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Software News   Software News : AFA_OS 4.3
   posted by bernd_afa on 27-Nov-2008 11:57:47 (7416 reads)
Whats new:

The version of the exec.library is not set to 46 any more. Instead the revision numbers are set to >=99 to recognize it as a AfA_OS Library. This was necessary to avoid problems with programs (SFS) that uses some not so well known new functions of the optional exec.library V45.20 from OS3.9 BoingBag2. If that was not installed with AfA_OS a crash happened.


A Bug of the textfunction of graphics.library removed, that a negativ value of textlength can be passed, as with the orginal AmigaOS function. The old req.library (from 1993) passed a.e. -3, so a crash happened under AfA_OS.

buttongclass and imageclass complete replaced with AROS Code.

AmigaOS API functions RefreshGadgets, RemoveClass, NextObject, DisposeObject, AddClass, FreeClass, MakeClass and NewObjectA complete replaced with AROS Code.

Update Docs, with Requirements and Limitations section, a solution for support PNGIcons and skining under OS3.1 and some corrections.

Replaced the Prefs Icons with 32Bit Icons in OS4 format so that the transparent preview in AfA_Prefs works again.

Updated zune_lib.exe added to the archive in Directory "Optional" and the Installscript updated for a optional install.


Here you can download new files

http://amidevcpp.amiga-world.de/AfA_Binaries/AfA_OS_V4.3.lha
http://amidevcpp.amiga-world.de/AfA_Binaries/afa4.3_src.zip
    

STORYID: 4630
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AmiKit 
Re: AFA_OS 4.3
Posted on 27-Nov-2008 15:33:43
#1 ]
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Joined: 18-Jul-2004
Posts: 1139
From: Europe

Thanks!


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Phantom 
Re: AFA_OS 4.3
Posted on 27-Nov-2008 15:59:11
#2 ]
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Joined: 2-Aug-2007
Posts: 2047
From: Unknown

@AmiKit

Hehe... another AmiKit update?


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AmiKit 
Re: AFA_OS 4.3
Posted on 27-Nov-2008 16:24:44
#3 ]
Super Member
Joined: 18-Jul-2004
Posts: 1139
From: Europe

@Phantom



The latest AmiKit already contains the pre-release of this AfA_OS 4.3. I am not sure how much it differs from this official release, though...


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Kicko 
Re: AFA_OS 4.3
Posted on 27-Nov-2008 16:35:13
#4 ]
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Joined: 19-Jun-2004
Posts: 5009
From: Sweden

Good work. os3.x users will be happy :D

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bernd_afa 
Re: AFA_OS 4.3
Posted on 27-Nov-2008 17:07:13
#5 ]
Cult Member
Joined: 14-Apr-2006
Posts: 829
From: Unknown

ups sorry, i forget to change the default category from amigaone news.Can a admin do that to software update ?

@Jan

there is no diffrence to amikit files only the docu and history amikit currently not hace

Last edited by bernd_afa on 27-Nov-2008 at 05:08 PM.

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AmiKit 
Re: AFA_OS 4.3
Posted on 27-Nov-2008 20:50:45
#6 ]
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Joined: 18-Jul-2004
Posts: 1139
From: Europe

@Bernd

Ok, thanks for the explanation. I was not sure because the datestamp of the official files is newer.


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emavys 
Re: AFA_OS 4.3
Posted on 27-Nov-2008 21:42:37
#7 ]
Regular Member
Joined: 7-Dec-2003
Posts: 224
From: La Coruña (a nice place in the North-West coast of Spain)

This is great, I installed it and works really well :)

Thanks.

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jmbattle 
Re: AFA_OS 4.3
Posted on 27-Nov-2008 21:58:05
#8 ]
Regular Member
Joined: 31-May-2005
Posts: 277
From: Hamamatsu, Japan

Thanks for the update Bernd!

I shall have to give this a try later...

