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phoenixkonsole
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 12:12:23
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Super Member |
Joined: 8-Nov-2009 Posts: 1772
From: Unknown | | |
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| This is very important! This is so important that i would think that parts of the AROS fund could be used for this...
This will bring us all closer together : ) _________________ AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX
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smf
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 12:57:18
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Joined: 15-Mar-2003 Posts: 333
From: Växjö, Sweden | | |
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| Sounds good if it's the only way to get mui4 features. Is there anyone capable/willing to work on this project? Last edited by smf on 16-Sep-2010 at 01:10 PM.
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Slash
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 13:06:29
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Cult Member |
Joined: 10-Mar-2003 Posts: 686
From: Newcastle-upon-Tyne, UK | | |
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| Would it not be easier, more compatible and less time consuming to simply create external MCC's for MUI3.9 and/or 3.8 for 68k and OS4 to replace any missing functionality that is now standard in MUI4?
For example, I have an external MCC already written for OS4 that allows dynamic tabs to be created, moved, and removed at run time. It even allows for small images in the tab itself, ala Firefox and OWB-MOS.
Just my 2p-worth! _________________ This fire is burnin' and it's out of control It's not a problem you can stop, It's rock n' roll - GN'F'N'R
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ChrisH
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 13:30:26
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @Slash Quote:
Would it not be easier, more compatible and less time consuming to simply create external MCC's for MUI3.9 and/or 3.8 for 68k and OS4 to replace any missing functionality that is now standard in MUI4? |
Fab (author of MorphOS OWB) thought that route would be better, and I think it would be less work, but those behind this bounty seem to have rejected this idea, sadly. _________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue...
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ShInKurO
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 13:42:16
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Joined: 18-Jan-2004 Posts: 465
From: Italy | | |
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| Quote:
Would it not be easier, more compatible and less time consuming to simply create external MCC's for MUI3.9 and/or 3.8 for 68k and OS4 to replace any missing functionality that is now standard in MUI4?
For example, I have an external MCC already written for OS4 that allows dynamic tabs to be created, moved, and removed at run time. It even allows for small images in the tab itself, ala Firefox and OWB-MOS.
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It's not necessary an external MCC class, it's necessary at least a MCC which has THE SAME APIs of MUI4 Title class... So when you write a similar class I don't see why you shouldn't integrate it into a project like Zune, which gives more opportunities to all Amiga flavours (OS3/OS4/AROS) to have an Amiga cross-dev framework.
In addition to this, users don't like MCC external classes and they blame to have always difficulties to understand right version of an MCC and how to install them...Last edited by ShInKurO on 16-Sep-2010 at 01:45 PM.
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vidarh
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 13:45:04
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Cult Member |
Joined: 4-Jan-2010 Posts: 580
From: London, UK (ex-pat; originally from Norway) | | |
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| Quote:
Fab (author of MorphOS OWB) thought that route would be better, and I think it would be less work, but those behind this bounty seem to have rejected this idea, sadly.
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To get OWB up, perhaps. But I think it's worth ensuring that Zune gets an *identical* API to MUI4 even if it's more work to start with.
I wish the bounty had been broken into smaller pieces, though - a smaller bounty for adding / updating each of the classes necessary for example
Anyway, just sent $50. _________________ Wiki for new/returning Amiga users - Projects: ACE basic compiler / FrexxEd / Git
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serk118
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 15:48:22
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Joined: 25-Nov-2004 Posts: 685
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Kicko
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 17:00:20
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Elite Member |
Joined: 19-Jun-2004 Posts: 5009
From: Sweden | | |
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| Sounds like a wonderfull idea. |
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ssolie
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 17:36:37
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Elite Member |
Joined: 10-Mar-2003 Posts: 2755
From: Alberta, Canada | | |
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| Who is blocking access to the MUI 4 sources?
Looks like you are jumping the gun to me. _________________ ExecSG Team Lead
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deadwood
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 17:50:26
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Regular Member |
Joined: 4-Nov-2008 Posts: 473
From: Unknown | | |
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| Donated as well! _________________ https://www.axrt.org
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Mrodfr
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 17:53:27
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Super Member |
Joined: 28-Jan-2007 Posts: 1396
From: French | | |
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| Quote:
Who is blocking access to the MUI 4 sources? |
Why are you saying that, ssolie ???? _________________ BTW, what you have done for the amiga today ????
-A1200+Mediator+VooDoo3+060/50+96mo+SCSI-KIT -SAM440EP-667mhz-on MapowerKC3000+AOS4.1
Amiga Docs Disks Preservation Project
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kiero
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 18:11:01
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Member |
Joined: 15-Apr-2004 Posts: 84
From: Unknown | | |
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| what's the idea with this blocking? it's "blocked" by being MorphOS component developed by MorphOS developers. Same as all amigaos components are "blocked" by amigaos developers. |
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ChrisH
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 18:45:21
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @kiero Quote:
it's "blocked" by being MorphOS component developed by MorphOS developers. |
Going back a few years, the original author of MUI4 (Stefan) apparently didn't think there was anything legal blocking MUI4 for other systems (which you can find posted on sasg.com's site). And going by a later quote attributed to him, he was even willing to do it. But some years have past since then, and no-one seems to have been able to get a current answer from him . _________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue...
