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Allanon
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 23-Mar-2015 18:38:33
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Joined: 28-Jan-2009 Posts: 136
From: Unknown | | |
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| @g0blin Depends on the game, anyway you can switch the automatic rendering off and refresh the interface when you need it. FYI I'm developing another tool kit more game-oriented and soon I will publish a demo, you may be interested :) _________________ ----- [Allanon] Fabio Falcucci AMC Website // Docs Site // Support Forum // => Patreon <=
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ntromans
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 23-Mar-2015 21:43:45
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Joined: 23-Jul-2004 Posts: 110
From: West Midlands, UK | | |
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| Hi Allanon, This looks excellent - I can see a huge amount of work has gone into this. I'm very much interested, but a couple of questions:
- Once purchased, will is be possible to inlcude these libraries with commercial software built using Hollywood? (I'm particularly thinking Windows and Android).
- How easy will it be to convert a current MUIRoyale project to HGui? Would it be possible to have 'synonymys' so MUIRoyale calls can be mapped to HGui ones for non-Amigaoid platforms?
Cheers, NIgel. |
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broadblues
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 23-Mar-2015 22:54:57
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Amiga Developer Team |
Joined: 20-Jul-2004 Posts: 4446
From: Portsmouth England | | |
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OlafS25
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 23-Mar-2015 23:11:18
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Elite Member |
Joined: 12-May-2010 Posts: 6321
From: Unknown | | |
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| it is ressouce hungry but it seems to work on Aros 68k |
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Allanon
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 24-Mar-2015 0:08:31
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Joined: 28-Jan-2009 Posts: 136
From: Unknown | | |
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| @ntromans Quote:
Once purchased, will is be possible to inlcude these libraries with commercial software built using Hollywood? (I'm particularly thinking Windows and Android). |
Sure, the license will be developer-friendly :)
Quote:
How easy will it be to convert a current MUIRoyale project to HGui? Would it be possible to have 'synonymys' so MUIRoyale calls can be mapped to HGui ones for non-Amigaoid platforms? |
HGui is not a MUIRoyale clone, this project has started many years ago and even if it shares some MUI concepts it's not 1:1 compatible. I'm not a MUIRoyale expert so I cannot say how much work is required to make a wrapper.
@broadblues Yes, this library is useful only for Hollywood developers, thank you :)
@OlafS25 It's resource hungry because the demo was compiled using the cache system, this means that all gadget's states are cached for a faster drawing at a cost of some memory, the developers can switch this cache on or off or even setup a preferences to let the user choose the best solution for their systems, or even let the application auto-detect the system memory and switch on/off the cache system as needed. Anyway happy to see that it works on Aros68k too! :) _________________ ----- [Allanon] Fabio Falcucci AMC Website // Docs Site // Support Forum // => Patreon <=
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g0blin
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 24-Mar-2015 7:37:22
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Cult Member |
Joined: 31-Mar-2009 Posts: 666
From: Unknown | | |
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| @Allanon Quote:
FYI I'm developing another tool kit more game-oriented and soon I will publish a demo, you may be interested :) |
Well ... count me in !!! _________________ GDG Entertainment
Cybersphere Page
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Yssing
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 24-Mar-2015 9:28:32
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Super Member |
Joined: 24-Apr-2003 Posts: 1084
From: Unknown | | |
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@Yssing Panels and ribbons can be implemented, they are just group of gadgets, what it's missing (but planned) it's the gadget drag and drop, once implemented panels/ribbons could be moved around or detached sapwning them in a separate window. |
Awesome :)
Now I am thinking, that I should port my php database abstraction layer to Hollywood, if that could be usefull. I have already ported it to pascal for sqlite. _________________
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BeLucid
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 24-Mar-2015 14:43:35
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New Member |
Joined: 31-Dec-2014 Posts: 8
From: Unknown | | |
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| Count me in if you decide to go commercial (or not). |
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Seiya
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 24-Mar-2015 21:18:03
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Super Member |
Joined: 19-Aug-2006 Posts: 1473
From: Italia | | |
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| @allanon ok now it works.
i created a dir "HGui" e copy here HGui_ShowCaseResources Exe copied in HGui folder and outside HGui_ShowCaseResources
I tested on Windows 7 64 bit
and i like benchmark set :) Last edited by Seiya on 24-Mar-2015 at 09:30 PM. Last edited by Seiya on 24-Mar-2015 at 09:24 PM.
_________________
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pavlor
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 25-Mar-2015 18:08:05
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Elite Member |
Joined: 10-Jul-2005 Posts: 9578
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Allanon
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 26-Mar-2015 8:24:35
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Regular Member |
Joined: 28-Jan-2009 Posts: 136
From: Unknown | | |
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| Thank you for your feedback, I will go on with the documentation and tutorials :)
I will keep updated the HGui status on my site : A-MC Website Big news will be posted here as well!
@g0blin, @Yssling, @BeLucid, @Pavlor Thank you :)
@Seiya Great, I put the benchmarks for two reasons: 1. Keep an eye on my code changes if I really optimize things or not 2. Have some numbers about performances on different platforms _________________ ----- [Allanon] Fabio Falcucci AMC Website // Docs Site // Support Forum // => Patreon <=
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sinisrus
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 26-Mar-2015 10:18:27
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Member |
Joined: 8-Dec-2006 Posts: 76
From: Unknown | | |
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| hello,
This is really nice but it ç look a bit slow compared to rxmui, have you used hollywood 6? |
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Allanon
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 26-Mar-2015 10:50:11
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Regular Member |
Joined: 28-Jan-2009 Posts: 136
From: Unknown | | |
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| Hi sinisrus, yes I've used Hollywood 6 but inside the code there are tons of debug informations that are actually hidden for the demo application but still working in the background. Due to the extreme complexity of this project I will remove these informations only when I will be sure that all works as expected. Just think that each function have at least 2 calls to a debug library that is helping me a lot to discover and fix bugs. The final version could be 30% faster, or even more. On which system are you running the demo? _________________ ----- [Allanon] Fabio Falcucci AMC Website // Docs Site // Support Forum // => Patreon <=
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sinisrus
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 26-Mar-2015 15:29:38
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Member |
Joined: 8-Dec-2006 Posts: 76
From: Unknown | | |
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| i have use in my sam460 with radeon 4650.
phew it reassured me It is important to say that the debug is enabled. I would love to see what happens without debug |
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Allanon
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 26-Mar-2015 20:30:56
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Regular Member |
Joined: 28-Jan-2009 Posts: 136
From: Unknown | | |
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| Yes, in the next demo I will release also a version without debugging routines so you and interested people can compare results :) _________________ ----- [Allanon] Fabio Falcucci AMC Website // Docs Site // Support Forum // => Patreon <=
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dan.hutch
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 27-Mar-2015 21:13:56
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Cult Member |
Joined: 30-Dec-2004 Posts: 529
From: United Kingdom | | |
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| @Allanon
Looks great, definately going to have a play with the demo. Should be really useful for a cross-platform project I have in mind.
Thanks! |
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OlafS25
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 31-Mar-2015 9:16:24
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Elite Member |
Joined: 12-May-2010 Posts: 6321
From: Unknown | | |
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| I have again tested it. It works fully on Aros 68k (tested on newest version of Aros Vision I am just developing) |
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Allanon
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Re: HGui: GUI ToolKit for Hollywood almost ready Posted on 31-Mar-2015 21:09:40
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Joined: 28-Jan-2009 Posts: 136
From: Unknown | | |
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