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| Poster | Thread | matthey
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RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 26-Apr-2026 23:38:49
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Elite Member  |
Joined: 14-Mar-2007 Posts: 2851
From: Kansas | | |
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| Pixie first posted this news in the 68k code density thread which was maliciously spammed by the usual troll and was mostly off topic anyway.
https://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=44169&forum=17&start=420&viewmode=flat&order=0#883102
The NeoGeo AES+console has been big retro gaming news. Where Amigaworld.net has page after page of malicious spam that is never moderated and is otherwise dead, AtariAge.com has a thread with 15 pages of posts about the NeoGeo AES+ and growing.
https://forums.atariage.com/topic/389647-the-neo-geo-aes-thread/
There are claims of NeoGeo AES+ market success already.
https://www.linkedin.com/posts/lars-wingefors-a366314_as-we-reflect-on-how-neo-geo-aes-has-been-activity-7453047159429472257-WBzW/ Quote:
As we reflect on how Neo Geo AES+ has been received over the past week, itâs hard not to pause for a moment.
The reception from the global retro community over the past week has been nothing short of overwhelming. Within the first 24 hours, we took more paid preorders than our entire annual forecasted volume of the Neo Geo AES+. Since then, sales have continued strongly through our own channels, online retailers, and specialist stores. Seeing the console currently ranked #1 on Amazon US across the entire Video Games category is both humbling and deeply inspiring. The team are now updated our production forecasts ahead of the launch Nov 12.
But what makes me happiest isnât the numbers themselves, but what they represent. Neo Geo AES+ is a clear example of how passion, cultural heritage, and business can come together. The retro business is very close to my heart, and there is something special about projects where history is not only preserved but allowed to live on and create new value. In this context, the role of the Embracer Games Archive has been crucial. Its work is a prerequisite for projects like this to even be possible, and I want to particularly highlight the importance of that contribution.
A big and heartfelt thank you to æ ȘćŒäŒç€ŸSNKïŒSNK CORPORATIONïŒ (below picture is when the former SNK CEO Kenji Matsubara-san visiting the archive in Karlstad last year) for trusting us to take this journey in bringing back the Neo Geo AES. When stewarding an iconic brand, genuine trust and a shared long-term vision is vital and that is exactly what this project has been built on. Special thanks to Ben Jones, Martin Lindell, CRAIG MCNICOL and everyone else who made this happen.
The continued journey of Neo Geo AES+ particularly the ongoing conversations around which additional titles may follow the first ten releases is something I follow with great anticipation. This truly feels like the beginning of something new.
It was long-time ago I got such excited for a new product. Ordered my Ultimate set last friday. Anyone else that has pre-ordered?
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Other NeoGeo AES+ related resources follow.
https://presse.plaion.com/en/NEOGEO-AES
Within 24-hours Neo Geo AES+ Preorders surpassed entire yearly estimate https://www.reddit.com/r/neogeo/comments/1su5xag/within_24hours_neo_geo_aes_preorders_surpassed/
https://www.reddit.com/r/hardware/comments/1sr4zlp/plaion_replay_neogeo_aes_a_hardwareasic_based/
https://eab.abime.net/showthread.php?t=122681 https://www.arcade-projects.com/threads/new-neo-geo-aes-will-be-released.37134/
https://www.tomshardware.com/video-games/retro-gaming/snk-revives-the-mighty-neo-geo-in-modern-form-new-aes-system-plays-classic-games-without-emulation
https://www.timeextension.com/news/2026/04/the-neo-geoplus-will-be-better-than-emulation-says-modding-legend-furrtek
https://www.gamesradar.com/hardware/retro/fpga-dev-claims-the-neo-geo-aes-is-basically-the-mister-core-broken-up-into-separate-chips/
https://www.notebookcheck.net/FPGA-developer-claims-Plaion-s-NeoGeo-AES-is-effectively-a-bait-and-switch.1279381.0.html
https://affectionatediscourse.substack.com/p/the-neo-geo-aes-the-definitive-review
The major tech advancement for retro gaming hardware is the upgrade to using ASICs. Most Mini retro gaming hardware so far, including from Plaion, has used emulation on ARM SoCs which provides the lowest quality in hardware accuracy.
1. ASIC hardware (original hardware mostly used ASICs and now so does the NeoGeo AES+) 2. FPGA simulation (accurate simulation for low performance hardware but expensive vs emulation) 3. emulation usually with ARM SoC
It is interesting that ASICs are used for the low volume NeoGeo but not higher volume retro gaming systems.
Neo Geo AES (Home): ~410,000 Neo Geo CD: ~570,000 Neo Geo Pocket Color: 125,000-200,000 Neo Geo MVS (Arcade): ~1,000,000 --- NeoGeo: ~2,130,000 Genesis/MegaDrive: ~35,000,000 + Sega Genesis Mini: ~1,500,000 Amiga: ~5,000,000-7,000,000 C64: 12,500,000-17,000,000 + C64DTV: 250,000-600,000
The C64DTV designed by Jeri Ellsworth is one of the few ASIC using retro gaming hardware designs. The major reason to use ASICs for the NeoGeo and C64DTV is cost reduction with mass production. Obviously, volumes of millions of units are not required as the C64DTV was considered a commercial success and the NeoGeo AES+ may not reach volumes in the millions either. ASICs can provide a huge performance boost as well as major cost reduction but the C64, Genesis and NeoGeo lose compatibility quickly with performance upgrades while the Amiga/CD32, X68000, Atari ST, 68k Mac and Sinclair QL already support a 68060 which could be clocked to GHz frequencies using a modern ASIC. The value of an ASIC designed just for cost reduction is incomparable to an ASIC that increase performance by many times (NeoGeo: 68000@12MHz to 68000@20MHz vs Amiga: 68000@7MHz to 68060@1-3GHz). Retro gaming fans appear to like the use of ASICs, even though recreations from MiSTer cores rather than original designs, modern features added like HDMI and overclocking capabilities. The cheap money grab days of retro gaming emulation using ARM SoCs may be over as retro gaming fans demand more faithful hardware, which should have been used for at least high volume consoles like the Sega Genesis/MegaDrive and Nintendo (S)NES Minis.
I will now repost some messages from the other Amigaworld.net thread before continuing it.
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| | Status: Offline |
| | matthey
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 26-Apr-2026 23:41:32
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Elite Member  |
Joined: 14-Mar-2007 Posts: 2851
From: Kansas | | |
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| Repost of https://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=44169&forum=17&start=420&viewmode=flat&order=0#883118
pixie Quote:
If this thread was not vandalized with hate speech and anti-free speech censorship by the mentally ill, the Plaion NeoGeo may be of interest to Amiga fans.
https://plaionreplai.us/pages/faq Quote:
PLAION REPLAI is a brand by PLAION dedicated to bringing classic gaming experiences back to life. Through partnerships with Retro Games Ltd. and Atari, we recreate iconic consoles and accessories with modern technology while preserving their original charm and design.
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RGL tried to get Jeri Ellsworth to produce an Amiga ASIC which she had almost completed through reverse engineering after completing a successful C64 ASIC. The primary goal of these ASICs was cost reduction for increased competitiveness which is likely similar for NeoGeo ASIC(s).
https://plaionreplai.us/products/neogeo-aes Quote:
Gameplay on the NEOGEO AES+ is not achieved through emulation - instead the console is powered by its legacy ASIC chips, re-engineered by modern standards to accurately replicate the original machine's hardware and software. The system natively plays game software from both new and old game cartridges for the most authentic retro gaming experience. Not emulation, not FPGA approximation, but true console reincarnation etched back into silicon.
