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Software News   Software News : Quake 3 ported to AmigaOS 4.0
   posted by spotUP on 6-Jul-2006 14:52:10 (18879 reads)
This is a quick and dirty port of Quake 3 for OS4. To play, you need the latest
version of the Quake 3 data files (retial version plus all patches). You also
need the latest MiniGL.library (included in this archive, copy to libs:).




The port uses the QVM jit, so it can also run all the mods (tested with Urban
Terror).

Source code is available on OS4depot.net too. The port is unpotimized, so don't
expect it to be blazing fast.

If you want to contact me, write a mail to thomasf()hyperion-entertainment.biz


DISCLAIMER: This software is provided as-is, with no guarantee for usability.

Also note: This port has NOTHING to do with Hyperion Entertainment, it's a spare
time project of me. DO NOT write to Hyperion Entertainment regarding support.

Get it here!
    

STORYID: 3181
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· More about Software News
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PosterThread
ssolie 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 7-Jul-2006 13:57:31
#61 ]
Elite Member
Joined: 10-Mar-2003
Posts: 2755
From: Alberta, Canada

@Chain-Q
Quote:
I think it would be quite easy to modify that for OS4 version. (Never tried though.)

Sounds like you just volunteered to me since you do have an OS4 box et al.


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GrumpyOldMan 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 7-Jul-2006 14:42:30
#62 ]
Cult Member
Joined: 3-Nov-2003
Posts: 675
From: Haukipudas, Finland

@DWolfman

Do you have URLs to sites where I can download the Linux patch in OS4-friendly format? I don't have a Linux machine either.


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Fab 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 7-Jul-2006 14:53:16
#63 ]
Super Member
Joined: 17-Mar-2004
Posts: 1178
From: Unknown

You can always use (and adapt if needed) morphos quake3's update script. It indeed came with an "InstallUpdate" script downloading update, stripping the useless header from the linux update and extracting needed files. This script needs gzip wget tar and tail.

http://bigfoot.morphos-team.net/files/morphosquake3.lha

[edit] woops, chain-q already suggested that. [/edit]

Last edited by Fab on 07-Jul-2006 at 02:55 PM.

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Chain-Q 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 7-Jul-2006 15:01:41
#64 ]
Cult Member
Joined: 31-Jan-2005
Posts: 824
From: Budapest, Hungary

@ssolie:
I didn't need to touch that script on OS4, because i simply copied the already patched files from my Pegasos.


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Daff 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 7-Jul-2006 16:21:24
#65 ]
Regular Member
Joined: 17-Jul-2004
Posts: 118
From: Unknown

Quake 3 needs 200 Mo to be launched and between 20 and 100 Mo for playing a level. So, 256 Mo owners, you can pray before playing a level

Last edited by Daff on 07-Jul-2006 at 04:22 PM.

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murakami 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 7-Jul-2006 17:04:32
#66 ]
Regular Member
Joined: 8-Mar-2003
Posts: 150
From: Flayosc, France

It doesn't work here. Only one grey screen and hard reboot needed after. Is my Radeon 9200 faulty ?


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DWolfman 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 7-Jul-2006 19:06:34
#67 ]
Super Member
Joined: 18-Jun-2003
Posts: 1442
From: Leavenworth, KS USA

@GrumpyOldMan

Well, I get most of my PC updates from 3D Gamers, which covers just about everything out there. It also includes Linux versions for stuff that is out there.

The file that is there is a self-extracting Linux x86 file, but I think it's made in a way that it has a shell script wrapper that reads the rest of itself as the input stream for one of the regular Linux packers (like gzip or bzip2 for example). I'd have to download it here at work and look at it internally to figure out if it can be unpacked under OS4. Unless Entilzha can give us a URL to a different file, that .run file is the only official one I know of.

You can also get more info on other ID software Linux x86 ports here. That page also includes a link to a torrent tracker for downloading the files if the other sources are too bogged down.


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DWolfman 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 7-Jul-2006 19:08:21
#68 ]
Super Member
Joined: 18-Jun-2003
Posts: 1442
From: Leavenworth, KS USA

@Daff

Quote:
Quake 3 needs 200 Mo to be launched and between 20 and 100 Mo for playing a level. So, 256 Mo owners, you can pray before playing a level


My A1 shouldn't have any problems running it, as I have 512 MB in there.