Cheers,
James
x

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_Steve_ 
Re: AFA_OS 4.3
Posted on 27-Nov-2008 23:58:44
#9 ]
Team Member
Joined: 17-Oct-2002
Posts: 6814
From: UK

Quote:
ups sorry, i forget to change the default category from amigaone news.Can a admin do that to software update ?


Fixed it and a few other typos I came across as I read the article.


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HammerD 
Re: AFA_OS 4.3
Posted on 28-Nov-2008 0:06:22
#10 ]
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Joined: 31-Oct-2003
Posts: 935
From: Ontario, Canada

@bernd

thank u very much! can you also fix the title bar..when opening software on custom screens the title bar is only half drawn properly. You have to drag the window of the application over top of the title bar, and then it is ok.

Something for 4.4 or 4.3a :)


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itix 
Re: AFA_OS 4.3
Posted on 28-Nov-2008 9:47:12
#11 ]
Elite Member
Joined: 22-Dec-2004
Posts: 3398
From: Freedom world

Quote:

The version of the exec.library is not set to 46 any more. Instead the revision numbers are set to >=99 to recognize it as a AfA_OS Library.


You could add resident structure to detect AfA OS.

For examlpe MorphOS is detected by FindResident("MorphOS") and returned resident structure contain version and revision numbers. AfA OS could be similarly detected by FindResident("AfA OS") in applications which need to be AfA OS aware.


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Pecosbil 
Re: AFA_OS 4.3
Posted on 28-Nov-2008 9:54:50
#12 ]
Member
Joined: 11-Mar-2003
Posts: 79
From: Rovaniemi, Finland

Quote:
thank u very much! can you also fix the title bar..when opening software on custom screens the title bar is only half drawn properly. You have to drag the window of the application over top of the title bar, and then it is ok.

Something for 4.4 or 4.3a :)


I'd like to see this bug fixed too, I know that it's only a minor cosmetic issue but still...
Another feature that would be very useful is a kind of a "blacklist", where you could disable the skinning system for a certain application. For example if you need run an application in a 8-bit screenmode. If the skinning is enabled it looks pretty interesting in 8-bit screenmodes.

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AmiKit 
Re: AFA_OS 4.3
Posted on 28-Nov-2008 13:31:42
#13 ]
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Joined: 18-Jul-2004
Posts: 1139
From: Europe

@Pecosbil

Is this what you need? Taken from AfA_OS readme:

"A user configurable Blacklist where you can exclude programms from using bigger than normal borders as some programs don not work with increased border size properly. The blacklisted programs will then open with standard border size."


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bernd_afa 
Re: AFA_OS 4.3
Posted on 28-Nov-2008 17:04:54
#14 ]
Cult Member
Joined: 14-Apr-2006
Posts: 829
From: Unknown

>when opening software on custom screens the title bar is only half drawn properly. >You have to drag the window of the application over top of the title bar, and then it is >ok.

I test and see problem too, happen by a missed rectfill on 8 bit screens when not draw skin.

Here is updatet graphic lib, that should fix that.

http://amidevcpp.amiga-world.de/AfA_Binaries/graphics_lib.zip

on 8 bit screens AFA use no skins, it use old window draw code.But because sysiclass is complete replace by AROS/AFA Code the old code is not execute.

I have done a simple fallback code, that only draw a rectangle in shinepen color.I was too lazy yet to draw nice looking line images.maybe see some day sourcecode
of nice looking AOS line buttons.