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No emulation - Powered by re-engineered ASIC chips
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Affordable FPGAs have no problem accurately simulating a 68000@12MHz and Z80@4MHz. With the large for the time NeoGeo chipset, a FPGA more expensive than ~$10 FPGAs which can be used to simulate a 68000 Amiga is necessary. MiSTer simulation of the NeoGeo is "near-perfect" but the FPGA is relatively large, similar size and cost to the V4SA FPGA. There was supposed to be a $99 MiSTer FPGA board on the way and the 128MiB SDRAM would run another $75. Considering what looks like high quality NeoGeo AES+ hardware, cases and power supply, the $249.99 price seems reasonable, especially considering likely licensing costs. The NeoGeo AES hardware looks like it would offer more value than MiSTer except that this base hardware does not include games which require expensive cartridges and MiSTer can simulate other systems. The NeoGeo may need more modern features than HDMI and "Quality-of-life features" but the console is not nearly as upgradeable as the CD32 with AmigaOS which supports a 68060@100MHz and likely could support a 68060@1-3GHz ASIC SoC allowing semi-modern FPS game ports too. Why settle for a cheap ASIC with minimal feature upgrades when a better ASIC still using affordable auto layout and many modern features can provide so much more value? Why not add features which more easily support other retro hardware at the same time to improve value?
The mentally ill censor will likely spam this thread making this post practically unreadable. He considers my ASIC discussions so absurd and unrealistic that he is doing the Amiga community a favor by censoring me but he may just be doing the opposite and sabotaging the people who could help make it happen. I never considered financing an ASIC to be the obstacle. Post Commodore, it was always the roadblocks and saboteurs of the Amiga that were the problem. For such a friendly computer, the remaining Amiga leaders and community are too often unfriendly and lack cooperation. Many remaining are invested in niche of niche Amiga markets that only divide the Amiga market while sabotaging competitor Amiga camps. The result is horrible value non-faithful niche of niche Amiga hardware transitioning to better value EOL emulation while the smaller market NeoGeo with less than half the number of units sold compared to the Amiga gets better value and "Hardware-faithful reimplementation" hardware using ASICs. Time is running out to Make Amiga Great Again.
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| | Status: Offline |
| | matthey
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 26-Apr-2026 23:47:45
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Elite Member  |
Joined: 14-Mar-2007 Posts: 2851
From: Kansas | | |
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| Repost of https://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=44169&forum=17&start=440&viewmode=flat&order=0#883130
cdimauro Quote:
I wonder which 68k softcore are they using. Usually those systems require a 100% compatible implementation because games can rely on specific timings.
Having a perfect reproduction of a 68000 is mandatory in the "retro market", and this is especially true for our beloved Amiga.
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From advertising, I expect there is no "68k softcore" used but rather a 68k core.
https://presse.plaion.com/en/NEOGEO-AES Quote:
Uncompromising gaming machine Gameplay on the NEOGEO AES+ is not achieved through emulation - instead the console is powered by its legacy ASIC chips, re-engineered by modern standards to accurately replicate the original machine's hardware and software. The system natively plays game software from both new and old game cartridges for the most authentic retro gaming experience. Not emulation, not FPGA approximation, but true console reincarnation etched back into silicon.
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The "Not emulation, not FPGA approximation, but true console reincarnation etched back into silicon." implies no FPGA simulation in the console, which I interpret as derogatory negative connotations for FPGA simulation. This is propaganda as FPGA simulation can provide as accurate of logic and timing as an ASIC. There is likely no advantage to using ASICs for low clocked CPUs and custom chips in the NeoGeo except to reduce costs for mass production. The ASIC(s) provide a cost advantage over the MiSTer. A 68k Amiga ASIC SoC could provide much more value as even the CD32 has the AmigaOS which already supports a 68060@100MHz with much higher clock speeds possible. The NeoGeo 68000 core does appear to support likely limited "overclocking" though.
https://presse.plaion.com/en/NEOGEO-AES Quote:
Retro gaming of the future While maintaining the original look and feel, the NEOGEO AES+ implements modern-day quality-of-life features such as low-latency HDMI display output (whilst also including the original AV output for CRT enthusiasts), DIP switches for language selection, overclocking and different display modes, and the ability to store permanent High Scores (Memory Card accessory required).
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The 68SEC000 CPU is still available from NXP but, as I recall, it used a fully static embedded version of the 68000 core which is incompatible due to "MOVE to SR" becoming privileged. It is too bad NXP did not make the newer 68000 CPUs configurable to select "MOVE to SR" to be privileged or not from supervisor mode. Considering the resurgence of 68k retro hardware, such a 68000 CPU may still be viable today instead of EOL. The NeoGeo AES+ will likely sell hundreds of thousands of units alone. The more popular Sega Genesis/MegaDrive Mini sold over 1.5 million units and could have used a 68000 and small FPGA for chipset if compatible 68000 CPUs were still available in quantity. I doubt the NeoGeo AES+ will reach 1 million units sold due to the high cost of cartridges but I would not be surprised to see half a million unit sales for the NeoGeo and X68000 each. The 68k Amiga market is likely larger than the NeoGeo, X68000, Atari 68k and Mac 68k markets but likely not as large as the Sega Genesis/MegaDrive market. The 68k Amiga, X68000, 68k Atari and 68k Mac markets allow significant upgrades, as they already support the 68060 at much higher clock speeds, which increases the value more. It is likely the NeoGeo AES+ uses a 68000 core in ASIC. Advertisements say "ASIC chips" implying more than one while the best cost reduction would be a single chip 68k ASIC SoC like single chip ARM ASIC SoCs, often used instead with cheap emulation for Mini consoles. The retro competition appears to be heating up. Too bad the Amiga IP squatting road blocks increase uncertainty for the Amiga market and people with foresight who tried to steer Amiga development toward max cost reduction and value mass market 68k ASIC SoCs were not listened to. Amiga developers could have led the way with the use of ASICs but instead we get no Ultimate 68k Amiga. Sadly, there were millions USD spent on niche of niche PPC bastard Amiga markets instead and these Amiga IP squatters still sabotage the much larger 68k Amiga market.
pixie Quote:
for this very same reason, the content i want to put got diluted by his posts, so i wanted to clear the page. Neo Geo is about to launch a neo console based on a new asic, which goes showing somewhat that a new 68k asic could also be possible.
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The NeoGeo AES+ is being launched with the collaboration of SNK, the old NeoGeo developer.
https://presse.plaion.com/SNK-and-PLAION-Announce-the-Return-of-the-King-The-NEOGEO-AES-Comes-Ho Quote:
With pre-orders opening today, and the launch date set as 12th November 2026, the NEOGEO AES+ has been produced in collaboration with SNK, the producers of the original hardware.
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I expect SNK licensed NeoGeo related IP to Plaion and not much more. It is likely not much different than Amiga Corporation licensing Commodore/Amiga IP to RGL, a partner of Plaion. Amiga IP uncertainty due to hostile Amiga IP squatters and lawsuits means we get cheap emulation using ARM ASIC SoCs instead of 68k Amiga ASICs, not even FPGAs for the Amiga market from pros. The amount of investment often directly correlates to the amount of uncertainty. Amiga is like a 3rd world country with many shenanigans that normal investors and developers avoid.
