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Amigaworld.net News   Amigaworld.net News : New Wazp3D Driver - Beta56
   posted by noXLar on 15-Oct-2014 21:02:42 (2462 reads)
DESCRIPTION Wazp3D : Alain THELLIER - Paris - FRANCE Wazp3D is a library
intended to be compatible with the famous Warp3D.library (AmigaOS 68020-40 or
OS4-PPC or Aros or Morphos )
-----------------------------------------------------------------------------
If you enjoyed Wazp3D send me a postcard at: Thellier. 43 Rue Ordener. 75018
PARIS. FRANCE
-----------------------------------------------------------------------------

15 Oct 14

Wazp3D Driver Beta56

LICENSE
GNU General Public License (GNU GPL)

MOST IMPORTANT FEATURES
o Compatible with the famous Warp3D.library for AmigaOS
o Inside Aros & WinUAE & Morphos can also render in hardware
o StormMesa & MiniGL compatibility
o The 97 functions from the latest Warp3D.library v5 are presents
o Sources included (...so Wazp3D has been ported to AROS)
o Can be software only (=slow) : no need to have 3D hardware
o Work in UAE so can serve to compile/test your 3D softwares inside UAE
o Wazp3D can lie and pretend to have a "perfect hardware driver" so the
3D-softwares will not fail due to a lacking feature.
o Full Documentation, faq and grabs at http://thellier.free.fr/Wazp3D.htm
o Unlike QuarkTex you can run multiple Warp3D applications concurrently
o Built-in debugger
o Demo-program http://aminet.net/dev/src/Cow3D.lha to use with Wazp3D

Download on OS4Depot
    

STORYID: 7213
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Trekiej 
Re: New Wazp3D Driver - Beta56
Posted on 15-Oct-2014 22:49:01
#1 ]
Cult Member
Joined: 17-Oct-2006
Posts: 890
From: Unknown

Thanks for the news.


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AmiKit 
Re: New Wazp3D Driver - Beta56
Posted on 16-Oct-2014 8:19:08
#2 ]
Super Member
Joined: 18-Jul-2004
Posts: 1136
From: Europe

Many thanks, Alain!


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thellier 
Re: New Wazp3D Driver - Beta56
Posted on 16-Oct-2014 8:27:50
#3 ]
Regular Member
Joined: 2-Nov-2009
Posts: 263
From: Paris

Thanks for support

This is beta 55.1 (not 56 like the uploader wrote) that only fix the color problem in VoxelNoid
due to a typo in Warp3D v5 doc (see below).
Only the Wazp3D.library for OS4 has been recompiled ( 2 lines modfied in source)

Just 2 Files changed:
Wazp3D.cfg-VoxelNoid
Wazp3D.library-os4

Alain Thellier - Wazp3D

Fixed Warp3D doc :
Warp3D/W3D_InterleavedArray
[...]
W3D_VFORMAT_PACK_COLOR
The vertex data contains a primary color value as a packed 32 bit BGRA value (0xbbggrraa) [...]

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phoenixkonsole 
Re: New Wazp3D Driver - Beta56
Posted on 16-Oct-2014 10:42:48
#4 ]
Super Member
Joined: 8-Nov-2009
Posts: 1770
From: Unknown

I would like to see those games for ARM AROS : )
Wazp3D is a great Invention!


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Deniil715 
Re: New Wazp3D Driver - Beta56
Posted on 16-Oct-2014 13:05:58
#5 ]
Elite Member
Joined: 14-May-2003
Posts: 4236
From: Sweden

Cool!

The readme says I should run the prefs first, before running any 3D program. But what should I configure on an X1000? Compositing2D?


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> Amiga Classic and OS4 developer for OnyxSoft.

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K-L 
Re: New Wazp3D Driver - Beta56
Posted on 16-Oct-2014 14:39:24
#6 ]
Super Member
Joined: 3-Mar-2006
Posts: 1411
From: Oullins, France

Quote:
This is beta 55.1 (not 56 like the uploader wrote) that only fix the color problem in VoxelNoid
.

Fixed on OS4Depot


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AmigaONE X1000, 2GB, Sapphire Radeon HD 7700
FPGA Replay + DB 68060 at 85Mhz

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K-L 
Re: New Wazp3D Driver - Beta56
Posted on 16-Oct-2014 14:40:06
#7 ]
Super Member
Joined: 3-Mar-2006
Posts: 1411
From: Oullins, France

@Deniil

Just use some of the preconfigured configuration files.


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AmigaONE X1000, 2GB, Sapphire Radeon HD 7700
FPGA Replay + DB 68060 at 85Mhz

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thellier 
Re: New Wazp3D Driver - Beta56
Posted on 17-Oct-2014 9:28:30
#8 ]
Regular Member
Joined: 2-Nov-2009
Posts: 263
From: Paris

I agree : just use a "preconfigured configuration file" that is similar to your usage : For 2D games the VoxelNoid config is perfect

The more important options for OS4 are
renderer: Compositing2D
perspective: simulated
Use Filtering [x]
Hack texs : RGBA/RGB/ARGB
let the others options as default

The latest mean "use directly the textures send from prog and dont reallocate them the Warp3D side" it economize memory but may lead to crash when renderer is "software" and textures are freed on the prog side
I mean : if it dont crash with this option then use it. But if crashes occurs it certainly come from this option

Only exceptions on OS4 are real 3D programs like Blender that need "renderer:soft to bitmap" to have a real 3D emulation

Alain Thellier - Wazp3D

Last edited by thellier on 17-Oct-2014 at 09:29 AM.

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Deniil715 
Re: New Wazp3D Driver - Beta56
Posted on 19-Oct-2014 21:17:09
#9 ]
Elite Member
Joined: 14-May-2003
Posts: 4236
From: Sweden

@thellier

Thanks. But it could be hard to know what config to use for what other program, like VoxelNoid config for 2D games...


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