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hardware OS4   hardware OS4 : Cube 1: 3D FPS , bugfix release !
   posted by kas1e on 20-Nov-2010 17:18:05 (2705 reads)
10 days ago we release a port of well-known and good 3d fps game based on cube engine called "cube: 1". The news item with screenshots and videos are here.

But sadly to say, it was unplayable just because of one major bug : game uses glReadPixel() function for founding the chords with refers to Z-component, which our warp3d/minigl can't handle at all for now.

The result was bugs like "you fire in air like to the wall", "fire from grenade kill yourself", "you cant fire to anyone" and so on. So, after some pestering on forums I found one man with nickname "Tempest", who replaced the read_depth function to make it work not with glReadPixel + z_buffer, but by SANE method (sin/cos/etc), and as result we have for now, a fully working game.

So all the greetings should be gone to that man with nickname "Tempest", who was interested about all these AmigaOS4 videos, and because of that he was interested to help.

The other minor fixes:
-- new icons done by cha05e90
-- binary compiled statically (no more sobj-hell)
-- fixing archive itself (previous version was a bit badly packed, just because of some wrong bits set for some files by default).

You can grab new archive from os4depot (for the moment in upload query, so be sure that you download the new one and not the old one).

If someone can set-up a cube server for now (even on Win32, but AOS4 server binary works too), and can share for us an address and so on , we can have some fun with

For now I have only tested it locally by running the server binary, and then by starting 2 instances of the client, and connecting them to the server (just to see that both players are on the map). All was fine and works.

Enjoy !

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Re: Cube 1: 3D FPS , bugfix release !
Posted on 20-Nov-2010 18:18:12
#1 ]
Super Member
Joined: 17-Dec-2007
Posts: 1813
From: Gothenburg, THE front side of Sweden ;), (via Finland), EU


AmigaOS 4.1 FEu2 on Sam440ep-flex 800MHz 1GB RAM
C128, A500+, A1200, A1200/40, AmigaForever 2008+09+16, 5 x86/x64 boxes
Still waiting (or dreaming) for the Amiga revolution...

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Re: Cube 1: 3D FPS , bugfix release !
Posted on 20-Nov-2010 19:07:40
#2 ]
Elite Member
Joined: 28-Nov-2003
Posts: 2326
From: Perugia, ITALY

Well done!

Simone"Tuxedo"Monsignori, Perugia, ITALY.

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Re: Cube 1: 3D FPS , bugfix release !
Posted on 20-Nov-2010 22:13:26
#3 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3604
From: Unknown

Good job friend!

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Re: Cube 1: 3D FPS , bugfix release !
Posted on 21-Nov-2010 7:24:36
#4 ]
Super Member
Joined: 3-Dec-2006
Posts: 1063
From: Dunes of Uridia

Continue with this development, your engine and game will help sculpt the future of Amiga gaming...


"i am home"

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Re: Cube 1: 3D FPS , bugfix release !
Posted on 21-Nov-2010 7:43:45
#5 ]
Super Member
Joined: 16-Jun-2003
Posts: 1502
From: Croatia

Thanx for new version I like this game!

A1200 sandwich :)

uA1c/g3-800 mHz/512mb/160gb hdd/OS4.1 Final + upd #1

MacMini G4 1.5ghz 1GB ram + MorphOS 3.9

Croatian Amiga portal

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Re: Cube 1: 3D FPS , bugfix release !
Posted on 21-Nov-2010 17:50:30
#6 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3754
From: Toronto, Canada

..working much better now on the complex maps with my Samflex@800

c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII
! My Master Miggies- Amiga 1000 & AmigaOne X1000 !

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Re: Cube 1: 3D FPS , bugfix release !
Posted on 21-Nov-2010 21:44:24
#7 ]
Cult Member
Joined: 8-Sep-2003
Posts: 524
From: Wisconsin (Moo!!!)

Would like to try this, but the game is too dark to see. The gamma editing doesn't work on my machine. Anythings I should look for?


This sig. intentionally left blank

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