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Thematic
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Re: GemRB 0.7.2 Posted on 7-Dec-2012 14:46:15
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Super Member |
Joined: 28-Oct-2003 Posts: 1616
From: I'm actually flying into a bug! | | |
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| Whee! _________________ : AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1) : A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5 : A500/1MB : Pegasos (ff) 512 MB & MorphOS Praise seitan.
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pavlor
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Re: GemRB 0.7.2 Posted on 7-Dec-2012 14:47:24
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Elite Member |
Joined: 10-Jul-2005 Posts: 9653
From: Unknown | | |
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tommysammy
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Re: GemRB 0.7.2 Posted on 7-Dec-2012 14:48:46
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Cult Member |
Joined: 20-Jan-2010 Posts: 664
From: Isselburg,Germany | | |
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| Fantastic _________________ Amiga600/Vampire2/PrismaMegaMix
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samo79
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Re: GemRB 0.7.2 Posted on 7-Dec-2012 15:27:32
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| Grazie Andrea _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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Fransexy
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Re: GemRB 0.7.2 Posted on 7-Dec-2012 16:04:01
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Elite Member |
Joined: 8-Jun-2004 Posts: 2334
From: Elche (Alicante), spain | | |
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| It's funny and ironic that AmigaOS is in the exotic platforms but in fact it was here before than Android, iOS, MacOSX even before windows and linux ...... ..... _________________ No PowerPC, No Fun Make Amiga Great Again
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Phantom
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Re: GemRB 0.7.2 Posted on 7-Dec-2012 16:18:26
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Elite Member |
Joined: 2-Aug-2007 Posts: 2047
From: Unknown | | |
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| @ Fransexy
The good thing, is that we are still here. _________________
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kyle
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Re: GemRB 0.7.2 Posted on 7-Dec-2012 22:43:30
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Cult Member |
Joined: 15-Oct-2006 Posts: 866
From: Livorno, Italy | | |
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| Thanks Andrea, I'll try it tomorrow |
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cap
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Re: GemRB 0.7.2 Posted on 8-Dec-2012 14:34:57
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Regular Member |
Joined: 30-Jan-2003 Posts: 298
From: Melton Mowbray - Porkpie centre. | | |
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| Great game. I just played for a few hours and was about to leave the starting area/main castle when the program could not find area2700 and refused to carry on.
[ResourceManager/ERROR]: Couldn`t find `tracking.2da` [Unknown]: Cannot find data/AREA2700.bif... Resource unavailable [ResourceManager/ERROR]: Couldn`t find `ar2700.wed`. [Unknown]: [AREImporter]: No Tile Map Available Last edited by cap on 08-Dec-2012 at 02:43 PM.
_________________ A1/G4 1GHZ
OS4.1 latest update. 1ghz Radeon Club3d 9250 Usb/Dma fixed.
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Thematic
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Re: GemRB 0.7.2 Posted on 8-Dec-2012 20:12:31
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Super Member |
Joined: 28-Oct-2003 Posts: 1616
From: I'm actually flying into a bug! | | |
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| That's either a broken configuration or installation, I have this file (Baldur's Gate). Go to gemrb directory (or however high up the filesystem tree) and do this: Quote:
find `cd` name AREA2700.bif
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Last edited by Thematic on 08-Dec-2012 at 08:14 PM.
_________________ : AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1) : A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5 : A500/1MB : Pegasos (ff) 512 MB & MorphOS Praise seitan.
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Toaks
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Re: GemRB 0.7.2 Posted on 8-Dec-2012 21:12:03
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| i so want to give this a whirl again but i fear my life will be on the backburnrr for a while if so lol. _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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cap
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Re: GemRB 0.7.2 Posted on 8-Dec-2012 22:31:43
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Regular Member |
Joined: 30-Jan-2003 Posts: 298
From: Melton Mowbray - Porkpie centre. | | |
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| Excellent Thematic.
Thanks that was sorted in a jiffy. I actually copied files from an old setup to a new one. The new setup contained the one area in data so checked another setup which had all the required areas.
