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Software News   Software News : Ami-Lineapolis - first playable version (2.9) is finished!
   posted by mrdarek on 16-Jun-2011 19:04:40 (2002 reads)
Ami-Lineapolis is native Amiga OS4 program for solving Morpion Solitaire written in PortablE language.
Before computers time I play this game using only paper and pen. Rules are simply and I had some
more interesting job then listening boring teacher. Technics are not bad - now I can saving my games,
easier finding low visible moves etc. This is first Amiga OS4 release and not all features are coded
but enought for start playing. Try this game - is fun and easy, and you can be hooked... I need
feedback from players for improving code, finding bugs, before I implement next features.

Read more ...





Read
ami-lineapolis.manual and start playing!
Troubleshooting: If game freeze especially on some radeonHD graphics cards try disable graphics sync in options.
Any comment are welcome.
Useful links:
http://www.morpionsolitaire.com - what is morpion solitaire
http://www.lineapolis.dizzy.pl/ - my little webpage with this software
Thanks
I want thanks Chris - author of PortablE language for helping me much during
coding Ami-Lineapolis.

download from OS4depot or from my webpage http://www.lineapolis.dizzy.pl
    

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PosterThread
Templario 
Re: Ami-Lineapolis - first playable version (2.9) is finishe
Posted on 17-Jun-2011 17:01:22
#1 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3479
From: Palencia city of the emptied Spain.

Interesting strange game!


_________________
Amiga 500 with ROMs 1.3-2.05 and M-Tec AT500 with hard disk and 4MB Ram.
WinUAE + original OS 3.5&3.9
Sam440ep 800 MHZ + OS 4.1 F.E.
Sam460ex 1 GHz + OS 4.1 F.E.
MacMini 1.5 GHz + MorphOS 3.13
PowerBook G4 1.65 + MorphOS 3.13

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mrdarek 
Re: Ami-Lineapolis - first playable version (2.9) is finishe
Posted on 17-Jun-2011 17:19:09
#2 ]
Member
Joined: 16-Feb-2011
Posts: 86
From: Poland

Thanks for opinion.
No many comments - good because probably no problems and errors
But... maybe users no commenting because licence requires paying a donate price if game is interesting... Hey - don't worry - you can test this game long - it will be still full working all time!!! Comments are welcome...

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ChrisH 
Re: Ami-Lineapolis - first playable version (2.9) is finishe
Posted on 17-Jun-2011 19:11:01
#3 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6673
From: Unknown

@mrdarek
Cool to finally see what it looks like. Actually looks quite polished already

It seems a bit strange to "Activcate license" when DEMO mode is selected. (Also that is spelled wrong.)

But the demo limit of 60 moves seems VERY big to me (a noob player!).

Some ideas & thoughts:

* Maybe you could have a beginner mode which shows all places you can click? This would help me a lot, as I am unsure on why you can click some places but not others.

* Using the window close button to "go back" or "escape" is a bit strange, especially in the GUI menus.

* When choosing the Game mode, there is rather a lot of "explanation" text (looks baffling to a beginner). It would be better if this was given as pop-up help.

* AutoViewer mode cannot be exited without changing to Game mode first. This is a bit strange/puzzling, particularly since it then gives the scary warning "N moves will be cut!".

* When Loading a saved game, it would be better to replace the empty button by two buttons, one labelled Play, the other labelled Replay (or View).


_________________
Author of the PortablE programming language.
I can usually be found on www.Amigans.net (my favourite Amiga forum).
It is pitch black. You are likely to be eaten by a grue...

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mrdarek 
Re: Ami-Lineapolis - first playable version (2.9) is finishe
Posted on 18-Jun-2011 7:51:24
#4 ]
Member
Joined: 16-Feb-2011
Posts: 86
From: Poland

Thanks for opinion

Quote:
It seems a bit strange to "Activcate license" when DEMO mode is selected

OK, I will rethink how name it properly (my English still no good... and OWB no has spell checker like firefox.)

Quote:
But the demo limit of 60 moves seems VERY big to me

It's OK - It's no my goal disallow users play this game. It's only little reminder "please buy me some beers if you enjoy this game!"

Quote:
mode which shows all places you can click

Any show-system is worse than hint system because graphics become unreadable - just beginner should use scroll mouse button as long as learn rules

Quote:
When choosing the Game mode It would be better if this was given as pop-up help.

OK. It could be extra button "more help" near play button but I don't know how better and short explain game mode rules, so I don't know what info show after click this button.

Quote:
Using the window close button to "go back"

This is hard problem - additional buttons "go back" cause increase too much size of menus. If menu will be too big - it will not fit on low resolution screen

Quote:
AutoViewer mode cannot be exited without changing to Game mode first

It must work in that way if viewer is integrated with game and key-enter switching between modes without changing anything. I want this integration- it nice feature.

Quote:
replace the empty button by two buttons

Never, never never!!! - remove 1 cute switch and add more 9 buttons is no good idea - in this menu is so many buttons, think rather about reduction buttons...

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ChrisH 
Re: Ami-Lineapolis - first playable version (2.9) is finishe
Posted on 18-Jun-2011 8:25:40
#5 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6673
From: Unknown

@mrdarek Quote:
OK. It could be extra button "more help" near play button but I don't know how better and short explain game mode rules, so I don't know what info show after click this button.

I do NOT mean an extra "help" button. What I mean is use .setPopupHint('your help description') on the existing buttons. Then when the user puts their mouse over the button they will see your help description.

Quote:
It must work in that way if viewer is integrated with game and key-enter switching between modes without changing anything.

I am not convinced this is "impossible" to add (without loosing integration), but it might complicate your code a bit...

Quote:
Never, never never!!! - remove 1 cute switch and add more 9 buttons is no good idea - in this menu is so many buttons, think rather about reduction buttons...

Maybe it needs a complete redesign then? (Not urgent though)


_________________
Author of the PortablE programming language.
I can usually be found on www.Amigans.net (my favourite Amiga forum).
It is pitch black. You are likely to be eaten by a grue...

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mrdarek 
Re: Ami-Lineapolis - first playable version (2.9) is finishe
Posted on 18-Jun-2011 17:32:54
#6 ]
Member
Joined: 16-Feb-2011
Posts: 86
From: Poland

OK, I can allow user go to main menu direct from view mode but still must be warning if moves could be lost...
I found first bug - although the game is loaded from quick save slot, the message says that the game was not found- message is wrong... All bugs will be fixed in next releases...

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