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cYbo
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Re: Dpaint/Brillance clone Posted on 2-May-2009 21:44:46
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Joined: 14-Dec-2003 Posts: 47
From: Serbia | | |
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| Wow... nice, nice! I really like!!!  |
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sundown
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Re: Dpaint/Brillance clone Posted on 2-May-2009 21:47:59
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Elite Member  |
Joined: 30-Aug-2003 Posts: 5120
From: Right here... | | |
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| Nice, but I get a "failed to load libSDL_image-1.2.so" error. Anyone know where this can be found? _________________ Hate tends to make you look stupid...
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sananaman
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Re: Dpaint/Brillance clone Posted on 2-May-2009 22:07:41
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Joined: 28-Sep-2006 Posts: 260
From: Netherlands | | |
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| I can see that this is not a "true" Amiga release, it doesn't come with Amiga .info files for the icons. It feels a bit like they were in a rush.
Overhere it say's Elf.library (Object not found). But I can't find what is missing actually. I'm running 4.1 on uA1.
Snoopy capture. Quote:
00001 : Shell Process : o.k. = GetVar("_pchar",0x6880DDD8,32,0x00000200) 00002 : Shell Process : o.k. = GetVar("_mchar",0x6880DDD8,32,0x00000200) 00003 : Shell Process : o.k. = GetVar("_pchar",0x6880DDA8,32,0x00000200) 00004 : Shell Process : o.k. = GetVar("_mchar",0x6880DDA8,32,0x00000200) 00005 : Shell Process : FAIL = FindSegment("grafx2",0x00000000,USER) 00006 : Shell Process : FAIL = FindSegment("grafx2",0x00000000,SYSTEM) 00007 : Shell Process : CurrentDir("") 00008 : Shell Process : o.k. = Lock("grafx2",SHARED) 00009 : Shell Process : o.k. = Examine("grafx2") 00010 : ENV : FAIL = Lock("ENVARC:ELF.LazyBinding",SHARED) 00011 : ENV : FAIL = Lock("ENVARC:ELF.LazyBinding",SHARED) 00012 : ENV : FAIL = Lock("ENVARC:ELF.LazyBinding",SHARED) 00013 : Shell Process : FAIL = LoadSeg("grafx2") = [0x00000000] 00014 : Shell Process : CurrentDir("") 00015 : Shell Process : o.k. = SetMode("",[LINE]) 00016 : Shell Process : o.k. = GetVar("_Title",0x69C49B0C,256,0x00000200) 00017 : Shell Process : o.k. = GetVar("Echo",0x6880DDF8,32,0x00000200) 00018 : Shell Process : o.k. = GetVar("OldRedirect",0x6880DDF8,32,0x00000200) 00019 : Shell Process : o.k. = GetVar("KeepDoubleQuotes",0x6880DDF8,32,0x00000200) 00020 : Shell Process : o.k. = GetVar("Interactive",0x6880DDF8,32,0x00000200)
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_________________ AmigaScene.nl
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sundown
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Re: Dpaint/Brillance clone Posted on 2-May-2009 22:22:51
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Elite Member  |
Joined: 30-Aug-2003 Posts: 5120
From: Right here... | | |
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| @sananaman
Most likely the libSDL_image-1.2.so lib like me, using 4.1. _________________ Hate tends to make you look stupid...
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spotUP
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Re: Dpaint/Brillance clone Posted on 2-May-2009 23:19:18
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Elite Member  |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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itix
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Re: Dpaint/Brillance clone Posted on 3-May-2009 0:06:19
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Elite Member  |
Joined: 22-Dec-2004 Posts: 3398
From: Freedom world | | |
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| Very interesting. In windowed mode (on MorphOS) drawing tends to leave behind i.e. it looks like it can not draw as fast as I am moving my mouse. In fullscreen mode there is no this effect. I wonder if it is related to MorphOS SDL or is it just so slow there?
Btw looks like 1024x768 resolution limit is outdated information. There were no problems with my 1920x1200 here  _________________ Amiga Developer Amiga 500, Efika, Mac Mini and PowerBook
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Manu
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Re: Dpaint/Brillance clone Posted on 3-May-2009 6:16:35
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Super Member  |
Joined: 4-Feb-2004 Posts: 1561
From: Unknown | | |
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| Quote:
It works on all flavours of Amiga ! |
AH ! That's very welcome. Kudos to the one responsible !  _________________ AmigaOS or MorphOS on x86 would sell orders of magnitude more than the current, hardware-intensive solutions. And they'd go faster.-- D.Haynie
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ChaosLord
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Re: Dpaint/Brillance clone Posted on 3-May-2009 9:20:15
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Cult Member  |
Joined: 4-Apr-2005 Posts: 782
From: Houston, Texas USA | | |
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| Sounds cool. Too bad about the 256 color limit tho. _________________ Wanna try a wonderfull magical Amiga strategy game? Total Chaos AGA
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Templario
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Re: Dpaint/Brillance clone Posted on 3-May-2009 9:25:42
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Elite Member  |
Joined: 22-Jun-2004 Posts: 3670
From: Unknown | | |
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| Very interesting one program that works in OS 4.1, I'll test it in my Sam. |
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RoqueFort
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Re: Dpaint/Brillance clone Posted on 3-May-2009 11:01:30
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Elite Member  |
Joined: 12-May-2004 Posts: 5788
From: Norfolk, Great Britain | | |
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| Will have to try this if I ever rebuild my A1200, to see how it compares to Deluxe Paint 5.