By the way, you should have started a new thread about the Plaion NeoGeo with ASICs. The few PPC AmigaNOne fanboys do not read this thread and their sabotage of the 68k Amiga turned off the retro 68k Amiga masses killing Amigaworld.net. That leaves only a few 68k Amiga stragglers and many are not interested in development but are more likely to be interested in retro gaming. The healthy AtariAge site has 5 pages of info and comments about the Plaion NeoGeo in contrast.
https://forums.atariage.com/topic/389647-the-neo-geo-aes-thread/
Only Atari makes it possible.
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| | Status: Offline |
| | matthey
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 27-Apr-2026 1:14:06
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Elite Member  |
Joined: 14-Mar-2007 Posts: 2851
From: Kansas | | |
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| Reply to https://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=44169&forum=17&start=440&viewmode=flat&order=0#883186
cdimauro Quote:
The page should be cleared by moderators: please, write them, signal the page and the troll.
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There are no moderators here and it is a troll free for all. The site is abandoned despite Trevor's commitment to maintain it for all Amiga fans when he took it over. The failed Hyperion A-EonKit syndicate need to get out of the way of the Amiga before there is nothing left. The 68k Sinclair QL with 150,000 units sold looks like a success compared to the PPC AmigaNOne and the ARM A600GS maybe outsells the C64GS with 2000 units sold because it has better retro 68k Amiga compatibility than the AmigaNOne and much better value with a relatively low price. Still missing the faithful hardware mark by a mile for the 68k Amiga where most fans thought of the hardware and easy system programming made possible by the 68k before the AmigaOS.
cdimauro Quote:
Makes sense. Especially if 68000 is cheap.
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Plaion said there is no FPGA or emulation. They likely started with a soft core which was turned into a hard core. From articles above, they likely started with the MiSTer soft core for the NeoGeo and turned it into a hard core, perhaps with a FPGA to ASIC conversion. I still do not know why there would be multiple ASICs unless they were using an old stock of custom ASIC chips. The 68000 core is likely the cycle exact FX68K used by the MiSTer NeoGeo core.
https://github.com/MiSTer-devel/NeoGeo_MiSTer/tree/master/rtl/cpu
A Z80 core is also located there. I expect new ASIC(s) contain both CPUs. The Amiga MiSTer core has the option of FX68K or higher performance but less compatible TG68K which includes 68020 compatibility.
https://github.com/MiSTer-devel/Minimig-AGA_MiSTer/tree/MiSTer/rtl
I believe the MiniMig/Amiga MiSTer core contains and supports FX68K CPU, TG68K CPU, OCS/ECS/AGA, RTG, USB, etc. Despite all this support, it only uses about 1/3 of the MiSTer FPGA and less than the NeoGeo core.
MiSTer Core Utilization https://docs.google.com/spreadsheets/d/1wHetlC0RqFnBcqzGEZI8SWi6tlHFxl_ehpaokDwg7CU/edit?gid=0#gid=0
1 ao486 2 SNES 3 TurboGrafx 16 / PC Engine 4 TurboGrafx CD 16 + PC Engine 5 MegaCD 6 Genesis/Megadrive 7 NES 8 GBA 9 Altair 8800 10 ZX Spectrum 11 Commodore 64 / Ultimax 12 NeoGeo 13 TSConf 14 MoonPatrol 15 MultiComp 16 Amiga
The Amiga has simple logic despite all the support. I expect this is partially aided by a unified memory system which most other consoles and computers of the day lacked but which became the standard for consoles later. The 68k Amiga core with 2 CPU cores and OCS/ECS/AGA/RTG chipset support use less of the FPGA than the NES, C64 and ZX Spectrum cores. The C64 has multiple 6502 family CPUs as each disk drive requires a copy of the CPU. The 68k Amiga would blow away the NeoGeo with the addition of a much higher performance CPU. Even expensive gaming hardware like the NeoGeo can not compete with a 68060@100MHz Amiga and a modern ASIC could support GHz frequencies.
cdimauro Quote:
Indeed, but then it's not fully compatible. MOVE SR isn't a rare instruction on old software, so this core can't be used as a full replacement.
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Right, and the reason why I expect a FX68K in ASIC.
cdimauro Quote:
But I doubt that the original Neo Geo chips are still available.
Likely, they produced ASICs out of the original schematics. And kept the 68000 core from NXP.
It makes sense invest on ASICs with good enough numbers (which is expected for this product).
...
All relevant Amiga IPs are under Amiga Corporation.
However, the main problem is that important schematics are missing, so it's not possible to perfectly reproduce the old chips. AFAIK only Alice schematics are available.
Without schematics there's no way to faithfully replicate the operation of the original chips --> problems with the retromarket.
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I suspect the original NeoGeo RTL (code) and perhaps schematics were lost or they would be preferable to use. I believe the Amiga schematics are still around but I do not know about the RTL. Starting with the original RTL/schematics would increase appeal, compatibility, faithfulness and legitimacy as a successor.
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| | Status: Offline |
| | MEGA_RJ_MICAL
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 27-Apr-2026 1:45:54
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Super Member  |
Joined: 13-Dec-2019 Posts: 1415
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE | | |
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| | | Status: Offline |
| | cdimauro
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 27-Apr-2026 4:25:35
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Elite Member  |
Joined: 29-Oct-2012 Posts: 4608
From: Germany | | |
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| @matthey
Quote:
I've talked with Matthew at the Amiga 40 in Germany, and he promised to add another moderator and fix the problems with the site. Unfortunately, nothing changed after half a year, and the only way is to contact Steve (which isn't much active).
The site is really abandoned to itself... Quote:
| The failed Hyperion A-EonKit syndicate need to get out of the way of the Amiga before there is nothing left. The 68k Sinclair QL with 150,000 units sold looks like a success compared to the PPC AmigaNOne and the ARM A600GS maybe outsells the C64GS with 2000 units sold because it has better retro 68k Amiga compatibility than the AmigaNOne and much better value with a relatively low price. |
I've to say that I've seen a lot of interest around the A600GS when I was at the Amiga 40. Incredibly, there were some in the "corner" reserved for the largest die hard Amiga fans (which usually sport all kind of modded Amigas), and one of them said that it was a nice a comfortable to use.
Maybe something is changing around retrogaming. People like to spend less time tinkering and just want to immediately use what they like. Quote:
| Still missing the faithful hardware mark by a mile for the 68k Amiga where most fans thought of the hardware and easy system programming made possible by the 68k before the AmigaOS. |
That's more a niche market, unfortunately. There are still many Amigans which like it (EAB is constant reference), but the majority of people just like to grab the joystick or mouse and play one of our beloved videogames.
I also like the same, but honestly speaking I'd prefer to play to "enhanced/remastered" versions. I mean: same business logic, but with HD graphics and sounds, more buttons support, save states, etc. etc.. I supe-rdoped Amiga running those games will certainly get my attention (however, there should be someone taking the originals and rework them accordingly. But I'm pretty sure that our, still vast, community would take care of it). Quote:
cdimauro Quote:
Makes sense. Especially if 68000 is cheap.
