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Templario
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Re: Ami-Lineapolis - first playable version (2.9) is finishe Posted on 17-Jun-2011 17:01:22
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Elite Member |
Joined: 22-Jun-2004 Posts: 3670
From: Unknown | | |
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| Interesting strange game! |
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mrdarek
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Re: Ami-Lineapolis - first playable version (2.9) is finishe Posted on 17-Jun-2011 17:19:09
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Joined: 16-Feb-2011 Posts: 86
From: Poland | | |
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ChrisH
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Re: Ami-Lineapolis - first playable version (2.9) is finishe Posted on 17-Jun-2011 19:11:01
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @mrdarek Cool to finally see what it looks like. Actually looks quite polished already
It seems a bit strange to "Activcate license" when DEMO mode is selected. (Also that is spelled wrong.)
But the demo limit of 60 moves seems VERY big to me (a noob player!).
Some ideas & thoughts:
* Maybe you could have a beginner mode which shows all places you can click? This would help me a lot, as I am unsure on why you can click some places but not others.
* Using the window close button to "go back" or "escape" is a bit strange, especially in the GUI menus.
* When choosing the Game mode, there is rather a lot of "explanation" text (looks baffling to a beginner). It would be better if this was given as pop-up help.
* AutoViewer mode cannot be exited without changing to Game mode first. This is a bit strange/puzzling, particularly since it then gives the scary warning "N moves will be cut!".
* When Loading a saved game, it would be better to replace the empty button by two buttons, one labelled Play, the other labelled Replay (or View). _________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue...
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mrdarek
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Re: Ami-Lineapolis - first playable version (2.9) is finishe Posted on 18-Jun-2011 7:51:24
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Member |
Joined: 16-Feb-2011 Posts: 86
From: Poland | | |
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| Thanks for opinion
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It seems a bit strange to "Activcate license" when DEMO mode is selected |
OK, I will rethink how name it properly (my English still no good... and OWB no has spell checker like firefox.)
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But the demo limit of 60 moves seems VERY big to me |
It's OK - It's no my goal disallow users play this game. It's only little reminder "please buy me some beers if you enjoy this game!"
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mode which shows all places you can click |
Any show-system is worse than hint system because graphics become unreadable - just beginner should use scroll mouse button as long as learn rules
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When choosing the Game mode It would be better if this was given as pop-up help. |
OK. It could be extra button "more help" near play button but I don't know how better and short explain game mode rules, so I don't know what info show after click this button.
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Using the window close button to "go back" |
This is hard problem - additional buttons "go back" cause increase too much size of menus. If menu will be too big - it will not fit on low resolution screen
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AutoViewer mode cannot be exited without changing to Game mode first |
It must work in that way if viewer is integrated with game and key-enter switching between modes without changing anything. I want this integration- it nice feature.
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replace the empty button by two buttons |
Never, never never!!! - remove 1 cute switch and add more 9 buttons is no good idea - in this menu is so many buttons, think rather about reduction buttons... |
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ChrisH
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Re: Ami-Lineapolis - first playable version (2.9) is finishe Posted on 18-Jun-2011 8:25:40
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @mrdarek Quote:
OK. It could be extra button "more help" near play button but I don't know how better and short explain game mode rules, so I don't know what info show after click this button. |
I do NOT mean an extra "help" button. What I mean is use .setPopupHint('your help description') on the existing buttons. Then when the user puts their mouse over the button they will see your help description.
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It must work in that way if viewer is integrated with game and key-enter switching between modes without changing anything. |
I am not convinced this is "impossible" to add (without loosing integration), but it might complicate your code a bit...
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Never, never never!!! - remove 1 cute switch and add more 9 buttons is no good idea - in this menu is so many buttons, think rather about reduction buttons... |
Maybe it needs a complete redesign then? (Not urgent though) _________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue...
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mrdarek
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Re: Ami-Lineapolis - first playable version (2.9) is finishe Posted on 18-Jun-2011 17:32:54
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Member |
Joined: 16-Feb-2011 Posts: 86
From: Poland | | |
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| OK, I can allow user go to main menu direct from view mode but still must be warning if moves could be lost... I found first bug - although the game is loaded from quick save slot, the message says that the game was not found- message is wrong... All bugs will be fixed in next releases... |
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