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QuBe
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 13:15:56
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Super Member |
Joined: 3-Dec-2006 Posts: 1075
From: Dunes of Uridia | | |
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| From what I see watching the video... this is an exceptional effort!
Well done and may this revive the FPS genre on the Amiga again!
Q!
"i am home" Last edited by QuBe on 07-Nov-2010 at 01:43 PM.
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vulture
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 13:23:19
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Regular Member |
Joined: 21-Sep-2006 Posts: 225
From: Greece | | |
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Gebrochen
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 14:10:45
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Super Member |
Joined: 23-Nov-2008 Posts: 1430
From: Australia | | |
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eliyahu
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 14:14:21
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Super Member |
Joined: 3-Mar-2010 Posts: 1968
From: Waterbury, Connecticut (USA) | | |
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| just tried it out on my SAM440ep-flex @ 667MHz, just for laughs. it's actually playable, though. the FPS is fairly low when there are many, many textures in the current view, but otherwise fine.
a big thanks from the OS4 community for your port!
-- eliyahu _________________ "Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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kas1e
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 14:41:54
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| @all For everyone who not want to meet with .sobj hell (welcome), there is a static binary. Just download archive from os4depot, and replace old binary by that one. I will add it to next upload (when someone will found any bugs, just to avoid reuploading of the same archive). _________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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spotUP
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 14:57:16
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| I ported this game some years ago but i couldn't get the network support to work, does it work in your port? What did you do to fix it? _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net
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kas1e
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 15:12:37
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| @SpotUP Quote:
I ported this game some years ago but i couldn't get the network support to work, does it work in your port?
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I test it only localy (i.e. by running cube_server, and then from cube_client connect to localhost) and it works.
Quote:
What did you do to fix it?
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I just compile version of Enet which comes exactly with the game (the other ones, for example from assault_cube, or some public one, grims/crashes and so on). But because enet with that game use automake/aclocal/etc, i use cross-compiler for.
Hope to finish soon Cube2 and AssaultCube _________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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Crisot
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 16:11:15
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Regular Member |
Joined: 25-Jan-2004 Posts: 163
From: France | | |
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| I love FPS and this one convince me, good music, fun map design, clone maps of mythics FPS... Perfect! I discovered it today and love it.
Sincerely, great work Kas1e! MiniGL performances are this time very tolerable, on 9000pro the game is smooth up to 1280*720, still quite fast up to 1680*1050, just a bit slow on upper resolutions (15-20 fps at 1920*1200). And no crackling sound on Aone!
But actually I encounter shoots problems. The shoot is displayed at a wrong place, using weapons like rocket launcher make instant die (killing myself even when fireing distantly). Maybe I missed somthing? Last edited by Crisot on 07-Nov-2010 at 04:20 PM.
_________________ AmigaOne XE --- 7455A@1400 --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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kas1e
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 17:15:18
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| @Crisot Yep, you are right about shoots stuff. Need to check win32 version, to see if that problem of port/os4-related, or the game-code itself. But i change some byte/ubytes stuff in some place, pretty possible that is it. _________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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klx300r
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 17:20:02
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Elite Member |
Joined: 4-Mar-2008 Posts: 3846
From: Toronto, Canada | | |
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mailman
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 21:00:57
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Regular Member |
Joined: 23-Nov-2003 Posts: 260
From: Poland | | |
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| Quote:
But actually I encounter shoots problems. The shoot is displayed at a wrong place, using weapons like rocket launcher make instant die (killing myself even when fireing distantly). Maybe I missed somthing?
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According to kiero, shooting problems are due to lack of support for depth read buffor. The game needs it. |
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kiero
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 21:07:38
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Member |
Joined: 15-Apr-2004 Posts: 84
From: Unknown | | |
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| ok, didn't want to spam amigaos thread but since your translation is not accurate i will. long time ago when cube was ported to morphos the problem with shooting (exacly the same as described) was caused by incomplete implementation of glReadPixels used to read depth buffer contents. this was the reason the port was never released officialy. not saying the reason is the same here, but it might give some clue. |
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Valwit
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 21:09:28
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Member |
Joined: 16-Mar-2004 Posts: 80
From: Imladris | | |
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| nevr mind, as kiero already corrected :) Last edited by Valwit on 07-Nov-2010 at 09:10 PM.
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kas1e
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 21:18:41
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| @Kiero Quote:
ok, didn't want to spam amigaos thread but since your translation is not accurate i will. long time ago when cube was ported to morphos the problem with shooting (exacly the same as described) was caused by incomplete implementation of glReadPixels used to read depth buffer contents. this was the reason the port was never released officialy. not saying the reason is the same here, but it might give some clue.
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Thanks for point !
Btw, did glReadPixels implementation in TiniGL now complete? Did you try to port Cube2 and AssaultCube as well ? _________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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kiero
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 21:22:54
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Member |
Joined: 15-Apr-2004 Posts: 84
From: Unknown | | |
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| no, it still misses depth buffer reading. no, i didn't try cube2/cubeassault |
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kas1e
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 21:34:22
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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kiero
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 21:48:08
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Member |
Joined: 15-Apr-2004 Posts: 84
From: Unknown | | |
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| multiple reasons which i don't really like to discus. |
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Crisot
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 21:48:45
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Regular Member |
Joined: 25-Jan-2004 Posts: 163
From: France | | |
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| By depth buffer reading... You mean the simple fact of reading the Z value of a specific X/Y pixel, in the ZBuffer?
Looks quite simple, so I surely misunderstood.
(???) _________________ AmigaOne XE --- 7455A@1400 --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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kiero
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 21:49:46
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Joined: 15-Apr-2004 Posts: 84
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kas1e
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Re: Cube 1: 3D FPS are out for AmigaOS4 ! Posted on 7-Nov-2010 21:58:39
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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