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L8-X
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Re: Unreal Tournament - Amiga Dome v0.9 public testing Posted on 7-Dec-2003 16:07:47
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Elite Member |
Joined: 24-Dec-2002 Posts: 2630
From: Glasgow, UK | | |
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| Nice one guys!
Off to have a bash at it! _________________
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Toaks
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Re: Unreal Tournament - Amiga Dome v0.9 public testing Posted on 7-Dec-2003 17:00:35
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| AAAAAAARGH
give me an AMIGA version....STOP THIS TEASING!!!!!
maaaaaaaaaaaaaaaaan i want UT.....
ohwell off to The Official Quake 2 amiga server and its amiga maps instead.... _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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Alkemyst
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Re: Unreal Tournament - Amiga Dome v0.9 public testing Posted on 7-Dec-2003 17:22:55
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Regular Member |
Joined: 1-Mar-2003 Posts: 266
From: Unknown | | |
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| Quote:
ohwell off to The Official Quake 2 amiga server and its amiga maps instead.... |
And where is that ? _________________ PowerTower A1200, 060/80Mhz, Heatsink & Fan, 66MBRam, PowerFlyerGold, 50xCDRomdrive, 250Zip, 2.1
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herewegoagain
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Re: Unreal Tournament - Amiga Dome v0.9 public testing Posted on 7-Dec-2003 17:48:31
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Elite Member |
Joined: 8-Jan-2003 Posts: 3270
From: Charlotte, NC | | |
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| Quote:
AAAAAAARGH
give me an AMIGA version....STOP THIS TEASING!!!!!
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I hope there is an Amiga version once OS4 hits. There have been rumors, but I haven't heard anyone confirm if it is true or not. Since that is the primary game I play, I would definitely purchase a new version for the AmigaOne and OS4 if available.
This is also the only game I've created maps with/for. I could take a look at Quake II and see if it's something that I may be able to do. I started trying to learn mapping with Serious Sam a couple of years ago, but it seemed to difficult at the time. It was only with UED2.0 that I was able to actually create something. Once you get the basic ideas, it's not too bad to actually make something. But it takes alot of thinking an work to create a map that looks good, plays good, and is fun.
This AmigaDome map was the original idea of BB_Drac. He built the map but never released it. It was originally made with a nightime space themed sky, and lots of outdoor spotlights.
We decided that we liked the map, but wanted a daytime theme with blue skys, waterfalls, palm trees, birds flying around, and fish in the water around the dome. Actually, Mike kept making the suggestions and I kept adding them. Then we needed a good soundtrack, so that's where Magic2003 came in. He put to gether the tracker mod and I imported it and converted to UMX format for the level. I think it all works together pretty well. There are a few more suggestions in the que, but we want to test out the map live and get input. |
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AmigaPapst
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Re: Unreal Tournament - Amiga Dome map v0.9 public testing Posted on 7-Dec-2003 18:27:28
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Cult Member |
Joined: 2-Nov-2003 Posts: 637
From: Amigavatikan | | |
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| I think we need an amigagame server(Quake2 or Freespace), not a UT PC server, pfui. _________________ AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1 A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4 and anymore other Amigas...
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ikir
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Re: Unreal Tournament - Amiga Dome map v0.9 public testing Posted on 7-Dec-2003 19:00:44
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| Very nice. Congratulation to the mapper and testers! _________________ ikir
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L8-X
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Re: Unreal Tournament - Amiga Dome map v0.9 public testing Posted on 7-Dec-2003 19:11:02
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Elite Member |
Joined: 24-Dec-2002 Posts: 2630
From: Glasgow, UK | | |
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| Its a cool map, had a go with the bots.
like the AW logo on the waterfalls.
Good work guys. _________________
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Anonymous
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Re: Unreal Tournament - Amiga Dome map v0.9 public testing Posted on 7-Dec-2003 22:38:14
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A1200
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Re: Unreal Tournament - Amiga Dome map v0.9 public testing Posted on 7-Dec-2003 23:03:31
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Elite Member |
Joined: 5-May-2003 Posts: 3112
From: Westhall, UK | | |
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| I will test it with you guys once I am back up and running! _________________ Amiga A1200, 3.1 ROMs, Blizzard 1230 MKIV 64MB & FPU, 4GB DoM SSD, Workbench 3.1
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herewegoagain
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Re: Unreal Tournament - Amiga Dome map v0.9 public testing Posted on 8-Dec-2003 2:32:10
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Elite Member |
Joined: 8-Jan-2003 Posts: 3270
From: Charlotte, NC | | |
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| Well, I had a few issues... I couldn't see the birds and fish, and the waterfall texture was wrong at the bottom. Those were the only things I noticed.
Anyone else? |
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Skyraker
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Re: Unreal Tournament - Amiga Dome map v0.9 public testing Posted on 9-Dec-2003 2:17:30
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Cult Member |
Joined: 17-Jan-2003 Posts: 823
From: Essex, UK | | |
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| I likes the "Who's the VVan*er shooting the wildlife" message _________________ [quote]Amiga were also offered Amithlon before anyone else. I was the first to run it. It ROCKED HARD. I begged them to use it, we had a WINNER and could sell a bajillion of them. We owned all the rights to it! But sadly, Bill and Fleecy didn't want peopl
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samo79
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Re: Unreal Tournament - Amiga Dome map v0.9 public testing Posted on 11-Dec-2003 0:40:12
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| Nice, but i'm waiting for an Amiga version _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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