My question is, can it create ANIM-5 and ANIM-7 files that can then be imported into AnimatED? _________________ SEX SUX
Sex doesn't prove to me that sex doesn't suck.
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stychokiller
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Re: Dpaint/Brillance clone Posted on 3-May-2009 11:17:32
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Regular Member  |
Joined: 18-Dec-2003 Posts: 213
From: Slayton, MN, USA | | |
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| Kinda looks like PhotonPaint's GUI Speaking of Deluxe Paint, anyone want Deluxe Paint IV (original disks) and the Manual? I have no use for them . ($10 plus S/H and it's yours). Last edited by stychokiller on 03-May-2009 at 11:18 AM.
_________________
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RodTerl
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Re: Dpaint/Brillance clone Posted on 3-May-2009 12:17:17
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Cult Member  |
Joined: 6-Sep-2004 Posts: 589
From: Rossendale | | |
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| Yaay.. Pixel bashing, and best of all, I know have a Windows ME compatible graphics package that can load BMP and save out in GIF.. I really didnt want to have to get something stupidly oversized for basic conversion..
Can the amiga version of GrafX work with datatypes, DataChrome, auto listing them in its menu format select?.. Or will that be for a future version possibly?
Also, I do NOT believe it.. its the First package Ive Ever seen, that uses DPaints curve tool.. thank you, thank you, thank you. Finally, I can now draw a curve from the start, to the end, through the target, easily and simply instead of having to worry about non linear guide points and tangents and all that other junk for professionals only.
How do I test?.. draw a cartoon eye in three lines. Couple seconds?.. thats Dpaint style.
Left ink, right paper, three point curves, load selectable format,, auto?, save selectable format. Oh yes.. very useful indeed.. now, wonder what the rest of the functions are for and do.
Wonder if I should put forwards my request for consideration new IFF style functions, for compressed animations, streaming file forms etc? Would be nice if the rough compression idea I tried to think of is usable also, Im still trying to code algorithms for testing, but analysis shows it might be useful.
Excellent piece of kit. Thank you 8)
VESA goes to 1280*1024, and you could use the magic cookie style for Vista style Alpha channel. an extreme range value would instead select the RGB as the alpha value, instead of the alpha value itself. Bit of translation should then alow you to handle the latest Microsofts attempt to take control of graphics themselves. That is for consideration of course. 8)
Yaaay.. cartoon eyes are easy once more.. happy days are here again, I better stop eating so much chocolate again.. 8)
Hmm.. Donuts. _________________ The older and more respected a scientist is, the longer it takes to prove him wrong.
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bernd_afa
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Re: Dpaint/Brillance clone Posted on 3-May-2009 17:33:27
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Cult Member  |
Joined: 14-Apr-2006 Posts: 829
From: Unknown | | |
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| @Itix >Very interesting. In windowed mode (on MorphOS) drawing tends to leave behind >i.e. it looks like it can not draw as fast as I am moving my mouse. In fullscreen >mode there is no this effect. I wonder if it is related to MorphOS SDL or is it just so >slow there?
i have a fast PC and i see this not exact mouse problem first from beasty worker game.
so i change sdl that it only get the last mouse pos when messages are collect with amiga_PumpEvents .it can nicer written, but time is short, maybe later, but any help is welcome.
also mousx mousey need global var , so work only on shared lib.
static int amiga_DispatchEvent(_THIS,struct IntuiMessage *msg) {
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case IDCMP_MOUSEMOVE: if ( SDL_VideoSurface ) { //posted = SDL_PrivateMouseMotion(0, 0, // msg->MouseX-SDL_Window->BorderLeft, // msg->MouseY-SDL_Window->BorderTop); mousex = msg->MouseX-SDL_Window->BorderLeft; mousey = msg->MouseY-SDL_Window->BorderTop; } break;
.......
void amiga_PumpEvents(_THIS) { int pending; struct IntuiMessage *m; if ((!SDL_Window) || (!SDL_Window->UserPort))return 0; mousex = -4; // to collect only the last mousepos mousey = -4; /* Keep processing pending events */ pending = 0; while ( m=(struct IntuiMessage *)GetMsg(SDL_Window->UserPort) ) { amiga_DispatchEvent(this,m); ++pending; } if (mousex != -4) { SDL_PrivateMouseMotion(0, 0,mousex,mousey); } } Last edited by bernd_afa on 03-May-2009 at 05:34 PM.