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Plaion said there is no FPGA or emulation. They likely started with a soft core which was turned into a hard core. From articles above, they likely started with the MiSTer soft core for the NeoGeo and turned it into a hard core, perhaps with a FPGA to ASIC conversion. I still do not know why there would be multiple ASICs unless they were using an old stock of custom ASIC chips. The 68000 core is likely the cycle exact FX68K used by the MiSTer NeoGeo core.
https://github.com/MiSTer-devel/NeoGeo_MiSTer/tree/master/rtl/cpu
A Z80 core is also located there. I expect new ASIC(s) contain both CPUs. The Amiga MiSTer core has the option of FX68K or higher performance but less compatible TG68K which includes 68020 compatibility.
https://github.com/MiSTer-devel/Minimig-AGA_MiSTer/tree/MiSTer/rtl
I believe the MiniMig/Amiga MiSTer core contains and supports FX68K CPU, TG68K CPU, OCS/ECS/AGA, RTG, USB, etc. Despite all this support, it only uses about 1/3 of the MiSTer FPGA and less than the NeoGeo core.
MiSTer Core Utilization https://docs.google.com/spreadsheets/d/1wHetlC0RqFnBcqzGEZI8SWi6tlHFxl_ehpaokDwg7CU/edit?gid=0#gid=0
1 ao486 2 SNES 3 TurboGrafx 16 / PC Engine 4 TurboGrafx CD 16 + PC Engine 5 MegaCD 6 Genesis/Megadrive 7 NES 8 GBA 9 Altair 8800 10 ZX Spectrum 11 Commodore 64 / Ultimax 12 NeoGeo 13 TSConf 14 MoonPatrol 15 MultiComp 16 Amiga |
I see, thanks. And makes sense. Quote:
| The Amiga has simple logic despite all the support. I expect this is partially aided by a unified memory system which most other consoles and computers of the day lacked but which became the standard for consoles later. |
But Amiga hadn't a unified memory system. We had two different types of memory, with fully independent buses.
Not so much useful for the games of the time (I always preferred 1MB+ of Chip Mem), but that's the case. Quote:
| The 68k Amiga core with 2 CPU cores and OCS/ECS/AGA/RTG chipset support use less of the FPGA than the NES, C64 and ZX Spectrum cores. The C64 has multiple 6502 family CPUs as each disk drive requires a copy of the CPU. The 68k Amiga would blow away the NeoGeo with the addition of a much higher performance CPU. Even expensive gaming hardware like the NeoGeo can not compete with a 68060@100MHz Amiga and a modern ASIC could support GHz frequencies. |
An Amiga ASIC requires 3 CPUs, IMO: a 68000 (FX68K), a 68020 (TG68), and speed demon 68k core.
The Amiga chipset can be set in the stone and shouldn't take much for OCS/ECS, AGA, and RTG. The rest could be a small FPGA block which allows evolutions of the platform. Quote:
cdimauro Quote:
All relevant Amiga IPs are under Amiga Corporation.
However, the main problem is that important schematics are missing, so it's not possible to perfectly reproduce the old chips. AFAIK only Alice schematics are available.
Without schematics there's no way to faithfully replicate the operation of the original chips --> problems with the retromarket.
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I suspect the original NeoGeo RTL (code) and perhaps schematics were lost or they would be preferable to use. |
Likely. But even having the RTL would require a lot of work.
If MiSTer has a very good soft core, then it might be worth using them.
At then, Neo Geo hadn't many games, and having accurate soft cores just for them is certainly good enough for the purpose. Quote:
| I believe the Amiga schematics are still around but I do not know about the RTL. Starting with the original RTL/schematics would increase appeal, compatibility, faithfulness and legitimacy as a successor. |
Yes, but it might be difficult to move them to modern RTL (VHDL, Verilog, SystemC, ...).
Toni Wilen is making a great job at trying to accurately reproduce our splendid machines. If the code isn't hard to read, maybe it can be taken as the reference for implementing the chipset.
P.S. No time to read it again. |
| | Status: Offline |
| | pixie
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 27-Apr-2026 7:56:24
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Elite Member  |
Joined: 10-Mar-2003 Posts: 3556
From: Figueira da Foz - Portugal | | |
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| @MEGA_RJ_MICAL
Quote:
a whole page of matthey talking to himself. true taxi driver vibes
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Which 99% of the time are more interesting, informative than what's been thrown around here, my posts included... you might not agree with the vision he's presenting, but then that's what arguments are for, instead you choose to focus on him personally, that goes on just showing how you roll._________________ Indigo 3D Lounge, my second home. The Illusion of Choice | Am*ga |
| | Status: Offline |
| | pixie
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 27-Apr-2026 8:10:07
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Elite Member  |
Joined: 10-Mar-2003 Posts: 3556
From: Figueira da Foz - Portugal | | |
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| @matthey
Quote:
| The retro competition appears to be heating up. Too bad the Amiga IP squatting road blocks increase uncertainty for the Amiga market and people with foresight who tried to steer Amiga development toward max cost reduction and value mass market 68k ASIC SoCs were not listened to. Amiga developers could have led the way with the use of ASICs but instead we get no Ultimate 68k Amiga. Sadly, there were millions USD spent on niche of niche PPC bastard Amiga markets instead and these Amiga IP squatters still sabotage the much larger 68k Amiga market. |
If the C64 Ultimate was able to cause such a stir, imagine what a good Amiga, true to its cause, product, could have done. Obviously, Iâm not talking about something like a regular Pi board glued into a custom case running emulation, but something like the C64 Ultimate that could build a bridge between the old and the new. It would allow tapping into all those cool hardware hacks for the A1200 that one never had the opportunity to try back thenâlike those using the clock portsâand even enable new ones using modern fab facilities like PCBWay. It could create a nice ecosystem for people to mess with. There are those who want a finished product and those who just want something to tinker with._________________ Indigo 3D Lounge, my second home. The Illusion of Choice | Am*ga |
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| | MEGA_RJ_MICAL
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 27-Apr-2026 8:14:07
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Super Member  |
Joined: 13-Dec-2019 Posts: 1415
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE | | |
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| @pixie
Friend Pixie I have nothing against our dearest companion Matthey.
"How I roll" is having a laugh at the people, a larger group than just our tender rim peddlers, who regard themselves as major authorities in a broad range of fields, by the mean of vomiting avalanche after avalance of numbers, benchmarks, and tech documeny copypastes.
With all their biblical sized writings, have Matthey, Cdimauro, Hammer and others ever really sent any meaningful messqge through? Have they carved in stone any significant epiphany for the members of this amigaworld of ours to nod upon? HAVE THEY?
At best, they have succeeded in being regarded as pedantic. So, the ridicule seems a gentle, moderate measure to take on their posts.
Signed and Stamped, Mega RJ Mical, Esquire _________________ I HAVE ABS OF STEEL -- CAN YOU SEE ME? CAN YOU HEAR ME? OK FOR WORK |
| | Status: Offline |
| | BillE
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 27-Apr-2026 9:36:27
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Super Member  |
Joined: 14-Nov-2003 Posts: 1207
From: Northern Scotland | | |
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| @MEGA_RJ_MICAL
Quote:
| a whole page of matthey talking to himself. |
My thoughts exactly.
Then a couple of the other usual suspects show up to spam more drivel. |
| | Status: Offline |
| | BillE
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 27-Apr-2026 9:40:20
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Super Member  |
Joined: 14-Nov-2003 Posts: 1207
From: Northern Scotland | | |
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| @cdimauro
Quote:
| I've talked with Matthew at the Amiga 40 in Germany, and he promised to add another moderator and fix the problems with the site. |
Obviously he never got aroung to doing anything, because it seems you are still allowed to post !
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| | pixie
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 27-Apr-2026 10:04:14
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Elite Member  |
Joined: 10-Mar-2003 Posts: 3556
From: Figueira da Foz - Portugal | | |
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| @BillE
Quote:
My thoughts exactly.
