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Software News   Software News : GL Galore 1.0 released
   posted by softwarefailure on 7-Jun-2015 10:29:56 (4656 reads)

This is the game changer you've been waiting for! Airsoft Softwair is proud to present the next big thing: GL Galore, the ultimate OpenGL® scripting solution for Hollywood! GL Galore is a plugin for Hollywood that allows you to access the OpenGL 1.1 command set directly from Hollywood. This makes it possible to write scripts that utilize the host system's 3D hardware to create high-performance, butter-smooth 2D and 3D animation that is computed completely in hardware by the GPU of your graphics board. This leads to a huge performance boost over the classic Hollywood graphics API which is mostly implemented in software. Especially systems with slower CPUs will benefit greatly from hardware-accelerated drawing offered by OpenGL.

OpenGL is a portable software interface to graphics hardware. It is available for almost every platform in a variety of flavours. On AmigaOS and compatibles, OpenGL is available as MiniGL on AmigaOS 4, TinyGL on MorphOS, StormMesa on AmigaOS 3, and Mesa 3D on AROS. Windows, Mac OS X, and Linux systems are usually shipped with an OpenGL driver already installed.

GL Galore offers wrapper functions for most commands of the OpenGL 1.1 API including many GLU functions. Additionally, GL Galore also offers bridging functions that allow you to convert Hollywood brushes into OpenGL textures and vice versa. Furthermore, when GL Galore is activated, Hollywood's hardware brushes and hardware double-buffers are mapped directly to OpenGL so that you can even benefit from hardware accelerated drawing and transformation without writing a single line of GL code. Whenever GL Galore is activated, all graphics output will automatically be routed through OpenGL.

GL Galore can also be useful for rapidly prototyping software in OpenGL. People who used to program OpenGL using C will greatly appreciate Hollywood's convenient multimedia API which offers functions for almost all common tasks. For example, by using GL Galore to write OpenGL programs you can avoid all the hassle of managing a GL window using one of the many different toolkits out there. Also, jobs like image loading, sound or video playback, font handling and image manipulation will become ridiculously easy thanks to Hollywood's powerful command set which covers almost 700 functions. And of course, there aren't 14 different versions of commands like glColor, but just one version because sometimes less is more.

GL Galore is the first plugin to bear the Powered by Hollywood 6.0 seal of quality as it utilizes the new display adapter plugin interface introduced with Hollywood 6.0. The plugin will not work with older versions of Hollywood. It is available free of charge and can be downloaded from the official Hollywood portal at http://www.hollywood-mal.com/ Versions for AmigaOS 3, AmigaOS 4, MorphOS, AROS (i386), Windows, Mac OS X (PowerPC and i386) and Linux (PowerPC and i386) are provided. On top of that, GL Galore comes with over 250 pages of documentation in various formats like PDF, HTML, AmigaGuide, and CHM. Finally, many impressive example scripts are included in the distribution archive to get you started really quickly.

All of this makes GL Galore the ultimate OpenGL scripting experience combining the best of both worlds into one powerful plugin: Hollywood's extensive and convenient multimedia function set and OpenGL's raw graphics power!

GL Galore is now available for free download from the official Hollywood portal at http://www.hollywood-mal.com/

This release was brought to you by Airsoft Softwair - the hardest working men in code business.




    

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PosterThread
AmigaBlitter 
Re: GL Galore 1.0 released
Posted on 7-Jun-2015 12:35:16
#1 ]
Elite Member
Joined: 26-Sep-2005
Posts: 3451
From: Unknown

Cooool!


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Tuxedo 
Re: GL Galore 1.0 released
Posted on 7-Jun-2015 12:46:12
#2 ]
Elite Member
Joined: 28-Nov-2003
Posts: 2324
From: Perugia, ITALY

+1


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pavlor 
Re: GL Galore 1.0 released
Posted on 7-Jun-2015 13:03:24
#3 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9120
From: Unknown

Great work!

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samo79 
Re: GL Galore 1.0 released
Posted on 7-Jun-2015 13:05:02
#4 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3409
From: Italy, Perugia

Nice


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OlafS25 
Re: GL Galore 1.0 released
Posted on 7-Jun-2015 14:04:42
#5 ]
Elite Member
Joined: 12-May-2010
Posts: 5761
From: Unknown

Cool

Gears compiled from Windows for 68k running on Aros Vision



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Templario 
Re: GL Galore 1.0 released
Posted on 7-Jun-2015 14:40:25
#6 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3541
From: Unknown

No words for this fantastic improve for Hollywood


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tommysammy 
Re: GL Galore 1.0 released
Posted on 7-Jun-2015 16:33:18
#7 ]
Cult Member
Joined: 20-Jan-2010
Posts: 653
From: Isselburg,Germany

very convincing
i know now my next christmas present


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Zylesea 
Re: GL Galore 1.0 released
Posted on 7-Jun-2015 19:57:13
#8 ]
Elite Member
Joined: 16-Mar-2004
Posts: 2176
From: Ostwestfalen, FRG

Andreas - you guy simply rock!
Now, that looks quite impressive and nice. Am doing more and more with Hollywood myself and am looking forward to use this new plugin, too.