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Gebrochen
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Re: Dpaint/Brillance clone Posted on 4-May-2009 3:30:04
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Super Member  |
Joined: 23-Nov-2008 Posts: 1441
From: Australia | | |
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| @Templario,
Seriously, there is more than one 68k program out there,
try PCAD, AmiCAD, PPaint, Perfect Paint 2.07, etc, etc, even tools and apps like wasted time work. Nice app by the way, Ive wasted 30days 15hours, 33 minutes infront of my amiga at home so far. Evenmore also works. DesignWorks. TUited works. just too many to list here.
haha, not really wasted IMHO though.
CHeck out my listings on my webpage for a lot of software that works on OS4.1 and sam users.
Heres the direct Link :
http://web.aanet.com.au/~BlitterWolf/listings.html
Enjoy.
As I missed a week, I have made an effort the last weekend, to test more than the usual amount of software. Cheers. _________________ Courtesy of SAM440Flex & Amiga OS4.1 only  Flex is 800mhz A1000 with Classic 520 Amiga OS3.2.1  AmiKit 12 MorphOS PowerBook G4 (which can play youtube vids)
https://blitterwolf.blogspot.com
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Templario
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Re: Dpaint/Brillance clone Posted on 4-May-2009 13:22:54
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Elite Member  |
Joined: 22-Jun-2004 Posts: 3670
From: Unknown | | |
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| Thank you for your link and your hours in front your screen testing the software that work or not, I can't do it because I have few free time and now I'm testing and trying of correct our Eye Viewer for that some day is in your list, soon...  |
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itix
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Re: Dpaint/Brillance clone Posted on 4-May-2009 18:13:59
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Elite Member  |
Joined: 22-Dec-2004 Posts: 3398
From: Freedom world | | |
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| Something like that but it can cause problems if IDCMP events are not processed in order (i.e. IDCMP_MOUSEMOVE before IDCMP_MOUSEBUTTONS). I'm going to craft something today and look what can be done there.... Last edited by itix on 04-May-2009 at 06:16 PM.
_________________ Amiga Developer Amiga 500, Efika, Mac Mini and PowerBook
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PulkoMandy
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Re: Dpaint/Brillance clone Posted on 4-May-2009 18:48:05
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New Member |
Joined: 3-May-2009 Posts: 2
From: Unknown | | |
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| Hello, I'm PulkoMandy from GrafX2 project team. Nice to see the Amiga port found some users :)
Actually we already have done something to handle that. Try increasing the Merge_movement value in gfx2.ini (use your text editor, it's near the end of the file). This way GrafX2 will merge mouse moves by itself.
Thanks for using GrafX2 ! :)
Some comments on what you said here :
Quote:
Btw looks like 1024x768 resolution limit is outdated information. There were no problems with my 1920x1200 here
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Woops ! We forgot to update the homepage when removing this limit. You can have pictures up to 10000x10000 pixels, and the screen resolution could be even bigger.
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Will have to try this if I ever rebuild my A1200, to see how it compares to Deluxe Paint 5.
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Unfortunately the 68k version runs quite slow. SDL is not the best way to do things there, and compiling with gcc isn't helping either.
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My question is, can it create ANIM-5 and ANIM-7 files that can then be imported into AnimatED?
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There is no support for animations yet, we are working on that as part of the future 2.1 release. Any help regarding documentation on the formats we should import, way to do things on other software or everything else is welcome.
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Can the amiga version of GrafX work with datatypes, DataChrome, auto listing them in its menu format select?.. Or will that be for a future version possibly?
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As you may have noticed, support for amiga platforms is there, but quite minimal. I don't have the needed buildtools set up on my A4000 to get it in better shape, unfortunately. And I'm busy enough with other things ... Any help is welcome, I'll merge patches to the source if someone provide them :)Last edited by PulkoMandy on 04-May-2009 at 06:59 PM.
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ChaosLord
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Re: Dpaint/Brillance clone Posted on 5-May-2009 1:22:37
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Cult Member  |
Joined: 4-Apr-2005 Posts: 782
From: Houston, Texas USA | | |
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| @PulkoMandy
I hope and pray that someone will add 24-bit gfx support sometime. Thanks for reading this msg.  _________________ Wanna try a wonderfull magical Amiga strategy game? Total Chaos AGA
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Mrodfr
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Re: Dpaint/Brillance clone Posted on 5-May-2009 3:51:28
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Super Member  |
Joined: 28-Jan-2007 Posts: 1396
From: French | | |
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| @pulkomandy
Nice to see you have followed my advice about this english thread about Grafx2, pulkomandy  Last edited by Mrodfr on 05-May-2009 at 03:52 AM.
_________________ BTW, what you have done for the amiga today ????
-A1200+Mediator+VooDoo3+060/50+96mo+SCSI-KIT -SAM440EP-667mhz-on MapowerKC3000+AOS4.1
Amiga Docs Disks Preservation Project
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PulkoMandy
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Re: Dpaint/Brillance clone Posted on 5-May-2009 11:33:56
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New Member |
Joined: 3-May-2009 Posts: 2
From: Unknown | | |
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| Well, 24bit support would require to rewrite 90% of the code... so I don't really see the point. Better make a new program for that :) |
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