is available, so you could also try add it yourself. You might want to wait until my changes have been added to the SVN version though.
Hans _________________ Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner. https://keasigmadelta.com/ - see more of my work
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ssolie
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 16:33:26
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Elite Member |
Joined: 10-Mar-2003 Posts: 2755
From: Alberta, Canada | | |
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| @Hans Great stuff!
_________________ ExecSG Team Lead
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NutsAboutAmiga
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 17:03:37
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Elite Member |
Joined: 9-Jun-2004 Posts: 12895
From: Norway | | |
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lionstorm
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Re: MiniGL V1.5. MiniGL gets display lists. Posted on 14-Nov-2007 17:35:08
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Super Member |
Joined: 31-Jul-2003 Posts: 1590
From: the french side | | |
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| is there a benefit for existing W3D hyperion games ? I was not able to use HW rendering with Q2 using a radeon 7500, only SW rendering was working.
anyway, thanks for your work : |
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