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ErikBauer
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Re: TTEngine (6.6) released for AmigaOS/MorphOS Posted on 5-May-2004 15:03:19
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Joined: 25-Feb-2004 Posts: 1141
From: Italy | | |
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| Im' happy to see that such good quality libs are still in development and are continuously improved!
Now the 'Must-to-be-asked' question: Any planning for a native AOne-OS4 port? _________________ God created Paula so that Allister Brimble and Dave Whittaker could do music
Check my Amiga gameplays (ITA)!
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Anonymous
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Re: TTEngine (6.6) released for AmigaOS/MorphOS Posted on 5-May-2004 15:08:15
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| No need, OS4 has FT2Engine built in. |
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ErikBauer
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Re: TTEngine (6.6) released for AmigaOS/MorphOS Posted on 5-May-2004 15:10:19
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Super Member  |
Joined: 25-Feb-2004 Posts: 1141
From: Italy | | |
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| Forgot it!
Well, good thing, then!
_________________ God created Paula so that Allister Brimble and Dave Whittaker could do music
Check my Amiga gameplays (ITA)!
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CodeSmith
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Re: TTEngine (6.6) released for AmigaOS/MorphOS Posted on 6-May-2004 4:36:13
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Elite Member  |
Joined: 8-Mar-2003 Posts: 3045
From: USA | | |
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| How do the two rendering engines compare? (in terms of speed, output quality, supported font types, etc) |
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warface
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Re: TTEngine (6.6) released for AmigaOS/MorphOS Posted on 6-May-2004 7:15:08
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Joined: 1-Oct-2003 Posts: 124
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No need, OS4 has FT2Engine built in. |
Just as MorphOS. Yet, a native version is still faster than an emulated one, so a native one would be nice. |
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elwood
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Re: TTEngine (6.6) released for AmigaOS/MorphOS Posted on 6-May-2004 8:33:43
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Elite Member  |
Joined: 17-Sep-2003 Posts: 3427
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| Huh ? You said that MorphOS has a native version so why do you say "a native one would be nice" ???
Anyway, it's good to see that now we can use whatever font (ttf, pfb..) !  _________________ Philippe 'Elwood' Ferrucci Sam460 1.10 Ghz AmigaOS 4 betatester Amiga Translator Organisation
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_Steve_
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Re: TTEngine (6.6) released for AmigaOS/MorphOS Posted on 6-May-2004 12:39:51
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Joined: 17-Oct-2002 Posts: 6806
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| Quote:
Poster: elwood Date: 6-May-2004 9:33:43
Huh ? You said that MorphOS has a native version so why do you say "a native one would be nice" ???
Anyway, it's good to see that now we can use whatever font (ttf, pfb..) ! |
I believe he means a native OS4 version would be nice rather than using the 68K version. However since FT2 is built into OS4, it will be native anyway, just as he implied it already was with MorphOS. _________________ Test sig
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Toaks
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Re: TTEngine (6.6) released for AmigaOS/MorphOS Posted on 6-May-2004 12:47:51
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Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| TT is SLOW and boring but nice to look at..
its fun to use on a PPC os but not on an 68k one....thats my op anyway.
tony _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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salass00
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Re: TTEngine (6.6) released for AmigaOS/MorphOS Posted on 6-May-2004 13:05:19
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Joined: 31-Oct-2003 Posts: 2707
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| @_Steve_
Quote:
...just as he implied it already was with MorphOS. |
He just said it's built-in (not necessarily native). At least that's how I read it. |
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Anonymous
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Re: TTEngine (6.6) released for AmigaOS/MorphOS Posted on 6-May-2004 15:21:54
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| Quote:
I believe he means a native OS4 version would be nice rather than using the 68K version. However since FT2 is built into OS4, it will be native anyway, just as he implied it already was with MorphOS.
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But if the application is using ttengine.library? 68k apps are not necessarily OS4 aware and have no idea how to use built-in FT2Engine. |
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_Steve_
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Re: TTEngine (6.6) released for AmigaOS/MorphOS Posted on 7-May-2004 14:21:01
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Joined: 17-Oct-2002 Posts: 6806
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| Quote:
itix: But if the application is using ttengine.library? 68k apps are not necessarily OS4 aware and have no idea how to use built-in FT2Engine. |
Good point. In that regard, a native port of the ttengine.library would be useful. However in principal, the changes needed to recompile the 68k version for OS4 should be minimal, so creating an OS4 native port ought not to be very hard at all.
But again, this would only rely on programs using the ttengine.library explicity. If the OS has built in functionality for TT fonts, but still the way you called it would have been the same as opening a font under OS3.x, then in theory at least you would have no need for a separate library for handling TT fonts as your old program would do it transparently via the new font libraries. _________________ Test sig
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