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Loki1
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Re: KOG, a new game for AmigaOS 4 Posted on 17-Jan-2008 20:42:06
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Joined: 7-Mar-2003 Posts: 153
From: Pensacola, Florida USA | | |
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| Looks quite simple, but very interesting as well.
To bad I don't have an AOS 4 computer to run it on. Running it on Windblows Vista and it is cool!
Mike Last edited by Loki1 on 17-Jan-2008 at 08:55 PM.
_________________ Amiga - Resistance used to be Futile!
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saimo
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Re: KOG, a new game for AmigaOS 4 Posted on 17-Jan-2008 21:41:56
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Elite Member |
Joined: 11-Mar-2003 Posts: 2473
From: Unknown | | |
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| @Loki1
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Looks quite simple, but very interesting as well. |
Yes, it is very simple - for once, I wanted to do something that is immediately accessible
Quote:
To bad I don't have an AOS 4 computer to run it on. Running it on Windblows Vista and it is cool! |
Nice to know it works even on Vista Thanks for all!
saimo _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC
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Kicko
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Re: KOG, a new game for AmigaOS 4 Posted on 17-Jan-2008 22:10:39
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Joined: 19-Jun-2004 Posts: 5009
From: Sweden | | |
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newlight
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Re: KOG, a new game for AmigaOS 4 Posted on 18-Jan-2008 0:00:25
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Super Member |
Joined: 10-Sep-2007 Posts: 1935
From: Somewhere in Spain | | |
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| Good game I like it!! It haves an Arcade feeling a mix between Arkanoid and maybe others... Hope to see soon a great and advanced commercial game for OS 4.0. I will play it more tomorrow! _________________ AMIGA 500 1.5 MB ACA500/ACA1232 accelerators AMIGA 500 German CD32 unexpanded Amiga 1200 Tower on AmigaKit since years AMIGA 1300 030/50 Mhz/32 MB WB 3.9 with lots of games&demos AMIGA ONE XE G3 PPC 800 Mhz/1 GB RAM/RADEON 9250 128 MB/SATA CONTROLLER
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jahc
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Re: KOG, a new game for AmigaOS 4 Posted on 18-Jan-2008 2:40:04
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Joined: 30-May-2003 Posts: 2959
From: Auckland, New Zealand | | |
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| What an ingenious idea for a game! It took me a minute to realise how to play, but its quite addictive. |
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saimo
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Re: KOG, a new game for AmigaOS 4 Posted on 18-Jan-2008 9:41:40
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Elite Member |
Joined: 11-Mar-2003 Posts: 2473
From: Unknown | | |
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| @all
Thanks guys, I'm glad you like it!
saimo _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC
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royleith
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Re: KOG, a new game for AmigaOS 4 Posted on 18-Jan-2008 11:14:38
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Cult Member |
Joined: 31-Jul-2003 Posts: 766
From: UK | | |
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| Silly kids stuff! OK, perhaps one more go.
Regards Roy Leith |
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saimo
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Re: KOG, a new game for AmigaOS 4 Posted on 18-Jan-2008 18:59:35
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Elite Member |
Joined: 11-Mar-2003 Posts: 2473
From: Unknown | | |
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| @royleith
saimo _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC
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agnuz6569
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Re: KOG, a new game for AmigaOS 4 Posted on 19-Jan-2008 15:31:43
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Joined: 1-May-2007 Posts: 87
From: in the Toaster | | |
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| its sadly slow on my os4 system. SDL Games should better coded to native OS4... _________________ Charly says always tell your mummy before you go off use some other os!
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saimo
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Re: KOG, a new game for AmigaOS 4 Posted on 19-Jan-2008 16:20:19
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Elite Member |
Joined: 11-Mar-2003 Posts: 2473
From: Unknown | | |
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| @agnuz6569
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its sadly slow on my os4 system. |
May I ask what machine you have? Is it a G3 one?
