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spotUP
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Re: Battle for Wesnoth 1.4.5 on OS4Depot Posted on 8-Oct-2008 16:42:25
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| Downloading!!!! Mutliplayer wesnoth is the bomb!! _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net
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Kicko
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Re: Battle for Wesnoth 1.4.5 on OS4Depot Posted on 8-Oct-2008 16:58:55
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Elite Member |
Joined: 19-Jun-2004 Posts: 5009
From: Sweden | | |
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| Spotup: Bucketheads is the bomb :D
Im downloading the game now... |
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kvinkunx
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Re: Battle for Wesnoth 1.4.5 on OS4Depot Posted on 8-Oct-2008 17:37:00
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Regular Member |
Joined: 12-Mar-2003 Posts: 147
From: Prague, Czech Republic | | |
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BrandonLee
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Re: Battle for Wesnoth 1.4.5 on OS4Depot Posted on 8-Oct-2008 18:15:12
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Super Member |
Joined: 15-Dec-2003 Posts: 1355
From: Lisbon, Portugal | | |
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| Please, tell me I don't need AOS4.1 to play this... |
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K-L
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Re: Battle for Wesnoth 1.4.5 on OS4Depot Posted on 8-Oct-2008 18:26:42
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Super Member |
Joined: 3-Mar-2006 Posts: 1427
From: Oullins, France | | |
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| You don't _________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz
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sundown
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Re: Battle for Wesnoth 1.4.5 on OS4Depot Posted on 8-Oct-2008 18:55:39
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Elite Member |
Joined: 30-Aug-2003 Posts: 5120
From: Right here... | | |
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| Someone please tell me it works on 4.1!
Thanks Salass00 _________________ Hate tends to make you look stupid...
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Kicko
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Re: Battle for Wesnoth 1.4.5 on OS4Depot Posted on 8-Oct-2008 19:23:05
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Elite Member |
Joined: 19-Jun-2004 Posts: 5009
From: Sweden | | |
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| I choose "campaing" and title window appears. I got a crash on "initialising teams". I use A1G4XE, 512mb ram, Radeon 9200 256mb. OS4.1 ofcourse :) I just started the game from its unpacked dir.
output log: Battle for Wesnoth v1.4.5 Started on Wed Oct 8 21:15:51 2008
Checking video mode: 1024x768x32... setting mode to 1024x768x32 set locale to '' set locale to '' loadscreen: filesystem counter = 114 loadscreen: binarywml counter = 32476 loadscreen: setconfig counter = 44 loadscreen: parser counter = 244
Grimreaper: Crash log for task "Play:Games/Wesnoth/wesnoth" Generated by GrimReaper 52.7 Crash occured in module kernel at address 0x0141A21C Type of crash: DSI (Data Storage Interrupt) exception
If you want the full crashlog tell me. (I sent it to Fredrik) Last edited by Kicko on 08-Oct-2008 at 07:27 PM. Last edited by Kicko on 08-Oct-2008 at 07:24 PM.
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BrandonLee
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Re: Battle for Wesnoth 1.4.5 on OS4Depot Posted on 8-Oct-2008 20:38:44
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Super Member |
Joined: 15-Dec-2003 Posts: 1355
From: Lisbon, Portugal | | |
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| @Kicko
Could be a stack issue. This game is pretty demanding. |
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salass00
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Re: Battle for Wesnoth 1.4.5 on OS4Depot Posted on 8-Oct-2008 20:50:37
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| I looked at the crashlog and it's definitely a stack overflow. According to Grim Reaper the stack size was only about 20 KB (not nearly enough stack for Wesnoth). Also the guard region in front of the stack had been damaged (evidence of stack overflow).
I'm just uploading a new version of Wesnoth 1.4.5 which includes a "stack cookie" inside the executable so you can't run it with a too small stack as well as support for some more screenmodes (I just got a widescreen monitor).
Battle for Wesnoth definitely has gotten a lot of faster since 1.3.x in my opinion. I remember having problems with speed with 1280x1024 before but now I can play in 1680x1050 without any speed problems. |
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BrandonLee
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Re: Battle for Wesnoth 1.4.5 on OS4Depot Posted on 8-Oct-2008 21:16:00
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Super Member |
Joined: 15-Dec-2003 Posts: 1355
From: Lisbon, Portugal | | |
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| @salass
I remember the "good old days" of Wesnoth, the early versions, where playing any level was e x t r e m e l y slow. A single CPU turn lasted for half an hour! |
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K-L
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Re: Battle for Wesnoth 1.4.5 on OS4Depot Posted on 8-Oct-2008 23:39:25
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Super Member |
Joined: 3-Mar-2006 Posts: 1427
From: Oullins, France | | |
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| On MorphOS, the port (maintained by Fab as far as I remember) supports locale.
On OS4, Wesnoth never has and every time I ask the question about it, it is eluded. _________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz
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Rogue
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Re: Battle for Wesnoth 1.4.5 on OS4Depot Posted on 9-Oct-2008 8:35:33
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| Quote:
On OS4, Wesnoth never has and every time I ask the question about it, it is eluded. |
The first port that I did (dunno if I ever released it) supported language selection AFAIR. _________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail
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K-L
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Re: Battle for Wesnoth 1.4.5 on OS4Depot Posted on 9-Oct-2008 9:03:14
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Super Member |
Joined: 3-Mar-2006 Posts: 1427
From: Oullins, France | | |
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| Rogue: You never did _________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz
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salass00
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Re: Battle for Wesnoth 1.4.5 on OS4Depot Posted on 9-Oct-2008 9:13:42
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @Rogue
Did you have to make any changes or use any special configure options to make it work?
For me the setlocale() function is always failing. Is this just a dummy function with AmigaOS/newlib or does it use some special format for the 2nd parameter? Last edited by salass00 on 09-Oct-2008 at 09:15 AM.
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SOFISTISOFTWARE
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Re: Battle for Wesnoth 1.4.5 on OS4Depot Posted on 10-Oct-2008 20:39:00
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Regular Member |
Joined: 25-Dec-2003 Posts: 458
From: Latina, Italy | | |
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| i'd like see a locale support, for this type of game is much important, thanks for port it to AOS4 _________________ Sam 460EX, 2Gb Ram, Radeon R7 250, AmigaOS4.1 FE A4000 PPC604@233, Mediator A1200 PPC603@160, Mediator uA1 G3@800, 512 Mb [sold]
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