Then a couple of the other usual suspects show up to spam more drivel. |
It's like you felt almost compeled to click on the thread and comment just to prove the point you've just done it... Spam drive. Irony was your own contribution, and we thank you for that. _________________ Indigo 3D Lounge, my second home. The Illusion of Choice | Am*ga |
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| | cdimauro
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 27-Apr-2026 20:27:54
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Elite Member  |
Joined: 29-Oct-2012 Posts: 4608
From: Germany | | |
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| @BillE
Quote:
BillE wrote: @cdimauro
Quote:
| I've talked with Matthew at the Amiga 40 in Germany, and he promised to add another moderator and fix the problems with the site. |
Obviously he never got aroung to doing anything, because it seems you are still allowed to post !
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Coherency isn't something found in your land.
I see much hatred and impatience with me. I don't know the reason, but I certainly know that I'm here to stay since I'm doing nothing against the TOS and I'm one which at least brings some value in this almost empty forum.
If you don't like me, well, you can always ignore me, right? But if you aren't even able to do this simple thing, then you can carry on drowning your anger in your own blood: enjoy!
@pixie
Quote:
pixie wrote: @BillE
Quote:
My thoughts exactly.
Then a couple of the other usual suspects show up to spam more drivel. |
It's like you felt almost compeled to click on the thread and comment just to prove the point you've just done it... Spam drive. Irony was your own contribution, and we thank you for that. |
* |
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| | matthey
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 27-Apr-2026 21:03:34
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Elite Member  |
Joined: 14-Mar-2007 Posts: 2851
From: Kansas | | |
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| cdimauro Quote:
I've talked with Matthew at the Amiga 40 in Germany, and he promised to add another moderator and fix the problems with the site. Unfortunately, nothing changed after half a year, and the only way is to contact Steve (which isn't much active).
The site is really abandoned to itself...
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The HypeA-EonKit syndicate leaders talk the talk but they do not walk the walk. They are good at lip service and hype but lie, cheat, steal, sabotage others and stab in the back. From everything I have seen, they are selfish bad actors acting in bad faith. The secret funding of criminal lawyers using lawfare to coerce business partners in duress at their most vulnerable time should result in an illegal bad faith contract but was just the start of these parasites digging in. The best hope around these parasites is only because Ben received some karma for his criminal behavior, even though far short of prison time, and Trevor may not be funding Hyperion enough to stay alive for his long dead AmigaNOne hobby where Amiga Corp is so close to taking any such funding in another lawsuit win.
cdimauro Quote:
I've to say that I've seen a lot of interest around the A600GS when I was at the Amiga 40. Incredibly, there were some in the "corner" reserved for the largest die hard Amiga fans (which usually sport all kind of modded Amigas), and one of them said that it was a nice a comfortable to use.
Maybe something is changing around retrogaming. People like to spend less time tinkering and just want to immediately use what they like.
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The HypeA-EonKit syndicate sabotaged the competition. They tried to keep RGL out of the Amiga market, reduced their competitiveness and caused uncertainty reducing Amiga market investments. The NeoGeo market, which is smaller than the Amiga market, gets faithful hardware recreations and the most accurate ASIC hardware while the Amiga market gets the worst accuracy emulation and no support for original storage media or I/O. Take away the competition, and sure, RPi like hardware is one of the cheapest ways to provide stand alone emulation of the Amiga. I previously suggested that it was cheap and easy to do but also mentioned anyone else could do the same and that it is the wrong way to go. The real beneficiary of this type of hardware is RPI which I expect outsells the A600GS for retro 68k Amiga use by at least 100:1 and perhaps more like 1000:1. Like THEA500 Mini, the A600GS relies on bundled software to provide value. There is also some value from convenience in an assembled ready to use product.
cdimauro Quote:
But Amiga hadn't a unified memory system. We had two different types of memory, with fully independent buses.
Not so much useful for the games of the time (I always preferred 1MB+ of Chip Mem), but that's the case.
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Amiga standards used a unified memory architecture. Fast memory was an option on high end systems and became somewhat important because Commodore failed to adequately upgrade the chip memory bandwidth and chip addressable memory. Ranger chipset SRAM as Jay wanted could have made the Amiga a true unified memory architecture but it was also possible with chipset upgrades using SDRAM interleaved memory accesses even though there is sometimes a performance advantage for accessing separate memory banks. Commodore certainly preferred the hardware simplification and cost reduction of a unified memory architecture over the performance advantage of adding fast memory.
Let's compare the Amiga to NeoGeo with a discreet memory architecture like most console and computer architectures of the time, and the N64 using one of the early unified memory architectures.
NeoGeo Memories RAM: 214 KiB SRAM - Main 68000 RAM: 64 KiB SRAM - Video RAM: 84 KiB SRAM - Main VRAM: 64 KiB SRAM - Palette memory: 16 KiB SRAM - Fast video sprite RAM: 4 KiB SRAM - Z80 sound RAM: 2 KiB SRAM - Battery-backup save NVRAM: 64 KiB SRAM ROM: 512 KiB on board - Zoom look-up table: 128 KiB - Fix layer graphics: 128 KiB - Z80 sound: 128 KiB - 68000 BIOS: 128 KiB - cartridge: 41.25 MiB max
Amiga Memories RAM: DRAM - Chip RAM: 256 KiB - 2 MiB (OCS-AGA) - Fast RAM: variable ROM: 256 kiB - 1 MiB
N64 Memories RAM: - Main RAM: 4 MiB RDRAM (expandable to 8MiB) - PIF RAM: 64 B SRAM (peripheral interface controller commands) ROM: - Cartridge ROM: 64 MiB max - PIF ROM: 1984 B
https://en.wikipedia.org/wiki/Nintendo_64#Technical_specifications Quote:
The Nintendo 64 was among the first consoles to implement a unified memory architecture, eliminating separate banks of random-access memory (RAM) for CPU, audio, and video operations. It features 4 MB of RDRAM (Rambus DRAM), expandable to 8 MB with the Expansion Pak. At the time, RDRAM was a relatively new technology that provided high bandwidth at a lower cost.
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The 68k Amiga more closely resembles a unified memory architecture even if some purists may not consider it so. It gains most of the advantages including reduced memory copying, more efficient use of memory capacity, easier to program, simpler and more scalable hardware, etc.
cdimauro Quote:
An Amiga ASIC requires 3 CPUs, IMO: a 68000 (FX68K), a 68020 (TG68), and speed demon 68k core.
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A FX68k/68000 core makes sense for max retro compatibility and can be used as a low power I/O core. I am not sure a TG68k/68020 core is necessary although it would improve compatibility, for example for A1200/CD32 compatibility. It may be possible to improve 68020 compatibility of 68k high performance cores by reducing clock speeds, disabling caches, cache snooping, etc. Many Amiga retro games have been patched with WHDLoad for a 68060 already and most OS friendly software should work without reducing performance, or at least without reducing more than the core clock frequency. A few more PLLs than most SoCs for clock timing and fully static cores to adjust clocks from 0 to max would be useful. Including a low performance 68020 core would not be a problem either if deemed valuable enough. As can be seen from the MiSTer project, it was the more deeply pipelined and larger cache 68040 and 80486 (81% of MiSTer FPGA logic) that start using more than a negligible amount of space in an ASIC. I expect some 68k Linux and 68k Mac users would be pushing for a 68040 core too, as it would save them work, but the less common 68060 is a better design for a 68k future.
cdimauro Quote:
The Amiga chipset can be set in the stone and shouldn't take much for OCS/ECS, AGA, and RTG. The rest could be a small FPGA block which allows evolutions of the platform.