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g0blin 
Re: GL Galore 1.0 released
Posted on 7-Jun-2015 19:57:51
#9 ]
Cult Member
Joined: 31-Mar-2009
Posts: 643
From: Unknown

Damn, dude,

you are AMAZING!!!

This is so KOOL!

Downloading right now.



This will be awesome for my next game!

Last edited by g0blin on 07-Jun-2015 at 07:58 PM.


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Xmas87 
Re: GL Galore 1.0 released
Posted on 7-Jun-2015 22:24:44
#10 ]
Regular Member
Joined: 17-Sep-2013
Posts: 248
From: Unknown

Congratulations.
Can the included examples be run with HWPlayer?

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Hans 
Re: GL Galore 1.0 released
Posted on 7-Jun-2015 22:50:30
#11 ]
Elite Member
Joined: 27-Dec-2003
Posts: 4927
From: New Zealand

Awesome news!

I look forward to seeing what people create with this.

Hans


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asymetrix 
Re: GL Galore 1.0 released
Posted on 7-Jun-2015 23:14:52
#12 ]
Cult Member
Joined: 9-Mar-2003
Posts: 857
From: United Kingdom

@thread

Looks good, shame it didnt come with videos to see performance.

Its all pretty - looking at fancy patterns but i'm more interested in how it performs when creating pro games with many objects and effects and GPU/CPU usage while running.

Does Hollywood have a proper debugger yet, so we can create breakpoints for bugs ?

Great effort though !


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OlafS25 
Re: GL Galore 1.0 released
Posted on 7-Jun-2015 23:17:03
#13 ]
Elite Member
Joined: 12-May-2010
Posts: 5761
From: Unknown

performance where?

I have tested it on Windows there it is very fast, on 68k it is of course slower. You would need videos for every supported platform.

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FerruleMedia 
Re: GL Galore 1.0 released
Posted on 7-Jun-2015 23:17:18
#14 ]
Member
Joined: 10-Nov-2010
Posts: 51
From: Haugesund, Norway

WOW! I didn’t see this one coming! It is indeed amazing news! I think we are going to see a lot of interesting, quality releases using Hollywood from now on.

I really hope this plugin will get even more developers to try out Hollywood! Given the constant flow of free plugins, Hollywood has proven itself to be great value for money.

"Hollywood/Hollywood Designer" is in fact the main reason why I use my Amigas.

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OlafS25 
Re: GL Galore 1.0 released
Posted on 7-Jun-2015 23:21:11
#15 ]
Elite Member
Joined: 12-May-2010
Posts: 5761
From: Unknown

it seems Amiga chipsets are also on To-Do List

http://www.hollywood-mal.com/forums/viewtopic.php?f=2&t=1014&p=4937&hilit=aga#p4937

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klx300r 
Re: GL Galore 1.0 released
Posted on 8-Jun-2015 3:39:38
#16 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3559
From: Toronto, Canada

WoW what an update!!!

Last edited by klx300r on 08-Jun-2015 at 03:42 AM.


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Lazi 
Re: GL Galore 1.0 released
Posted on 8-Jun-2015 8:06:01
#17 ]
Cult Member
Joined: 5-Apr-2005
Posts: 643
From: Pomaz, Hungary

@OlafS25:
Quote:
it seems Amiga chipsets are also on To-Do List

I think you misunderstand something there. Please re-read that topic, however that is quite off-topic here.

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marko 
Re: GL Galore 1.0 released
Posted on 8-Jun-2015 8:16:28
#18 ]
Super Member
Joined: 17-Dec-2007
Posts: 1805
From: Gothenburg, THE front side of Sweden ;), (via Finland), EU

WOW!!

With this I gotta update to Hollywood 6.0 as well, I haven't done that yet, but soon...


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Lazi 
Re: GL Galore 1.0 released
Posted on 8-Jun-2015 8:25:52
#19 ]
Cult Member
Joined: 5-Apr-2005
Posts: 643
From: Pomaz, Hungary

@asymetrix:
Quote:
Looks good, shame it didnt come with videos to see performance.


Of course it depends on the video performance of the target, and on the OpenGL realization of the platform. The Amiga derivatives are not top noth at those fields.

I can show you performance capturing a high-end pc display that blows your socks, and can show you my mikroA1 where you won't want to port Elite:Dangerous with Hollywod.

As the documentation states, it is an OpenGL1.1 implementation. It is quite old, and not gives the best OpenGL performance with newer hardwares, but a great new territory to conquest for Hollywood users.

And I am sure this is just the first step on the Hollywood 3D road.

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OlafS25 
Re: GL Galore 1.0 released
Posted on 8-Jun-2015 9:08:29
#20 ]
Elite Member
Joined: 12-May-2010
Posts: 5761
From: Unknown

FerruleMedia wrote that he did not see this coming and I wanted to inform him what is additionally on the plate

Is it related to Hollywood or not?

So I disagree there

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