Now works a treat. Last edited by cap on 08-Dec-2012 at 10:32 PM.
_________________ A1/G4 1GHZ
OS4.1 latest update. 1ghz Radeon Club3d 9250 Usb/Dma fixed.
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samo79
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Re: GemRB 0.7.2 Posted on 9-Dec-2012 15:19:48
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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afxgroup
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Re: GemRB 0.7.2 Posted on 9-Dec-2012 17:13:42
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Super Member |
Joined: 8-Mar-2004 Posts: 1968
From: Taranto, Italy | | |
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| Sorry.. but i can also read that article.. but if a program crash when it doesn't find the so object is not a program problem but as you can see from the stack trace is in the elf.library.. and the .so for GemRB essential... and i cannot avoid their use. And since the GemRB plugins loads other shared object they assume that they exists somewhere.. _________________ http://www.amigasoft.net
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samo79
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Re: GemRB 0.7.2 Posted on 9-Dec-2012 19:29:54
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| Yes that's true, however if you "link" all that deps directly into the final binary (read how-to on the Kas1e's guide) users will not have any of that related crash for sure, in alternative (if you don't like the method or if you just don't have the time) you can also put all the necessary .so files into the internal SOBJs folder of the game, this will avoid the problem to fill the main SOBjs folder and also help final users to don't go everywhere in search of the needed files .. _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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afxgroup
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Re: GemRB 0.7.2 Posted on 9-Dec-2012 19:41:59
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Super Member |
Joined: 8-Mar-2004 Posts: 1968
From: Taranto, Italy | | |
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| No. It is useless to link a static version of the lib into a shared one just because the user could not have that lib. For many reasons. The most important as usual is that if i release a new version of the shared lib the user must replace only that lib while with gemrb i should release every plugin linked with that lib. This is the why shared object are released. Maybe i could release all libs with the package or maybe i can write it into readme but this is another thing. OpenAl for example is almost used in every game like SDL so almost all user should have it to play a game.. _________________ http://www.amigasoft.net
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samo79
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Re: GemRB 0.7.2 Posted on 10-Dec-2012 9:06:31
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @afxgroup
Quote:
Maybe i could release all libs with the package or maybe |
Yes please do that, it's always better than fill the main SOBjs folder .. also no crap to search around just for play, then if another lib will be released separately we can always "playing" with the internal game "sobjs" folder and nothing else = system clean _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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Severin
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Re: GemRB 0.7.2 Posted on 12-Dec-2012 17:10:30
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Elite Member |
Joined: 18-Aug-2003 Posts: 2740
From: Gloucestershire UK | | |
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| Doesn't work with icewind dale for me on my X1000, the game starts and plays but there is no control panel so I can't do much with it, not even save or exit, the info bar flashes on and off when I move the mouse over it but is not visible long enough to read what it says. tried on 640x480 and 800x600 with no difference, the game is unplayable like this _________________ OS4 Rocks X1000 beta tester, Sam440 Flex (733)
Visit the Official OS4 Support Site for more help.
It may be that your sole purpose is to serve as a warning to others.
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afxgroup
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Re: GemRB 0.7.2 Posted on 13-Dec-2012 10:19:55
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Super Member |
Joined: 8-Mar-2004 Posts: 1968
From: Taranto, Italy | | |
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Severin
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Re: GemRB 0.7.2 Posted on 13-Dec-2012 21:00:04
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Elite Member |
Joined: 18-Aug-2003 Posts: 2740
From: Gloucestershire UK | | |
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| I have no idea. sobjs are a pain in the a**e, I have two libsdl-1.2.so files one is 598220 bytes (aquaria version?) the other is 400668 bytes. there is no libsdl archive on os4depot or aminet to check against. _________________ OS4 Rocks X1000 beta tester, Sam440 Flex (733)
Visit the Official OS4 Support Site for more help.
It may be that your sole purpose is to serve as a warning to others.
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afxgroup
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Re: GemRB 0.7.2 Posted on 14-Dec-2012 8:52:12
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Super Member |
Joined: 8-Mar-2004 Posts: 1968
From: Taranto, Italy | | |
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