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ikir 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 7-Jul-2006 19:24:23
#69 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

@murakami

It is a know bug of W3D. Start Warpview before and then Q3. It happens here as well with a 9200SE.


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ikir

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murakami 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 7-Jul-2006 20:19:26
#70 ]
Regular Member
Joined: 8-Mar-2003
Posts: 150
From: Flayosc, France

@ikir

I've tried that but with no success
The same grey screen again...


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ssolie 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 7-Jul-2006 20:53:39
#71 ]
Elite Member
Joined: 10-Mar-2003
Posts: 2755
From: Alberta, Canada

@Chain-Q
Quote:
I didn't need to touch that script on OS4, because i simply copied the already patched files from my Pegasos.

Yeah, I thought you would take the coward's way out and not test the xfer script on your OS4 box. Can see the chicken feathers from here.


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DoodooHead 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 7-Jul-2006 21:37:30
#72 ]
Cult Member
Joined: 8-Mar-2003
Posts: 641
From: Reno, Nevada, U.S.

@murakami

I had the grey screen too. I read this thread and did what it said and now it plays.

What I did to make it go:

1) Make a directory named .q3a inside the directory where you have the game. (Post #37 by EntilZha)

2) Run Warpview before you run the q3 script. (Post #40 by EntilZha) (I didn't have this, I downloaded it from OS4Depot.)

Good luck!


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Thematic 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 7-Jul-2006 21:47:03
#73 ]
Super Member
Joined: 28-Oct-2003
Posts: 1616
From: I'm actually flying into a bug!

250+ MB RAM? OK I have to call this one off then.


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: AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1)
: A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5
: A500/1MB
: Pegasos (ff) 512 MB & MorphOS
Praise seitan.

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Curty 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 7-Jul-2006 22:14:49
#74 ]
Super Member
Joined: 20-Dec-2003
Posts: 1202
From: South Wales. UK

Cant get it working here!!!!!

Have had the grey screen, tried warpview before and still no luck
Also warpview seems to be loocking my machine a lot here,
I also had after a reboot, I run warpview and no picture is displayed, just Black. I have a Radeon 9200 by the way.

I give up. rarrghh


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FuZion 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 7-Jul-2006 22:52:09
#75 ]
Super Member
Joined: 22-Nov-2003
Posts: 1962
From: Birmingham, England

Same here Curty.

This is a very early version so I'm not going to get worried about it. I'll hang in for future updates.

FuZion.

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Chain-Q 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 8-Jul-2006 5:50:24
#76 ]
Cult Member
Joined: 31-Jan-2005
Posts: 824
From: Budapest, Hungary

@ssolie:
Quote:
Yeah, I thought you would take the coward's way out and not test the xfer script on your OS4 box. Can see the chicken feathers from here.

You know, i'm a scientist. I don't test my theories on myself, but on rats...


_________________
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"Strip the Amiga community of speculation and we can fit every forum on a 720k floppy" (by resle)

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Thematic 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 8-Jul-2006 8:10:06
#77 ]
Super Member
Joined: 28-Oct-2003
Posts: 1616
From: I'm actually flying into a bug!

Is it perhaps possible to compile this with more conservative settings, to reduce RAM requirements?

@Chain-Q


_________________
: AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1)
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: A500/1MB
: Pegasos (ff) 512 MB & MorphOS
Praise seitan.

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murakami 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 8-Jul-2006 9:47:22
#78 ]
Regular Member
Joined: 8-Mar-2003
Posts: 150
From: Flayosc, France

Same here. WarpView is quite buggy here. It shows well my picture but when I quit with the ESC key, it freezes !
So It doesn't help me for running Quake 3.


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Curty 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 8-Jul-2006 9:53:27
#79 ]
Super Member
Joined: 20-Dec-2003
Posts: 1202
From: South Wales. UK

@murakami
That makes me feel a little better, thort perhaps it was my GFX card,
Thanks


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ironfist 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 8-Jul-2006 10:42:47
#80 ]
Cult Member
Joined: 26-Dec-2004
Posts: 770
From: Pegasos.org

Thematic:
"Is it perhaps possible to compile this with more conservative settings, to reduce RAM requirements?"

I'm pretty sure Bigfoot's version doesn't need 512MB RAM..

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