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SDL Games should better coded to native OS4... |
The performance hit is mostly due to other factors here - namely, realtime interpolated rotation and zooming of the whole screen with just the CPU to avoid dependencies and making the game as portable as possible. The zooming step could be avoided with a fullscreen mode: I'll add it and, if it works, I'll release a new version ASAP.
saimo _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC
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agnuz6569
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Re: KOG, a new game for AmigaOS 4 Posted on 19-Jan-2008 19:16:21
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Joined: 1-May-2007 Posts: 87
From: in the Toaster | | |
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| @saimo:
CPU IS:
System: PPC604e (emuliert MC68020/FPU) (INST: Cache) Level 1 Cache-Größe: 32768, Level 2 Cache-Größe: 0
under OS4 Classic _________________ Charly says always tell your mummy before you go off use some other os!
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saimo
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Re: KOG, a new game for AmigaOS 4 Posted on 20-Jan-2008 13:23:30
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Elite Member |
Joined: 11-Mar-2003 Posts: 2473
From: Unknown | | |
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| @agnuz6569
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CPU IS:
System: PPC604e (emuliert MC68020/FPU) (INST: Cache) Level 1 Cache-Größe: 32768, Level 2 Cache-Größe: 0
under OS4 Classic
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Yes, your system is a tad too slow for the heavy data transfer and calculation that occur. Anyway, besides fullscreen I'll also add a fast non-interpolated rotation option, so that you can benefit from a major boost. Stay tuned
saimo
P.S. heh, I must admit it never occurred to me before that my game could be run on a OS4 classic Amiga! Last edited by saimo on 20-Jan-2008 at 01:23 PM.
_________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC
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saimo
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Re: KOG, a new game for AmigaOS 4 Posted on 20-Jan-2008 16:38:14
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Elite Member |
Joined: 11-Mar-2003 Posts: 2473
From: Unknown | | |
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| @agnuz6569
The Amiga version now features a fast (but rough) rotation mode and also an experimental fullscreen mode. Give it a try and tell me whether the game becomes playable enough: if so, I can consider fixing the fullscreen mode - the problem with it is that since the resolution is 255x255 (i.e. non-standard) SDL and/or the host OS do not handle it correctly, so I have to use a "proper" mode (f.ex. 320x256) and render just the 255x255 area (it can be done, but needs more time and at the moment I do not have it).
saimo _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC
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saimo
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Re: KOG, a new game for AmigaOS 4 Posted on 21-Jan-2008 0:09:46
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Elite Member |
Joined: 11-Mar-2003 Posts: 2473
From: Unknown | | |
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| @all
I have now implemented a proper fullscreen: the game tries to open a 320x256x32 screen, so make sure your system supports it. Also the rotation functions got improved. Please try it out and let me know.
saimo _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC
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agnuz6569
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Re: KOG, a new game for AmigaOS 4 Posted on 21-Jan-2008 20:55:01
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Member |
Joined: 1-May-2007 Posts: 87
From: in the Toaster | | |
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| @Saimo:
Fullscreen is good now. Windowmode 1x is good now.
But all with Window 2x or above seems to much for my cpu and/or permedia2 _________________ Charly says always tell your mummy before you go off use some other os!
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saimo
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Re: KOG, a new game for AmigaOS 4 Posted on 21-Jan-2008 22:34:32
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Elite Member |
Joined: 11-Mar-2003 Posts: 2473
From: Unknown | | |
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| @agnuz6569
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Fullscreen is good now. Windowmode 1x is good now. |
I guess you are referring to the fast rotation mode with "now"... right? I'm happy to know you can enjoy the game now
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But all with Window 2x or above seems to much for my cpu and/or permedia2 |
You see, already 2x means a lot more of data to handle (more precisely, for each pixel there is 1 read plus 4 writes more - and that's without taking into account the increased data transfer handled by SDL), so memory/CPU bottlenecks become a real problem. Anyway, since fullscreen works OK for you, you should not need zooming.
Thank you for reporting and playing the game! saimo _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC
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