Poster | Thread |
Martyn
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 13:57:54
| | [ #41 ] |
|
|
|
Regular Member |
Joined: 10-Mar-2003 Posts: 161
From: South Derbyshire, UK | | |
|
| Quote:
Yeah, ok, I'm knackered at the moment, so my brain hurts.
|
Yeah, i know, i know. But it proved my point didn't it!
Quote:
As for the Title Bar being confusing? I'd reckon that it won't be long before little meters are written, that make it obvious as to what Mem usage is. |
No reason not to make it clear & simple by default though, is there? Like i said it's only i minor gripe, but a valid one i think.
It is looking very nice BTW. |
|
Status: Offline |
|
|
ikir
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 14:02:49
| | [ #42 ] |
|
|
|
Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
|
| This screenshots rocks! Very good looking!
And thank to Hyperion guys for the extra infos _________________ ikir
|
|
Status: Offline |
|
|
Restore2003
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 14:03:15
| | [ #43 ] |
|
|
|
Regular Member |
Joined: 18-Jan-2004 Posts: 438
From: Norway: The land of fjords and red trolls | | |
|
| Will it be possible to replace gadgets/images(closebutton, etc) with custom drawn images? _________________ If you need music for your productions, or graphics for your creations, feel free to contact me. also check out my music at http://www.contrazt.no/records.html
|
|
Status: Offline |
|
|
Toaks
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 14:51:11
| | [ #44 ] |
|
|
|
Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
|
| from time to time i read some bizzare/funny stuff and today was one of em :)
rouge allready said that the Top toolbar is editable in many ways , but still several in here complains about the memory in use/total is a mess , i sugest that you who complain read his post earlier in the thread :)
anyway i agree that its not perfect (the one in the screenshots) but its like in dopus magellan2 , where eu can select several ways of showing it.
hope that makes people happy oh and i would like someone to confirm it anyway as i dont have an A1 anymore :)
rock ON hyperion , shame about descent beeing only sw render atm :) but i am pretty confident we will see an update there soon :) , ps: descent 1 pup/wos is a game i love! , but sadly it doesnt work with mediator and warp3d (on my system) ..
cheers _________________ See my blog and collection website! . https://www.blog.amigaguru.com
|
|
Status: Offline |
|
|
ssolie
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 14:51:51
| | [ #45 ] |
|
|
|
Elite Member |
Joined: 10-Mar-2003 Posts: 2755
From: Alberta, Canada | | |
|
| Quote:
Do you have to use virtual memory? Also, are you required to have a swap drive? And if so, why? |
Virtual memory != swapping. Last I heard, AmigaOS 4.0 will not include a swapper.
You may find this PDF article interesting: Virtual Memory within Embedded Systems. The article is a bit biased of course but you should be able to get the idea... _________________ ExecSG Team Lead
|
|
Status: Offline |
|
|
Oxygenet
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 15:02:19
| | [ #46 ] |
|
|
|
Regular Member |
Joined: 16-Aug-2003 Posts: 267
From: Florida | | |
|
| Thank you Hyperion and everyone involved, these screenshots look great and do a lot to boost morale (Believe it or not )
Chris |
|
Status: Offline |
|
|
HMK
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 15:04:59
| | [ #47 ] |
|
|
|
Regular Member |
Joined: 17-Mar-2003 Posts: 246
From: Denmark | | |
|
| Quote:
Like SlimJim said, it'S the amount of used and free virtual memory. |
Hmmm, wonder if the gfx card memory is also swappable? So you can have 50-100 screens if you like. |
|
Status: Offline |
|
|
xeron
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 15:18:45
| | [ #48 ] |
|
|
|
Elite Member |
Joined: 22-Jun-2003 Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe | | |
|
| Quote:
Virtual memory != swapping. Last I heard, AmigaOS 4.0 will not include a swapper.
|
Yes but if you want the processor to access more memory than is physically available, you need swapping. I have 256Mb in my AmigaOne, and OS4 reports just over a gig of virtual memory available. I suspect swapping may be involved _________________ Playstation Network ID: xeron6
|
|
Status: Offline |
|
|
Crumb
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 15:24:52
| | [ #49 ] |
|
|
|
Elite Member |
Joined: 12-Mar-2003 Posts: 2209
From: Zaragoza (Aragonian State) | | |
|
| May you copy a file larger than your physical ram to the ramdisk to see if paging has been implemented? _________________ The only spanish amiga news web page/club: CUAZ
|
|
Status: Offline |
|
|
TheJackal
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 15:33:16
| | [ #50 ] |
|
|
|
Regular Member |
Joined: 27-Oct-2003 Posts: 109
From: Derby, UK | | |
|
| Quote:
Poster: Orgin Date: 3-Feb-2004 13:48:43
@DaveyD
>Alpha channeling could still be done with an 8-bit palette, tho it probably wont be as effective
You mean allocating a part of the bit range for alpha channel data? For example like 3 bits for alpha channel and 5 for bitmap?
Yeah that would work. Though perhaps not very pretty :)
The best result would come from using a separate bitmap and alpha channel map. With 8 bits in both of them. Perhaps by adding a 3rd and 4th image to the icon data.