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The flexibility of FPGA support for chipsets is compelling and doesn't required too much FPGA space with hard CPU support of the more advanced CPUs.
cdimauro Quote:
Likely. But even having the RTL would require a lot of work.
If MiSTer has a very good soft core, then it might be worth using them.
At then, Neo Geo hadn't many games, and having accurate soft cores just for them is certainly good enough for the purpose.
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Some RTL is better programmed and further prepared for an ASIC. RTL cores which have already been used for ASICs are further along in the testing and verification. Starting with a fully sythesizable core saves time. ColdFire chips used synthesized CPU cores and auto layout design tools for professional commodity chips. This reduced performance compared to using custom blocks but it was simpler and easier to move to new processes.
MOTOROLA THAWS COLDFIRE V4 https://www.cecs.uci.edu/~papers/mpr/MPR/2000/20000515/142001.PDF Quote:
The larger caches are the biggest reason that the die didnât shrink dramatically. Another reason is starkly visible in Figure 2, the die photo. ColdFire is the only family of processors from Motorola thatâs entirely synthesized from high-level models with automated design tools. Thereâs no custom circuit layout at all. Compiled chips are bigger, slower, and less power-efficient than full-custom designs, but they are much quicker and cheaper to create. Where a hand-packed design typically has neat blocks of function units inside a Piet Mondrian grid of buses, the 5407 has an amorphous mass of compiler-generated circuits on a Jackson Pollock canvas of silicon. The only semblance of order comes from the caches and on-chip memories around the periphery of the die. Theyâre compiled too, but SRAM arrays obediently fall into dense rows and columns, even without a guiding hand.
Fortunately, the mess of logic circuitry isnât as inefficient as it appears. Based on Motorolaâs upper-range power consumption estimate of 700mW, the 5407 delivers a whopping 367 mips per watt, nearly four times better than the 5307âs 94.6 mips per watt. Beauty is in the eye of the beholder, but performance can be measured.
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ColdFire designs still delivered good CISC integer performance even with a castrated 68k ISA and full auto layout tools reducing core design work.
cdimauro Quote:
Yes, but it might be difficult to move them to modern RTL (VHDL, Verilog, SystemC, ...).
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Many of the old HDL core designs are in Verilog including 68k and ColdFire cores. Some of the buss standards are newer but even ColdFire uses AMBA busses developed by ARM and still in use today. Some file formats for ASIC like GDSII are still used today even though OASIS is now used for large ASICs.
https://en.wikipedia.org/wiki/Advanced_Microcontroller_Bus_Architecture https://en.wikipedia.org/wiki/GDSII https://wdc65xx.com/intellectual-property
Early Amiga chipset, 68k CPU and 6502 family CPU designs used hand layout, but despite huge tech advances, some of the basic early tech is still used. The NeoGeo was released in the 1990s, approximately 5 years later than the Amiga chipset. The 68000 was released in 1979. The 68020 would have been too expensive for an Amiga console but not for a high end NeoGeo console considering all the expensive SRAM used. Some NeoGeo games experienced slow downs which is why there are over clocked NeoGeos and the NeoGeo AES+ supports over clocking. My point is, that the NeoGeo was late enough that it should have had regular HDL files, likely written in Verilog.
cdimauro Quote:
Toni Wilen is making a great job at trying to accurately reproduce our splendid machines. If the code isn't hard to read, maybe it can be taken as the reference for implementing the chipset.
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Toni would be a valuable developer, or at least tester, if a 68k ASICs SoC was developed.
Last edited by matthey on 27-Apr-2026 at 09:52 PM. Last edited by matthey on 27-Apr-2026 at 09:29 PM. Last edited by matthey on 27-Apr-2026 at 09:10 PM.
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| | matthey
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 27-Apr-2026 22:40:45
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Elite Member  |
Joined: 14-Mar-2007 Posts: 2851
From: Kansas | | |
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| pixie Quote:
If the C64 Ultimate was able to cause such a stir, imagine what a good Amiga, true to its cause, product, could have done. Obviously, Iâm not talking about something like a regular Pi board glued into a custom case running emulation, but something like the C64 Ultimate that could build a bridge between the old and the new. It would allow tapping into all those cool hardware hacks for the A1200 that one never had the opportunity to try back thenâlike those using the clock portsâand even enable new ones using modern fab facilities like PCBWay. It could create a nice ecosystem for people to mess with. There are those who want a finished product and those who just want something to tinker with.
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Right. A 68k Amiga is so much more than a 6502 family C64 with very limited compiler and OS choices. It is amazing that the C64 was once used in businesses but it feels like a limited toy today. Even a moderately enhanced 68k Amiga feels surprising modern, responsive and useful in comparison. A modernized 68k Amiga Ultimate would be more like a RPi 2 or 3 than a C64 Ultimate. Most legacy I/O could be available through a plug on the board or GPIO (a PS2 keyboard/serial port and A1200 clockports may be worth retaining on SBC). A low price would allow people to play with SBCs and just throw away the burn outs. Make them so that some of the RPi hats work with them for hobbyists allowing to easily turn into handheld gaming devices, tablets and notebooks. Some embedded use would likely come with it. There is not much competition using standard hardware at the small footprint a 68k Amiga can scale down to. Small footprint ARM/Thumb2 Linux flavors do not scale down to the 68k Amiga footprint, are not standard or are being discontinued for much larger footprint AArch64. The 68k Amiga has some challenges when scaling up, the most difficult being lack of SMP support, but the Amiga does not need to scale up far if it is cheap, easy to use and fun.
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| | OneTimer1
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 28-Apr-2026 21:43:23
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Super Member  |
Joined: 3-Aug-2015 Posts: 1489
From: Germany | | |
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| đ§š 1. The opening is not analysisâitâs a rant
The first paragraph is full of accusations:
âlie, cheat, stealâ âcriminal lawyersâ âparasitesâ âlawfareâ
None of that is backed by evidence, sources, or even verifiable events. Itâs ad hominem and conspiracy framing, not technical discussion.
đ Problem:
It poisons the rest of the argument It makes legitimate points (if any) harder to take seriously It mixes legal claims with speculation (dangerous territory) đ§ 2. Misrepresentation of Amiga memory architecture
The claim:
âAmiga standards used a unified memory architecture.â
This is flat-out wrong.
What the Amiga actually used: Chip RAM â shared between CPU and custom chips Fast RAM â CPU-only, separate bus
That is not a unified memory architecture in the modern sense (like Nintendo 64 or later systems).
đ Why this matters:
Unified memory = single pool equally accessible by CPU/GPU Amiga = split-access design, even if physically DRAM
So the rebuttal to cdimauro is incorrectâhis statement is closer to reality.
đ 3. Confusion between âphysical memoryâ and âaccess modelâ
The post mixes up:
Physical memory type (DRAM vs SRAM) Logical architecture (unified vs segmented) Bus access patterns
Example mistake:
âThe 68k Amiga more closely resembles a unified memory architectureâ
Noâit only superficially resembles one because:
Chip RAM is shared But access is contention-based and asymmetric
đ This is closer to:
shared memory with arbitration, not unified memory đ§ź 4. Neo Geo comparison is misleading
The Neo Geo breakdown is technically detailedâbut misused.
Issues: Listing memory sizes â proving architectural similarity Neo Geo uses clearly separated memory regions That actually contradicts the authorâs argument
đ Irony: They argue Amiga is âunified,â then compare it to a system that is explicitly not unified.
