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Amigaworld.net News   Amigaworld.net News : Unreal Tournament - Amiga Dome map v0.9 public testing
   posted by MikeB on 7-Dec-2003 15:45:05 (3134 reads)
Today at 21:15 GMT we will test our Amiga Dome map on AmigaWorld's UT server. Everyone is invited to join and we will appreciate your feedback. Read more for details.

Update: Two screenshots added.


The map can be downloaded here. Please note that the map isn't finished yet and will change for the final version. Your feedback will help us solve any issues you may experience.

Screenshots:







Amiga Dome V0.9
~~~~~~~~~~~~

Authors:

BB_Drac (Freddy Gustafsson) - Amiga Dome foundation
http://www.birrabrothers.com/drac/dmain.asp

Herewegoagain (Tony Gore) - Design ideas and implementation
http://www.ncscaug.us/

MikeB (Mike Bouma) - Design ideas and testing
http://webring.amigaworld.net

Magic2003 (Stuart) - Music Production

Released : 07.Dec.2003



Play Info
~~~~~~~~~~~~~~~~
Bot support : Yes
Deathmatch : Yes
Team Deathmatch : Yes
Capture The Flag : No
Assualt : No
Domination : Yes



Play Info
~~~~~~~~~~~~~~~~
Editor used : UED2 (4.36 patch)


Please provide any feedback (ideas, comments or map suggestions)
email: mike@amigaworld.net (Mike Bouma)



Installation
~~~~~~~~~~~~~~~~
Place the *.unr file in your \UnrealTournament\maps directory.
Place the Amigaworld.utx file in your \UnrealTournament\textures directory.
Place the DJMagicNoGood.umx in your \UnrealTournament\music directory.


Details
~~~~~~~~~~~~~~~~
This is the first public test version of AmigaWorld.net's Amiga Dome. The Amiga Dome was designed for Amiga enthusiasts. The Amiga Dome is based on the Amiga Boing! demo from 1984. RJ Mical and Dale Luck, two of the original Amiga Inc members created and showed their famous Boing! demo to potential investors to demonstrate the Amiga's revolutionary multimedia capabilities at the time. The demo showed a sphere with red and white rectangles on it rotating and bouncing around to the screen. The Boingball is now an official Amiga logo.

Since the introduction of the Amiga 1000 in 1985 the platform has been at the forefront of multimedia and games developments for nearly a decade. The platform survived due to a vivid worldwide user community and the Amiga platform is now making a comeback! The latest developments and Amiga community news can be followed at the AmigaWorld.net community portal.


Known Problems
~~~~~~~~~~~~~~~~
We have noticed a few BSP holes around but none of them are "critical". A few can be seen at certain positions within and outside the Dome. For the final version we intend to fix these.


Copyright/Permissions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You may distribute this map via electronic means, providing that it is done so free of charge and that this text file is also included unchanged.

You may not include or distribute this map in any sort of commercial or non-comercial product without permission from the AmigaWorld.net community portal owner. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks.

You may not use this map, part or whole, to futher build or use in new maps without permission from the AmigaWorld.net community portal owner.

All other trademarks acknowledged.
    

STORYID: 1046
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PosterThread
L8-X 
Re: Unreal Tournament - Amiga Dome v0.9 public testing
Posted on 7-Dec-2003 16:07:47
#1 ]
Elite Member
Joined: 24-Dec-2002
Posts: 2630
From: Glasgow, UK

Nice one guys!

Off to have a bash at it!


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Toaks 
Re: Unreal Tournament - Amiga Dome v0.9 public testing
Posted on 7-Dec-2003 17:00:35
#2 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

AAAAAAARGH

give me an AMIGA version....STOP THIS TEASING!!!!!


maaaaaaaaaaaaaaaaan i want UT.....

ohwell off to The Official Quake 2 amiga server and its amiga maps instead....


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Alkemyst 
Re: Unreal Tournament - Amiga Dome v0.9 public testing
Posted on 7-Dec-2003 17:22:55
#3 ]
Regular Member
Joined: 1-Mar-2003
Posts: 266
From: Unknown

Quote:
ohwell off to The Official Quake 2 amiga server and its amiga maps instead....


