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Software News : CodeWar 1.24 ported to AmigaOS and MorphOS |
posted by Minuous on 2-Mar-2012 8:31:41 (2371 reads) |
Amigan Software are proud to announce that the CodeWar simulator, a game for programmers, has been ported to AmigaOS 3.9 and MorphOS. An AmigaOS 4 version is imminent.
CodeWar is essentially a simulation engine which allows multiple processes to execute simultaneously within the same virtual environment. This in turn provides programmers with the facilities to compete against one another by seeing who can write the program which exists the longest within this environment. Unlike other simulators such as CRobots, the competing robots are real native programs and may thus be written in any language.
Less formally, CodeWar allows programmers to create programs (robots) which can compete against one another using a variety of armaments (cannons, missiles, etc.) by executing them at the same time and communicating with the CodeWar simulator. Robots have the ability to detect these other robots and make up their own strategies to outsmart other programmers' code.
Requires (AmigaOS 3 version): OS3.9+BB1, 2Mb RAM. Requires (MorphOS version): ReAction. Recommended (AmigaOS version): RTG, FPU.
Available from: http://amigan.1emu.net/releases/ |
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| STORYID: 6265
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Poster | Thread | amigadave
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Re: CodeWar 1.24 ported to AmigaOS and MorphOS Posted on 3-Mar-2012 5:21:01
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Super Member |
Joined: 18-Jul-2005 Posts: 1732
From: Lake Shastina, Northern Calif. | | |
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| This is just one of 4 or 5 of Minuous' programs/games that he has updated within the last two weeks, since he has received his own MorphOS compatible computer. Obviously it is not only the MorphOS ports of his software that is getting updated during the last two weeks, but he notified me that now that he has his own MorphOS computer, he can test the ports of his software to MorphOS, which he could not do previously, and that is how he noticed several bugs in the MorphOS ports, that he has now fixed and uploaded for everyone to download and use.
Minuous is an active AmigaOS3.x programmer who also ports his software (or has it ported by other programmers) to OS4.x, MorphOS and some of his projects also get ported to Windows. Since most of the time (or maybe all of the time) his software starts out aimed at AmigaOS3.x (or 3.9), most of it probably runs on AROS too.
Take a look at his website and see all of the updates he has done in the first quarter of this year. He has been a busy guy with many updates and I applaud his work. Perhaps he will find another software project to begin some time in the future. It is good to see Amiga programmers that support all flavors of the Amiga experience and have been active in our community for many years.
Please show your support of all our Amiga programmers, even if it is just an email that you send to him telling him that you like his work. _________________ Amiga! The computer that inspired so many, to accomplish so much, but has ended up in the hands of . . . . . . . . . .
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| Status: Offline |
| | samo79
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Re: CodeWar 1.24 ported to AmigaOS and MorphOS Posted on 3-Mar-2012 6:02:36
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @amigadave
+1
I'm in daily contact with him since don't remember how ... lot of time by now and i can confirm all what you say, he is very talent, friendly and dedicate programmer
If we was able to port, improve, compile (and fix heavy) to OS4 nice software like AmiArcadia or ReportPlus and others is only because he is always kindly availible at every hour of day or night!
Not to mention also that thanks to all that software's work and adaptation to OS4 we was able to found many little internal OS4's problems that at the end were fixed in latest OS4's updates
I believe he will do the same contributions for the MorphOS world Last edited by samo79 on 03-Mar-2012 at 06:06 AM.
_________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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| Status: Offline |
| | amigadave
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Re: CodeWar 1.24 ported to AmigaOS and MorphOS Posted on 3-Mar-2012 7:24:18
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Super Member |
Joined: 18-Jul-2005 Posts: 1732
From: Lake Shastina, Northern Calif. | | |
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| @Samo79,
I was under the impression that Minuous does not own an OS4.x computer, unless he runs it on a A1200, or A4000 with a Phase5 accelerator w/PPC on it.
More OS4.x users should consider pooling their resources and finding a good working AmigaOne w/G4 CPU, or a SAM440, or 460, for him to test his software ports to OS4.x himself. Maybe it will encourage him to develop native software for OS4.x some day.
I will probably donate some OS4.x computers some time in the future, but they are much harder to donate than the MorphOS computers are at this point in time. _________________ Amiga! The computer that inspired so many, to accomplish so much, but has ended up in the hands of . . . . . . . . . .
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| Status: Offline |
| | samo79
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Re: CodeWar 1.24 ported to AmigaOS and MorphOS Posted on 3-Mar-2012 16:04:41
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| | Minuous
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Re: CodeWar 1.24 ported to AmigaOS and MorphOS Posted on 4-Mar-2012 4:24:09
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Regular Member |
Joined: 30-Oct-2004 Posts: 319
From: Unknown | | |
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| Thanks for the kind words. Just to clarify...
OS3, MorphOS and Windows ports are done by me (formerly the MOS ports were done by Stefan Haubenthal, many thanks to him); OS4 ports are programmed by me but compiled and tested by samo; AROS ports are done on an ad-hoc basis by other people.
As far as native OS4/MOS software...it's slowly starting to happen, there are OS4-only and MOS-only function calls starting to be used in the relevant ports where appropriate. However we have no intention of abandoning OS3.9, rest assured of that It's possible, with considerable effort, to support all these platforms. Last edited by Minuous on 04-Mar-2012 at 04:27 AM.
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| Status: Offline |
| | amigadave
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Re: CodeWar 1.24 ported to AmigaOS and MorphOS Posted on 8-Mar-2012 4:27:14
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Super Member |
Joined: 18-Jul-2005 Posts: 1732
From: Lake Shastina, Northern Calif. | | |
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| It is getting easier to support all the different flavors of the Amiga experience, now that a couple more tools are available with Hollywood, Hollywood Designer, and PortablE, all being cross-platform capable. In the past, most programmers had to know C/C++ if they wanted to write programs that they could easily cross compile for all of the different Amiga platforms.
Programmers are also using SDL, Python and other languages and tools for making cross platform software. _________________ Amiga! The computer that inspired so many, to accomplish so much, but has ended up in the hands of . . . . . . . . . .
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