đ§âđ» 5. Claims about HDL / ASIC readiness are speculative
This part:
âNeoGeo⊠should have had regular HDL files, likely written in Verilog.â
Thatâs almost certainly false.
Reality: Early 90s hardware (including SNK Neo Geo) was: Hand-designed Gate-level or schematic-based Not written in modern HDL like Verilog
đ Verilog/VHDL adoption:
Became mainstream midâlate 90s Not typical for 1990 arcade systems
So this is retroactively projecting modern workflows onto old hardware.
âïž 6. Overcomplicated and inconsistent CPU argument
The discussion about :
FX68K TG68 68040 vs 68060 MiSTer FPGA usage
isnât entirely wrongâbut itâs messy and inconsistent.
Problems: Mixes FPGA constraints with ASIC assumptions Assumes MiSTer resource usage translates to ASIC (it doesnât directly) Suggests multiple CPUs without clear architectural need
đ Key issue: It lacks a clear design goal:
Compatibility? Performance? Cost?
It tries to optimize everything at once â unrealistic.
đ§Ș 7. Misuse of technical references
The ColdFire citation is real, but:
đ Itâs used to imply:
ASIC synthesis is easy Old cores are readily reusable What it actually shows: Trade-offs: larger, slower, less efficient Not a shortcut to high-performance retro ASICs
So itâs selective interpretation.
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| | Status: Offline |
| | matthey
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 29-Apr-2026 6:03:25
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Elite Member  |
Joined: 14-Mar-2007 Posts: 2851
From: Kansas | | |
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| OneTimer1 Quote:
đ§š 1. The opening is not analysisâitâs a rant
The first paragraph is full of accusations:
âlie, cheat, stealâ âcriminal lawyersâ âparasitesâ âlawfareâ
None of that is backed by evidence, sources, or even verifiable events. Itâs ad hominem and conspiracy framing, not technical discussion.
đ Problem:
It poisons the rest of the argument It makes legitimate points (if any) harder to take seriously It mixes legal claims with speculation (dangerous territory)
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The legal situation caused by parasite IP squatters is causing uncertainty and blocking potential investment in the retro 68k Amiga market. This is important to why the Amiga has nostalgic facade cases with cheap and limited ARM hardware inside and SNK has faithful NeoGeo exteriors with upgraded hardware inside using ASICs.
There is plenty of damning evidence from the lawsuits against the HypeA-EonKit syndicate.
https://sites.google.com/site/amigadocuments/
PPC AmigaNOne/AmigaOS4 supporters ignore reality and morality because they want continued support for these unprofitable projects. Trevor has bragged about wasting money on AmigaNOne and there is a good reason why Ben practically stopped AmigaOS 4 development and pivoted to profitable 68k AmigaOS 3 development. This is not even considering the shenanigans involved in acquiring their claimed and used extensive Amiga IP practically for free.
OneTimer1 Quote:
đ§ 2. Misrepresentation of Amiga memory architecture
The claim:
âAmiga standards used a unified memory architecture.â
This is flat-out wrong.
What the Amiga actually used: Chip RAM â shared between CPU and custom chips Fast RAM â CPU-only, separate bus
That is not a unified memory architecture in the modern sense (like Nintendo 64 or later systems).
đ Why this matters:
Unified memory = single pool equally accessible by CPU/GPU Amiga = split-access design, even if physically DRAM
So the rebuttal to cdimauro is incorrectâhis statement is closer to reality.
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I did mention some purists would argue otherwise. The most important Amiga standards were 68000+OCS/ECS+512kiB, 68000+OCS/ECS+1MiB and 68020+AGA+2MiB. These standards had one type of memory except for the bad decision to use ranger slow memory that was not chip memory. The Amiga 500, 600, 1200, 2000 and CD32 did not have the additional hardware required to support fast memory either. The Amiga 3000 and 4000 came with hardware support for fast memory and some even shipped with it but not much software was developed for these inconsequential standards, if they could even be called standards.
The Amiga has multiple processors (and DMA), 2 types of RAM memory with optional but rare fast memory in shipped systems and 1 type of ROM. The N64 has multiple processors too, 2 types of RAM memory and 2 types of ROM, yet you are ok with it being called a unified memory architecture. I can see a minor difference if all N64 processors can access all memory types, even though there are more types than the Amiga. The Amiga was mostly shipped with one type of RAM memory and one type of ROM that all processors could access, making it a unified memory architecture as shipped and "standard". Most if not all of the Amigas which supported fast memory out of the box, the fast memory was a more expensive option. I do not believe any Amiga system required fast memory. Sorry, I do not see a major difference.
OneTimer1 Quote:
đ 3. Confusion between âphysical memoryâ and âaccess modelâ
The post mixes up:
Physical memory type (DRAM vs SRAM) Logical architecture (unified vs segmented) Bus access patterns
Example mistake:
âThe 68k Amiga more closely resembles a unified memory architectureâ
Noâit only superficially resembles one because:
Chip RAM is shared But access is contention-based and asymmetric
đ This is closer to:
shared memory with arbitration, not unified memory
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Normally the RAM type is not important but it is important in the case of the Ranger chipset using the old VRAM which is dual ported providing simultaneous shared access of the chipset and CPU RAM without interleaving accesses. That is what Jay Miner wanted and Commodore rejected.
All memory shared between processors can have contention which reduces performance. It is still worthwhile as can be seen by multicore CPUs and HSA designs which maintain cache coherency between all processors.
https://en.wikipedia.org/wiki/Heterogeneous_System_Architecture
The problem with the Amiga was the chipset low memory bandwidth and limited chip memory addressing range which encouraged the use of less limited and higher performance fast memory. There is nothing inherently wrong with sharing memory by interleaving accesses. Commodore engineers preferred it over using dual ported VRAM and it was not wrong after increasing the chip memory bandwidth. They were too slow to increase the chip memory bandwidth and addressing range. There were major improvements planned for AA+ and the 68k Amiga SoC but they never made it close to production.
OneTimer1 Quote:
đ§ź 4. Neo Geo comparison is misleading
The Neo Geo breakdown is technically detailedâbut misused.
Issues: Listing memory sizes â proving architectural similarity Neo Geo uses clearly separated memory regions That actually contradicts the authorâs argument
đ Irony: They argue Amiga is âunified,â then compare it to a system that is explicitly not unified.
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I don't see the problem with the comparison between the Amiga, NeoGeo and N64. The Amiga architecture is simpler like the N64 and likely scales more like the N64 than the NeoGeo. With modern memory bandwidths and interleaved memory accesses, there may not be enough of a performance advantage to fast memory to add it. MiSTer does not suffer from slow chip memory accesses and it interleaves accesses, which there are more of at a higher clock speed.
https://github.com/MiSTer-devel/Minimig-AGA_MiSTer/blob/MiSTer/rtl/agnus.v Quote:
// This is Agnus // The copper, blitter and sprite dma have a reqdma output and an ackdma input // if they are ready for dma they do a dma request by asserting reqdma // the dma priority logic circuit then checks which module is granted access by // looking at their priorities and asserting the ackdma signal of the module that // has the highest priority // // Other dma channels (bitplane, audio and disk) only have an enable input (bitplane) // or only a dma request input from Paula (dmal input, disk and audio) // and an dma output to indicate that they are using their slot. // this is because they have the highest priority in the system and cannot be hold up // // The bus clock runs at 7.09MHz which is twice as fast as in the original amiga and // the same as the pixel clock / horizontal beam counter. // // general cycle allocation is as follows: // (lowest 2 bits of horizontal beam counter) // // slot 0: 68000 (priority in that order, extra slots because of higher bus speed) // slot 1: disk, bitplanes, copper, blitter and 68000 (priority in that order) // slot 2: blitter and 68000 (priority in that order, extra slots because of higher bus speed) // slot 3: disk, bitplanes, sprites, audio and 68000 (priority in that order) // // because only the odd slots are used by the chipset, the chipset runs at the same // virtual speed as the original. The cpu gets the extra even slots allowing for // faster cpu's without the need for an extra fastram controller // Blitter timing is not completely accurate, it uses slot 1 and 2 instead of 1 and 3, this is to let // the blitter not slow down too much dma contention. (most compatible solution for now) // Blitter nasty mode activates the buspri signal to indicate to gary to stop access to the chipram/chipregisters. // Blitter nasty mode is only activated if blitter activates bltpri cause it depends on blitter settings if blitter // will really block the cpu.