/Björn
|
Unless I'm completely wrong, 8 bit paletized icons use a Colour Look Up Table (CLUT), so you have a palette with 256 entries, (256 = 1^ 8 Bit), but each entry in the actual palette would be 32 bit. Hence any entry can have alpha associated with it. _________________ _________________ Any views, opinions, statements or advice in this message are solely those of
|
|
Status: Offline |
|
|
Rogue
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 15:36:30
| | [ #51 ] |
|
|
|
OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
|
| (Sorry for combining the replies)
@DaveyD: No, the palette is individual 256 colors for each icon.
@Yogi27:
No, you don't have to use swapping. Virtual Memory only means that you have a virtual address space. If your memory runs full, swapping would kick in, but you can as well have it report out-of-memory.
@crumb:
#1: You can select "load image" in RAWBinfo to replace the icon image. Drag&Drop will favour the icon image of the dragged file.
#2: We'd like to avoid patching into things like that. It's OK for a patch because you can disable it, but other than that you need to be careful not to break something.
@Orgin:
4.1 will probably see a complete overhaul of workbench and the icon system.
@Soft:
I guess so, yes.
@Martyn:
Start Workbench preferences, delete the "workbench titlebar" field, and press the "insert" button next to it a few times. You can put anything in there (Of course you have to wait for OS 4 )
@Mason:
Hey, I didn't pressure you or anything Apart from that, that is my line
@Restore2003:
Yes, much the same way as it works with VisualPrefs. Intuition is now taken care of by, among others, Massimo Tantignone, the author of VisualPrefs.
@HMK:
No, graphics card memory cannot be swapped, since you cannot control/intercept accesses to it from the graphics chip. Only things that go through the CPU can be swapped. _________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail
|
|
Status: Offline |
|
|
Anonymous
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 15:59:56
| | [ # ] |
|
| @TheJackal
Which is not the same thing. Introducting an alpha channel to the palette data would make all pixels using a specific color have the same alpha value. Ie, if you have a red color and you want 32 levels of transparency of that color you would use up 32 colors of the palette. If you have a separate alpha channel bitmap then each pixel can have an individual alpha value regardless of what color you happen to use.
/Björn |
|
|
|
|
Mr.Carlito
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 16:05:27
| | [ #53 ] |
|
|
|
Member |
Joined: 29-Oct-2003 Posts: 30
From: Unknown | | |
|
| @ Rogue
In der Titelleiste steht CPU 744x/745x Apollo? Apollo ist eigentlich eine CPU Modul für den Mac!
In the title border CCU 744x/745x Apollo is located? Apollo is actually a CCU module for the Mac! _________________ -- Giancarlo Piscitello, author of: Ami Crystal
|
|
Status: Offline |
|
|
miksuh
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 16:10:58
| | [ #54 ] |
|
|
|
Cult Member |
Joined: 10-Mar-2003 Posts: 731
From: Espoo, Finland | | |
|
| Yep, Those screenshots look really good :) |
|
Status: Offline |
|
|
Zorro
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 16:14:26
| | [ #55 ] |
|
|
|
Super Member |
Joined: 30-Apr-2003 Posts: 1081
From: Italy | | |
|
| |
Status: Offline |
|
|
TheJackal
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 16:22:50
| | [ #56 ] |
|
|
|
Regular Member |
Joined: 27-Oct-2003 Posts: 109
From: Derby, UK | | |
|
| Quote:
Poster: Orgin Date: 3-Feb-2004 15:59:56
@TheJackal
Which is not the same thing. Introducting an alpha channel to the palette data would make all pixels using a specific color have the same alpha value. Ie, if you have a red color and you want 32 levels of transparency of that color you would use up 32 colors of the palette. If you have a separate alpha channel bitmap then each pixel can have an individual alpha value regardless of what color you happen to use.
/Björn
|
While true, you will not notice the difference unless you have massive icons. For instance most PS2 games use 16/256 colour textures due to memory limitations, these are quantised down from raw 32 bit image (with alpha) and in general are ok.
Of course if your icon has a different rgba value for every pixel and where so different from each other so that it would not quantise down to 256 colours, you would have a very noisy icon! _________________ _________________ Any views, opinions, statements or advice in this message are solely those of
|
|
Status: Offline |
|
|
samo79
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 16:27:24
| | [ #57 ] |
|
|
|
Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
|
| Wow, great screen, well done Hyperion
But What about PNG 24 Bit Icons ? _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
|
|
Status: Offline |
|
|
LottaRosie
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 16:54:54
| | [ #58 ] |
|
|
|
Member |
Joined: 21-Dec-2003 Posts: 92
From: Germany | | |
|
| Fine, i am hopefull. My AOne ask me every day : were is OS4 ?
Is Freespace running on OS4 ?
Good job Hyperion, not so fast, but good :)
Greetz ! |
|
Status: Offline |
|
|
Anonymous
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 17:01:43
| | [ # ] |
|
| @TheJackal
I was pointing out that that was not the solution I was talking about.
And besides, imagine painting an icon with transparency, and then be forced to requantisise the data every time you load/save it. Or either keep track of which colors are transparent, how much and so forth in your head. It would be a big mess imho.
/Björn |
|
|
|
|
ikir
| |
Re: Latest OS4 Screenshots Posted on 3-Feb-2004 17:19:07
| | [ #60 ] |
|
|
|
Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
|
| I like more the classic Glow Icons, with 256 color palette for every icon! Anyway i hope that Elena will port Power Icons to AmigaOS4. _________________ ikir
|
|
Status: Offline |
|
|