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Software News   Software News : Cube 1: 3D FPS are out for AmigaOS4 !
   posted by kas1e on 7-Nov-2010 12:27:14 (9162 reads)
The younger brothers of Cube series (there is 3: Cube1, Cube2 and AssaultCube) are ported to amigaos4 !

Grab it from os4depot (for now in upload query).


There is few screenshots (1024x768, 800x600, 640x480):


And video in action on my peg2/1ghz/radeon9250/aos4.1u2 on youtube here

The game feels very stable and never crashes (well, on my setup, so you need test it yourself), with all that music/sounds and good FPS even on our slow opengl realisation !

Check the readme on os4depot for more information and docs inside the archive about how tunning and tweak the game.

There is also work in progress on Cube2 and AssaultCube, and there is video in action of AssaultCube. A bit buggy for now (pretty visibly, there is no hands and weapons in it), so its work in progress for now.

Enjoy !
    

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kas1e 
Re: Cube 1: 3D FPS are out for AmigaOS4 !
Posted on 9-Nov-2010 8:46:36
#41 ]
Amiga Developer Team
Joined: 11-Jan-2004
Posts: 3381
From: Russia

@Alain
Hi :)

Good points , but (1) will not help us much, just because warp3d.library are closed source :(
(2) dunno about that, i some time ago do mixing of minigl+warp3d in one source , but it was worked only for 68k for me. Also in this case you again should use w3d function which need to patch as i understand.

But i feel you can help with it, check you mail :)

Last edited by kas1e on 09-Nov-2010 at 08:50 AM.


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djnick 
Re: Cube 1: 3D FPS are out for AmigaOS4 !
Posted on 9-Nov-2010 9:12:59
#42 ]
Cult Member
Joined: 11-Jun-2003
Posts: 944
From: space

Games looks great. Finally new FPS after annoying Quake :)


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kas1e 
Re: Cube 1: 3D FPS are out for AmigaOS4 !
Posted on 9-Nov-2010 15:12:09
#43 ]
Amiga Developer Team
Joined: 11-Jan-2004
Posts: 3381
From: Russia

@broadblues
Quote:

glReadpixels depth buffer access is not implemented in MiniGL


Btw, i checked minigl sources for now, and in file readpixel.c , in fucntions cgl_GLReadPixels, there is nothing about Z-buffer reading, or even about warp3d (except getting context and transfer data pixels from). I.e. it not use any w3d_readzspan or w3d_writezspan, or w3d_readzpixel. That what i found in description:

Quote:

/* How it works:
* ReadPixels reads from the read buffer line by line. Each line is packed
* into client space by using the packer functionality.
*/


And nothing about z-buffer.. Looks like its just do nothing when glReadPixels call happenes with z_buffer argument.


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Cass 
Re: Cube 1: 3D FPS are out for AmigaOS4 !
Posted on 14-Nov-2010 22:59:24
#44 ]
Regular Member
Joined: 18-Nov-2003
Posts: 478
From: Athens, Greece

Nice port, congratulations!

I got it running about 15fps on my SamFlex@800Mhz, Radeon 9250.


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