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I just received the following note from Mike Parent, member of the Natami team, Amiga enthusiast, and professional pixel artist. He's been working hard on a new artistic tool for use in 2D games. The tool is called Spriter, it's nearing completion, and there are already projects in the works that make use of this tool for new Amiga games!
"Hi everyone,
This is Mike at Brashmonkey.com
The beta version of the all new Spriter, a highly optimized 2D game animation tool, is finally available. What makes it special is it's specifically for creating animations for games!
It doesn't just export sequential images of full frames, it can also export the actual animation data in XML format, so game engines can recreate all the animations using just the original source images (like body parts) thereby saving massive amounts of VRAM and disk space. It will also support tons of game specific features, like visually placing unlimited collision rectangles per frame (with names and numeric values for each!), unlimited action points per frame, unlimited named variables can be changed per frame, and sound effects can be triggered per frame. It also supports an awesome feature called “Character Maps” which lets you show, hide, or replace images from specific folders on the fly to make game features like customizable character appearance and changes in weapons, armor, etc super easy and efficient.
Please check out the Kickstarter page to learn more and for the link to download the free beta version.
We'd love your feedback, suggestions, and support so we can make Spriter hands down the ultimate 2D game animating tool.
Thank you very much." |
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| STORYID: 6313
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Poster | Thread | Templario
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Re: A Fantastic 2D Game Animating Tool Posted on 30-Mar-2012 22:31:51
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Elite Member |
Joined: 22-Jun-2004 Posts: 3670
From: Unknown | | |
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| A good tool but it runs in Amiga? |
| Status: Offline |
| | Darth_X
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Re: A Fantastic 2D Game Animating Tool Posted on 30-Mar-2012 23:41:06
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Elite Member |
Joined: 1-Jun-2003 Posts: 2997
From: Vancouver Island, Canada | | |
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| AWESOME! I'm just reading up on how I can you guys!
I'm going to donate, and I hope other guys here can do the same! _________________ Men who have girlies in their avatars are Girliemen!
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| Status: Offline |
| | Tomas
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Re: A Fantastic 2D Game Animating Tool Posted on 31-Mar-2012 0:05:56
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Elite Member |
Joined: 25-Jul-2003 Posts: 4286
From: Unknown | | |
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| Looks like a interesting tool, but sadly i could not get it working under wine. |
| Status: Offline |
| | Dragster
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Re: A Fantastic 2D Game Animating Tool Posted on 31-Mar-2012 1:39:46
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Regular Member |
Joined: 20-Apr-2003 Posts: 268
From: Mexico City, MEXICO | | |
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| @Templario
No, it appears to be for Windows...
Cheers,
Dragster. _________________ Powerbook G4 1139/MOS 3.9/OSX 10.5.8. Pegasos II 2B5 Mobo. 2 GB RAM. 400 GB x 2 GB ATA HD, USB 2.0 PCI. SoundBlaster Audigy 2ZS Gold. Quad boot: AmigaOS 4.1 FInal Edition, MorphOS 3.9 regged, Debian Lenny PPC, OpenSUSE 11.1. Rockin'
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| Status: Offline |
| | KimmoK
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Re: A Fantastic 2D Game Animating Tool Posted on 31-Mar-2012 5:45:07
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Elite Member |
Joined: 14-Mar-2003 Posts: 5211
From: Ylikiiminki, Finland | | |
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| It output: "animated characters could be possible on PC, MAC, PS3, XBOX360, Wii, Android, iOS, and Flash. "
I prefer we put our money to AMiga related things. Not on this kind of c***. _________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer?
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| Status: Offline |
| | K-L
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Re: A Fantastic 2D Game Animating Tool Posted on 31-Mar-2012 7:37:30
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Super Member |
Joined: 3-Mar-2006 Posts: 1427
From: Oullins, France | | |
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| As if I was going to give away money for a Windows software.
I even wonder how the news could have been validated here on AW... Last edited by K-L on 31-Mar-2012 at 09:18 AM.
_________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz
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| Status: Offline |
| | TheDaddy
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Re: A Fantastic 2D Game Animating Tool Posted on 31-Mar-2012 7:42:53
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Elite Member |
Joined: 30-Sep-2005 Posts: 4499
From: Quattro Stelle | | |
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| I agree.
If it said Amiga then it would be most welcomed but finance projects for other operating systems? No thanks. _________________ www.loriano.pwp.blueyonder.co.uk
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| Status: Offline |
| | Troels
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Re: A Fantastic 2D Game Animating Tool Posted on 31-Mar-2012 8:08:46
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Elite Member |
Joined: 8-Mar-2003 Posts: 2005
From: Unknown | | |
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| Not really Amiga news IMO.
Still a nice development for windows users and good if it is being used for Amiga software. _________________
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| Status: Offline |
| | natamix
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Re: A Fantastic 2D Game Animating Tool Posted on 31-Mar-2012 8:42:37
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Regular Member |
Joined: 7-Mar-2011 Posts: 232
From: The land of western movies spanish | | |
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| Amiga enthusiast, member of Natami, yet, version for almost all platforms less Amiga?
I thought the news would be "new tool for Amiga and Natami almost ready"
And on this tool, I downloaded and installed, but fails at runtime Win. _________________
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| | BillE
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Re: A Fantastic 2D Game Animating Tool Posted on 31-Mar-2012 9:07:55
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Super Member |
Joined: 14-Nov-2003 Posts: 1195
From: Northern Scotland | | |
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| Quote:
No, it appears to be for Windows... |
Why is it news here if it does not run on Amiga in one form or another ? |
| Status: Offline |
| | Darrin
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Re: A Fantastic 2D Game Animating Tool Posted on 31-Mar-2012 14:07:27
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Team Member |
Joined: 14-May-2003 Posts: 1941
From: Lake Charles, USA | | |
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| Quote:
I even wonder how the news could have been validated here on AW... |
Blame me for that.
I read it and "thought" that it was "Amiga" software for games development, and I "thought" I selected an option to post it in the software discussion forums and not on the news page.
Obviously I roostered up somehow. I shall correct it. _________________ AmigaOne X1000, A4000(T), A3000, A2000, A1200(T), A1200, A500, CD32, Minimig+ARM, FPGA Arcade, Chameleon64, C-One, C128, C128D, C64C, C64, VIC-20, CBM 8032, CBM4032, Efika, Ultimate64
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| Status: Offline |
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