Code is in MCP, visualprefs and some other.and if this code is done so often, my motivation is very less to do now the same once again.maybe somebody have draw code.currently it look like this.

case CLOSEIMAGE:
{
int i;
height2 = win->BorderTop;
if (GetBitMapAttr(rport->BitMap, BMA_DEPTH) < 15)
{
SetAPen(rport, data->dri->dri_Pens[SHINEPEN]);
RectFill(rport, left + 2, top + 2, left + 10 , top + height2 - 3);
break;
}

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HammerD 
Re: AFA_OS 4.3
Posted on 28-Nov-2008 19:21:03
#15 ]
Cult Member
Joined: 31-Oct-2003
Posts: 935
From: Ontario, Canada

@bernd

cool thanx for the fix :)


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Dwyloc 
Re: AFA_OS 4.3
Posted on 29-Nov-2008 4:38:22
#16 ]
Super Member
Joined: 30-Mar-2005
Posts: 1053
From: Glasgow, Scotland

@bernd_afa

Thanks for the quick response as an AmiKit user I really appellate all your hard work on improving the look and feel of AmigaOS3.X.

I may be an OS4 fan on the desktop but I expect to be using OS3.X on my laptop for a very long time to come.


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Templario 
Re: AFA_OS 4.3
Posted on 29-Nov-2008 12:49:52
#17 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3670
From: Unknown

Good job but the problem with the PNG icons of the executable programs under AfA_OS? already it was corrected? for example the Zoom It executables under PowerIcons in OS 3.9 and OS 4.1, the bug that not recognizes this icon how linked to one program, if not as an icon linked to folder/drawer.

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Pecosbil 
Re: AFA_OS 4.3
Posted on 29-Nov-2008 14:00:04
#18 ]
Member
Joined: 11-Mar-2003
Posts: 79
From: Rovaniemi, Finland

@AmiKit

Quote:
Is this what you need? Taken from AfA_OS readme:

"A user configurable Blacklist where you can exclude programms from using bigger than normal borders as some programs don not work with increased border size properly. The blacklisted programs will then open with standard border size."


Well, not exactly. This is the problem I was referring to...



...but after reading Bernd's response It seems to be a feature, not a bug.

Quote:
on 8 bit screens AFA use no skins, it use old window draw code.But because sysiclass is complete replace by AROS/AFA Code the old code is not execute.

I have done a simple fallback code, that only draw a rectangle in shinepen color.I was too lazy yet to draw nice looking line images.maybe see some day sourcecode
of nice looking AOS line buttons.


@bernd_afa

Quote:
I test and see problem too, happen by a missed rectfill on 8 bit screens when not draw skin.

Here is updatet graphic lib, that should fix that.


It fixes the problem with 8-bit screens. However, it still exists on hi/truecolor custom screens, just like HammerD described it...

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bernd_afa 
Re: AFA_OS 4.3
Posted on 29-Nov-2008 15:34:54
#19 ]
Cult Member
Joined: 14-Apr-2006
Posts: 829
From: Unknown

>It fixes the problem with 8-bit screens. However, it still exists on hi/truecolor >custom screens, just like HammerD described it...

ah so, this is MUI specific, seem mui code overdraw the skin with a rectangle after open. i must search what mui do.other programs on fullscreen have this problem not.also mui programs on zune work ok.

but a window must not move over that place to show correct, its enough to press after the screen is open once right mouse button and release immideatly.

but i hope i can find a fix for it.....

Last edited by bernd_afa on 29-Nov-2008 at 03:36 PM.

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Pecosbil 
Re: AFA_OS 4.3
Posted on 29-Nov-2008 20:02:16
#20 ]
Member
Joined: 11-Mar-2003
Posts: 79
From: Rovaniemi, Finland

@bernd_afa

Quote:
ah so, this is MUI specific, seem mui code overdraw the skin with a rectangle after open. i must search what mui do.other programs on fullscreen have this problem not.also mui programs on zune work ok.


It's not entirely MUI specific, I did find another software that acts exactly the same way and it doesn't use MUI Public Screens...



Quote:
but a window must not move over that place to show correct, its enough to press after the screen is open once right mouse button and release immideatly.


The only way to get it drawn correctly is to move another window to the top of the screen, over the title bar...like this...



Pressing just the right mouse button doesn't help here i'm afraid.

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