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kiero
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 18:48:02
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Member |
Joined: 15-Apr-2004 Posts: 84
From: Unknown | | |
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| yeah, a "few" years ago. at that time almost nobody except stefan worked on mui (except doing morphos port probably). times changed and i see no reason to apply same rules now. i as one of the people who contributed my time into current mui version will do everything i can to prevent mui port to other systems. |
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Samwel
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 18:48:35
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Elite Member |
Joined: 7-Apr-2004 Posts: 3404
From: Sweden | | |
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| @kiero
IMHO you guys should "block" MUI4. Why? Because it's one of the main parts of MorphOS identity. If MUI4 is out for every Amiga or compatible platforms then what would be unique with MorphOS? Looks-wise I mean.. So I say let them do an API compatible version but never let go of the sources for it. Let Zune always be one step behind.
The same goes for OS4 if the other platforms would want to copy ReAction for some reason. _________________ /Harry
[SOLD] µA1-C - 750GX 800MHz - 512MB - Antec Aria case
Avatar by HNL_DK!
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ChrisH
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 18:48:46
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @vidarh Quote:
To get OWB up, perhaps. But I think it's worth ensuring that Zune gets an *identical* API to MUI4 even if it's more work to start with. |
The problem with huge goals is that they often don't even get started (see Amizilla), or otherwise don't get very far (see any number of projects).
If instead it was done piece by piece, with just the pieces needed to get OWB ported to OS3/OS4 (and eventually AROS), then that would be a TERRIFIC starting point, and also very motivating for those doing the work. One could always integrate the resulting pieces into Zune at a later date.
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I wish the bounty had been broken into smaller pieces, though - a smaller bounty for adding / updating each of the classes necessary for example |
Yes, I'd agree with that whole-heartedly (and see above). _________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue...
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ChrisH
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 18:53:10
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @kiero Quote:
yeah, a "few" years ago. at that time almost nobody except stefan worked on mui (except doing morphos port probably). times changed and i see no reason to apply same rules now. |
Well, why not port the early version of MUI4 (which was only done by Stefan)? I'm sure others could help bring it up to scratch, where needed.
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i as one of the people who contributed my time into current mui version will do everything i can to prevent mui port to other systems. |
That seems to be an enormously short-sighted view: MUI4 would not be a one-way street, as it would result in more apps that could be ported to MorphOS too. _________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue...
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kiero
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 19:01:07
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Member |
Joined: 15-Apr-2004 Posts: 84
From: Unknown | | |
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Well, why not port the early version of MUI4 (which was only done by Stefan)? I'm sure others could help bring it up to scratch, where needed. |
because. check second part of my previous reply and previous one too. if it's not clear to you.
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That seems to be an enormously short-sighted view: MUI4 would not be a one-way street, as it would result in more apps that could be ported to MorphOS too. |
short sighted? what kind of reason is that? argument about applications can be also used for opening amigaos kernel or other components because it could result in more applications coming to it. see how ridiculous it is? |
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kas1e
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 19:28:46
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| While i want (as user) to see MUI4 on aos4 too, i still fully understand Kiero: Why they (morphos team) should open their work (and be friendly to aos4), while Hyperion of course will not help and not open anything for morphos from aos4.
Related to bounty, imho its too big for one bounty. There should be 3 minumum:
1. Fix all the bugs in Zune to make it the same as mui3.9 2. Add that mui4 parts, which need to compiling Fab's OWB and make it working 3. Add anything else from mui4
Then pretty possible to found volunteers for work. But do all that heavy jobs at on bounty its hell of work Last edited by kas1e on 16-Sep-2010 at 07:31 PM.
_________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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vidarh
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Re: Zune Enhancement Bounty opened! Posted on 16-Sep-2010 19:28:47
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Cult Member |
Joined: 4-Jan-2010 Posts: 580
From: London, UK (ex-pat; originally from Norway) | | |
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| Quote:
yeah, a "few" years ago. at that time almost nobody except stefan worked on mui (except doing morphos port probably). times changed and i see no reason to apply same rules now. i as one of the people who contributed my time into current mui version will do everything i can to prevent mui port to other systems. |
The only thing you're achieving is a delay while we make Zune catch up.
It's not an "if", it's a *when*, simply for the reason that the advantages of improving Zune means it'll more than pay for itself in developer resources spent over time. _________________ Wiki for new/returning Amiga users - Projects: ACE basic compiler / FrexxEd / Git
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