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Software News   Software News : Update: Tales of Tamar
   posted by GameOn on 6-May-2008 11:15:39 (3427 reads)
Tales of Tamar "Enhanced"

Dear friends of the intense and ludicrous role-play game Tales of Tamar,

the journey continues with the next update of Tales of Tamar. This time it
is unfortunately only a small update which is nevertheless less unimportant
since a severe registration error occurred at the last Amiga version.

Many thanks to our testers for all the help and apologies to all the
potential players who tried to register a new empire in the meantime.
With this version one can check for the first time how the dungeons are
realized in ToT, for free!

Click read more

New features:
- [R7] Workbench screen mode is now preset at the screen mode requester(Amiga only)
- [R7] Dungeon: one can take gold now (not given to your account yet)
- [R7] Dungeon: Traps are now covered
- [R7] Dungeon: Now one can die getting caught in a trap / new graphicsimplemented
- [R7] Dungeon: Doors, traps and chests now can be opened and closed
- [R7] Dungeon: implemented new sound effects
- [R7] Dungeon: compass rose now moves
- [R7] Dungeon: implemented movement keys and keys to open and close things
- [R7] Dungeon: Entrance and exit are now indicated
- [R5] Dungeon runs on AGA
- [R5] Fblit now operates with masks from the fast ram (10% more speed)
- [R4] Dungeon: implemented chest
- [R4] Dungeon: implemented traps
- [R4] Dungeon: sound effects implemented
- [R3] three scouts are now available at the beginning of the game
- [R2] Dungeons are now accessible
- [R2] new Spanish catalogs used


- [R5] build screen: 20 mills text deleted from the build screen
- [R5] memory leak fixed during the start of the game (city structure again=)
- [R5] memory leak fixed while entering the map in high resolution mode
- [R5] InitScreen: while clicking the mouse during the complex registration it did not check whether the email address should stay like that or a ToTinbox should be used transitionally
- [R5] InitScreen: Player names with less than 3 digits are not allowed anymore
- [R5] InitScreen: During the request if a ToT inbox or an own inbox should be used instead, the options were deleted. The result was that the options data was not applied.
- [R5] CopyDir: problem concerning the dungeon path reworked again.
- [R5] CopyDir: problem concerning the dungeon path reworked again.
- [R3] CopyDir: dungeon path disappeared if one executed New, Save or Load
- [R3] missing dungeon graphics implemented (Kores/ Amiga only)
- [R2] Taverna: Crash fixed while writing in the taverna editor
- [R2] InitImportantThings moved from residence screen to the title screen. The problem is that certain folders have to be created before one can start the registration. These were created in the residence screen before and now are possibly excepted.
- [R2] graphcs engine: While using a second path-file (BardsTale/Dungeons) some pointers possibly were overwritten to bitmaps. This appeared now in the dungeons and title screen from time to time.
- [R2] BardsTales: deleted lockup during rebellions
- [R2] BardsTales: fixed error concerning the diseases
- [R2] Gadget system: error in the market place fixed where more than 30 gadgets were used
- [R2] Initscreen: password request now allows all characters.
- [R2] Graphics engine: wrong graphics were loaded into the cache (Azuriel)

The R7-Update to V0.57
size: 8.761.691 Bytes

complete archive
size: 150.322.989 Bytes

More information can be found here:

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Re: Update: Tales of Tamar
Posted on 6-May-2008 13:48:09
#1 ]
Joined: 16-Apr-2008
Posts: 40
From: Unknown

it's just a copy&paste from here:

There's also a discussion about Tales of Tamar (ToT) here at AW:

I'd be glad if some of you would join the game I'm desperatly looking for english speaking confederates

and as i already said,

ToT is the last Amiga game, I'm aware of, that is constantly enhanced and, in addition, runs on all Amiga-like operating systems (AOS3.x,WarpOS,AOS4,MorphOS,UAE) and on various hardware specs (from AGA machines to high-end systems, like AmigaOne or Pegasos---and yes, there's also a client for windows and mac)

So, it deserves some attention!

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Re: Update: Tales of Tamar
Posted on 6-May-2008 14:19:54
#2 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

Thanks for the update. Ill see if this one can get me connected ;)

EDIT: I choose easy and anonymouse and choose nickname. it asks if i want additional message/GM/SMS and i choose no.
I press ok on the message for the internet can take some time blabla.
It checks if the playername is active. and then i get this chiefmessage
"Error: no error - do you wish to try again or rather use the tamar-presets.
I choose the presets (cancel) but i always get the same error.

Last edited by Kicko on 06-May-2008 at 06:11 PM.

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Re: Update: Tales of Tamar
Posted on 6-May-2008 15:49:46
#3 ]
Elite Member
Joined: 25-Jul-2003
Posts: 4286
From: Unknown

What is the cpu/memory requirements for the aga version?

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Re: Update: Tales of Tamar
Posted on 6-May-2008 19:41:24
#4 ]
Super Member
Joined: 6-Jul-2005
Posts: 1702
From: Here

Still no joy here either.
No emails error.

If your nose runs and your feet smell, you're upside down.

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Re: Update: Tales of Tamar
Posted on 6-May-2008 19:50:02
#5 ]
Joined: 16-Apr-2008
Posts: 40
From: Unknown

@kicko & tiredOflife

strange, really! Do you have a router with some firewall settings?
EDIT: Have you done a fresh installation? Means, V0.57 and then updated this to R7 of directly V0.57_P2 repectively? i guess, to install the archive V0.57, V0.57_P2 and/or the update R7 over an old installation will NOT work.

The registration works here perfectly fine!

Could you go to "options" -> "email settings" and report me (in a private message?) the settings? You also could change there everything to a private account and then register again.


Last edited by GameOn on 07-May-2008 at 07:24 AM.

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Re: Update: Tales of Tamar
Posted on 6-May-2008 19:57:33
#6 ]
Joined: 16-Apr-2008
Posts: 40
From: Unknown


depends The more the better. With an A1200/030 and some memory (16-32?) it will work. But Tamar is really huge! And if you plan to discover entiry Tamar it would be better to have a more powerful machine. But just give it a try and let us now how fast it is

You start with 7-acres! Here is the atlas of Tamar. Each diamond, you can see correspond to 1 acre!

You see, Tamar IS huge



Last edited by GameOn on 06-May-2008 at 07:59 PM.

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Re: Update: Tales of Tamar
Posted on 7-May-2008 17:14:19
#7 ]
Joined: 16-Apr-2008
Posts: 40
From: Unknown


have you downloaded and installed this?:

Regarding "no emails error". You have to wait a while, so there's enough time for an email to arrive. try again, by just enter the client. it tries to look for emails then (if the registration was sent at least).

I registered in this minute and everything works smoothly here. Exactly in the way kicko described above (just without error).


------------------ Edit:
MOST difficult thing is to find a mediaeval name! Keep in mind that people will call you "Lord " and thus should sound somehow related to this mediaeval, fantasy Game.

Last edited by GameOn on 08-May-2008 at 09:29 AM.

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Re: Update: Tales of Tamar
Posted on 10-May-2008 20:51:23
#8 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

Talking of firewall. What ports does the game need open ?.
I use DMZ on my router so every port should be open. But i check anyway.

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