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The MiSTer/MiniMig core is NOT cycle exact to the Amiga chipset yet it remains compatible enough for retro use. The Amiga chipset may scale up so well using interleaved accesses that it could become a unified memory architecture, provided there was no option for fast memory. Or would the fact that original Amigas had an option for fast memory forever make it a non-unified memory architecture? Do you at least see how much easier it is to scale up the 68k Amiga system compared to a NeoGeo system?
OneTimer1 Quote:
đ§âđ» 5. Claims about HDL / ASIC readiness are speculative
This part:
âNeoGeo⊠should have had regular HDL files, likely written in Verilog.â
Thatâs almost certainly false.
Reality: Early 90s hardware (including SNK Neo Geo) was: Hand-designed Gate-level or schematic-based Not written in modern HDL like Verilog
đ Verilog/VHDL adoption:
Became mainstream midâlate 90s Not typical for 1990 arcade systems
So this is retroactively projecting modern workflows onto old hardware.
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The early 1990s was about the time Commodore engineers were tasked with converting the Amiga chipset to HDL. Commodore also used FPGAs for development, obviously before they were bankrupt in the mid 1990s. Motorola started using Verilog with 68040 development in the late 1980s and 68060 development in the early 1990s was written using Verilog and could be mostly tested in FPGAs.
https://archive.computerhistory.org/resources/text/Oral_History/Motorola_68000/102658164.05.01.acc.pdf Quote:
Shahan: A 6809 breadboard, yes. From the 68000, we continued breadboarding both integer and floating point all the way through the end of the 1980s. The 68040 was our first design that had no breadboard and depended upon Verilog.
House: There was a hardware productâQuick Time I think it was calledâand it came out at one point in time.
Shahan: That was the early 1990s, and our 68060 was the first device that went into three of the gigantic Quick Time FPGA boxes, strapped together with big cables.
Gunter: But if you look at the real time performance that we could get to emulate with that, we measured that in instructions per minute. When you looked at what was available with simulation, it was instruction per minute, it was justâwe could've never gone through the process. By the time we got to the 20 and the 30, we had large amounts of software that had to be precise.
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Granted, Commodore and Motorola were large business but both were known for being behind the tech curve compared to competitors. SNK may have been more like Porsche where Commodore was more like Volkswagen. Maybe SNK was more of an old school luxury brand. The tech was available in the early 1990s at least.
OneTimer1 Quote:
âïž 6. Overcomplicated and inconsistent CPU argument
The discussion about :
FX68K TG68 68040 vs 68060 MiSTer FPGA usage
isnât entirely wrongâbut itâs messy and inconsistent.
Problems: Mixes FPGA constraints with ASIC assumptions Assumes MiSTer resource usage translates to ASIC (it doesnât directly) Suggests multiple CPUs without clear architectural need
đ Key issue: It lacks a clear design goal:
Compatibility? Performance? Cost?
It tries to optimize everything at once â unrealistic.
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Am I talking about ASIC design optimizing for performance when I am suggesting full auto routing like ColdFire ASICs? Performance is important, relative to a 68060@100MHz and to a lesser extent decade old PPC SoCs. One of the auto layout ASIC advantages is that it can be moved to newer processes more easily so it can take advantage of newer processes providing some of the performance lost to more optimized routing using custom blocks that are process dependent. I believe most 68k fans would be blown away by even the performance of an enhanced 68060@1GHz, which is a relatively simple in-order core compared to OoO cores.
Compatibility is more important than performance although decisions should be made that do not handicap future performance. Cost is not so difficult. Most retro cores use an insignificant amount of logic in an ASIC. A 68060+AGA SoC uses fewer transistors than a RP2040 or RP2350 MCU chip that costs less than $1 USD.
https://en.wikipedia.org/wiki/RP2040 https://en.wikipedia.org/wiki/RP2350
All the MiSTer cores could be added to a single ASIC chip and it would be far from a large chip by today's standards.
OneTimer1 Quote:
đ§Ș 7. Misuse of technical references
The ColdFire citation is real, but:
đ Itâs used to imply:
ASIC synthesis is easy Old cores are readily reusable What it actually shows: Trade-offs: larger, slower, less efficient Not a shortcut to high-performance retro ASICs
So itâs selective interpretation.
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The argument was that HDL that has been used to produce an ASIC is more ASIC ready. I never said ASIC design was easy or cheap. It is difficult, professional quality HDL designs are valuable and architects are valuable which is why it is not cheap. But...
https://wdc65xx.com/intellectual-property Quote:
The advantages of ASICs and highly integrated system-on-chip solutions in terms of cost reduction and increase in performance can be immense, and we believe WDCâs unique design-to-production flow offers you the lowest risk path to success.
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I wonder if Bill Mensch wrote that himself, the guy who Chuck Peddle called "the best layout guy in the world".
Last edited by matthey on 29-Apr-2026 at 01:40 PM. Last edited by matthey on 29-Apr-2026 at 06:10 AM.
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| | MEGA_RJ_MICAL
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 29-Apr-2026 11:49:03
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Super Member  |
Joined: 13-Dec-2019 Posts: 1415
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE | | |
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| Lord oh sweet all-good Lord, one must be lonely indeed, hollowed out by adverse events, to spend his time replying s e n t e n c e b y s e n t e n c e to a post that was oh so obviously written by AI.
My sympathy /m....
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 30-Apr-2026 9:18:57
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Elite Member  |
Joined: 10-Mar-2003 Posts: 3556
From: Figueira da Foz - Portugal | | |
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| @MEGA_RJ_MICAL
Quote:
MEGA_RJ_MICAL wrote:
Lord oh sweet all-good Lord, one must be lonely indeed, hollowed out by adverse events, to spend his time replying s e n t e n c e b y s e n t e n c e to a post that was oh so obviously written by AI.
My sympathy /m.... |
What gives you, above everyone else, the high moral ground to say this? You the resident loonie... you're now pretending to be the voice of reason? No more zorram from you?
I pity the fool_________________ Indigo 3D Lounge, my second home. The Illusion of Choice | Am*ga |
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Re: RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ using ASICs Posted on 30-Apr-2026 9:30:33
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Super Member  |
Joined: 13-Dec-2019 Posts: 1415
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE | | |
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| @pixie
Quote:
| What gives you, above everyone else, the high moral ground to say this? |
One, friend Pixie, needs moral ground to point out that another is replying to AI? PLEASE ELABORATE
Quote:
Thanks for agreeing with my post! I pity matthey too.
/M!
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