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Software News   Software News : BOH update7 released
   posted by saimo on 23-Nov-2009 8:58:58 (2525 reads)
Campobasso, Italy - November 23rd, 2009


BOH's update7 is out now and, besides the usual abundance of improvements, it brings novelties that enrich the gameplay even further!

Read more...


More specifically, this update:
* adds one-way passages;
* adds flying enemies;
* changes the functioning of teleports: weapons are not inhibited anymore; enemies are not scared away anymore; the activation wait is shorter; enemies are destroyed if they touch the character during teleporting;
* improves the visual feedback of hits in theme "vectors";
* increases the intensity of shot lights;
* fixes some minor glitches in the themes "C64", "default" and "vectors";
* adds the mission "skill challenge";
* retouches several missions (also making use of one-way passages);
* adds the Norwegian translation;
* re-assigns some map characters for an even more logical arrangement and, therefore, an easier development of missions;
* adds graying-out of the menu interface when another application gets the focus;
* extends/improves the manuals;
* applies some other changes/optimizations.

The update can be downloaded for free from the DOWNLOADS page of the official website. The demos have been updated to reflect the changes.


About BOH:

BOH is an original, retro-flavoured game of exploration and action.
You move in claustrophobic, traps-packed, mind-boggling battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the bonuses and power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.
With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!
BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

To learn more about BOH, please surf to the official website at http://www.bohthegame.com.


---
EDITEL snc
via Trento, 20 - 86100 Campobasso (CB) - Italy
VAT no.: IT00814390704
    

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klx300r 
Re: BOH update7 released
Posted on 23-Nov-2009 18:26:50
#1 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3549
From: Toronto, Canada

YOU GOOD SIR ARE AWESOME ...geez I can't even find the time to create a simple mission yet for BOH and yet you constantly surprise us with all these great updates for my favourite OS4.x game ever!!..thanks again


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saimo 
Re: BOH update7 released
Posted on 23-Nov-2009 18:47:25
#2 ]
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Joined: 11-Mar-2003
Posts: 2303
From: Unknown

@klx300r

Thanks for the kudos
I'm delighted to hear you're planning to create your own missions

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Trixie 
Re: BOH update7 released
Posted on 23-Nov-2009 19:00:16
#3 ]
Amiga Developer Team
Joined: 1-Sep-2003
Posts: 1939
From: Czech Republic

Thanks for the update. Getting better and better!


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saimo 
Re: BOH update7 released
Posted on 23-Nov-2009 19:50:34
#4 ]
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Joined: 11-Mar-2003
Posts: 2303
From: Unknown

@Trixie

My pleasure, really

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nexus 
Re: BOH update7 released
Posted on 23-Nov-2009 19:59:30
#5 ]
Regular Member
Joined: 11-Feb-2005
Posts: 427
From: Germany

Actually, i don't know anymore which was the last update, I have installed. Is update 7 replacing all other updates? Or should I install all updates from 1 again to be sure that I don`t have missed one (even if that means installing an update twice?)

thanks,
nexus


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saimo 
Re: BOH update7 released
Posted on 23-Nov-2009 20:26:21
#6 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2303
From: Unknown

@nexus

No update ever replaces the previous ones - in other words, all updates are cumulative.
To find out the one you should start from, compare the executable version number (select "READ NOTES" in the main menu) with those indicated in the READMEs that come with the updates (you can check them out directly from the DOWNLOADS page by clicking on the "updateX" links).

Last edited by saimo on 23-Nov-2009 at 08:27 PM.

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ChrisH 
Re: BOH update7 released
Posted on 23-Nov-2009 20:28:59
#7 ]
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Joined: 30-Jan-2005
Posts: 6673
From: Unknown

I hope the one-way passages are EXTREMELY obvious, or it could be incredibly annoying, like those doors that can trap you once they shut.


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emeck 
Re: BOH update7 released
Posted on 23-Nov-2009 22:37:51
#8 ]
Cult Member
Joined: 30-Apr-2003
Posts: 679
From: Barcelona, Spain

@Saimo

Thanks man! I'm having great fun with BOH and haven't even finished the low level missions.

BTW, I "hate" House mission, I hate time based missions. Always did in every game I've played.


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Phantom 
Re: BOH update7 released
Posted on 24-Nov-2009 0:57:10
#9 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

Well done Saimo, for one more time. Great work!


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saimo 
Re: BOH update7 released
Posted on 24-Nov-2009 9:18:19
#10 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2303
From: Unknown

@emeck

Great to hear you're enjoying the game as well
As for the time limit, don't worry, it can be found only in 5 of those 33 missions (and in 2 cases it only affects a phase of the mission).


@Phantom

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saimo 
Re: BOH update7 released
Posted on 24-Nov-2009 9:31:14
#11 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2303
From: Unknown

@ChrisH

Quote:
I hope the one-way passages are EXTREMELY obvious, or it could be incredibly annoying, like those doors that can trap you once they shut.

The underlying concept that automatic passages aren't extremely obvious is false, because, as already explained elsewhere, they have their own distinctive look and, above all, they are the only passages already open.
One-way passages have their own aspect as well and let the player in only from one side.

Last edited by saimo on 24-Nov-2009 at 09:31 AM.

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Gebrochen 
Re: BOH update7 released
Posted on 24-Nov-2009 13:02:05
#12 ]
Super Member
Joined: 23-Nov-2008
Posts: 1410
From: Australia, VIC

@saimo

Well done

Hopefully you can give us another game nextyear, nd that everything goes well for you in future regarding your work.

Cheers.


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saimo 
Re: BOH update7 released
Posted on 24-Nov-2009 15:37:49
#13 ]
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Joined: 11-Mar-2003
Posts: 2303
From: Unknown

@Gebrochen

Thanks for all

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emeck 
Re: BOH update7 released
Posted on 25-Nov-2009 7:13:44
#14 ]
Cult Member
Joined: 30-Apr-2003
Posts: 679
From: Barcelona, Spain

@Saimo

Well, is part of the feeling, moments of fun, moments of anger and moments of frustration. The joy of playing a good game.

Anyway, good to know there are not so many of those


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saimo 
Re: BOH update7 released
Posted on 25-Nov-2009 9:42:15
#15 ]
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Joined: 11-Mar-2003
Posts: 2303
From: Unknown

@emeck

Precisely. And the sheer pleasure of overcoming the difficulties

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tekmage 
Re: BOH update7 released
Posted on 25-Nov-2009 19:01:27
#16 ]
Regular Member
Joined: 23-Mar-2005
Posts: 411
From: San Francisco

I just got a copy from Amigakit and have it installed on my Mac till I get home from vacation. Enjoying playing it! How about an Amiga theme? bad guys are evil computer logo's and the main character is a boing ball? hehe


Thanks for supporting the Amiga!

Bill "tekmage" Borsari

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saimo 
Re: BOH update7 released
Posted on 25-Nov-2009 19:11:43
#17 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2303
From: Unknown

@tekmage

Quote:
I just got a copy from Amigakit and have it installed on my Mac till I get home from vacation. Enjoying playing it!

Very happy to hear one more user is having fun with my game

Quote:
How about an Amiga theme? bad guys are evil computer logo's and the main character is a boing ball? hehe

Funny idea, but unfortunately producing themes takes time - personally I'd spend those energies and time for a "real" theme.
However, I wouldn't mind at all if somebody else made an Amiga theme: the documentation is out there, so what are you waiting for, dear fellow amigans

Quote:
Thanks for supporting the Amiga!

Well, I'm an Amiga user, so it couldn't be otherwise

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