And where is that ?


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herewegoagain 
Re: Unreal Tournament - Amiga Dome v0.9 public testing
Posted on 7-Dec-2003 17:48:31
#4 ]
Elite Member
Joined: 8-Jan-2003
Posts: 3270
From: Charlotte, NC

Quote:
AAAAAAARGH

give me an AMIGA version....STOP THIS TEASING!!!!!


I hope there is an Amiga version once OS4 hits. There have been rumors, but I haven't heard anyone confirm if it is true or not. Since that is the primary game I play, I would definitely purchase a new version for the AmigaOne and OS4 if available.

This is also the only game I've created maps with/for. I could take a look at Quake II and see if it's something that I may be able to do. I started trying to learn mapping with Serious Sam a couple of years ago, but it seemed to difficult at the time. It was only with UED2.0 that I was able to actually create something. Once you get the basic ideas, it's not too bad to actually make something. But it takes alot of thinking an work to create a map that looks good, plays good, and is fun.

This AmigaDome map was the original idea of BB_Drac. He built the map but never released it. It was originally made with a nightime space themed sky, and lots of outdoor spotlights.

We decided that we liked the map, but wanted a daytime theme with blue skys, waterfalls, palm trees, birds flying around, and fish in the water around the dome. Actually, Mike kept making the suggestions and I kept adding them. Then we needed a good soundtrack, so that's where Magic2003 came in. He put to gether the tracker mod and I imported it and converted to UMX format for the level. I think it all works together pretty well. There are a few more suggestions in the que, but we want to test out the map live and get input.

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AmigaPapst 
Re: Unreal Tournament - Amiga Dome map v0.9 public testing
Posted on 7-Dec-2003 18:27:28
#5 ]
Cult Member
Joined: 2-Nov-2003
Posts: 635
From: Amigavatikan

I think we need an amigagame server(Quake2 or Freespace), not a UT PC server, pfui.


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ikir 
Re: Unreal Tournament - Amiga Dome map v0.9 public testing
Posted on 7-Dec-2003 19:00:44
#6 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

Very nice. Congratulation to the mapper and testers!


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ikir

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L8-X 
Re: Unreal Tournament - Amiga Dome map v0.9 public testing
Posted on 7-Dec-2003 19:11:02
#7 ]
Elite Member
Joined: 24-Dec-2002
Posts: 2630
From: Glasgow, UK

Its a cool map, had a go with the bots.

like the AW logo on the waterfalls.

Good work guys.


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Anonymous 
Re: Unreal Tournament - Amiga Dome map v0.9 public testing
Posted on 7-Dec-2003 22:38:14
# ]



And Yes ! My ears whent deaf whilst making the tune to AmigaDome UT map Ah, hell! You only live once!

 
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A1200 
Re: Unreal Tournament - Amiga Dome map v0.9 public testing
Posted on 7-Dec-2003 23:03:31
#9 ]
Elite Member
Joined: 5-May-2003
Posts: 3090
From: Westhall, UK

I will test it with you guys once I am back up and running!


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herewegoagain 
Re: Unreal Tournament - Amiga Dome map v0.9 public testing
Posted on 8-Dec-2003 2:32:10
#10 ]
Elite Member
Joined: 8-Jan-2003
Posts: 3270
From: Charlotte, NC

Well, I had a few issues... I couldn't see the birds and fish, and the waterfall texture was wrong at the bottom. Those were the only things I noticed.

Anyone else?

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Skyraker 
Re: Unreal Tournament - Amiga Dome map v0.9 public testing
Posted on 9-Dec-2003 2:17:30
#11 ]
Cult Member
Joined: 17-Jan-2003
Posts: 823
From: Essex, UK

I likes the "Who's the VVan*er shooting the wildlife" message


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samo79 
Re: Unreal Tournament - Amiga Dome map v0.9 public testing
Posted on 11-Dec-2003 0:40:12
#12 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

Nice, but i'm waiting for an Amiga version


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