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Software News   Software News : Soms3d Newyear version
   posted by Mangaclub on 4-Jan-2006 22:04:28 (3641 reads)
The Anime Development for Amiga Team is proud to announce that they relased the newest GFXEngine version of their SilentHill like Horroradventure as a "Newyear" version. Atm there is only a OS4 port available because of heavy bugs in the WarpOS version. The ADA Team ist now reachable at http://soms.amigaone.de . The Team also is thankful that "amigaone.de" sponsored the webspace.

small screenshot is also availible here:

http://soms.amigaone.de/soms/shoots/alpha9/index.html
    

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Moxee 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 2:05:27
#1 ]
Team Member
Joined: 20-Aug-2003
Posts: 6291
From: County Yakima, WA State, USA

Gee, all I see are a couple pair of beady eyes looking out of an all black thumbnail.

Clicking on the thumbnails shows me larger beady eyes looking at me out of an all black screen.

Crazy man!


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AmigaOne X1000
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Tomas 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 4:47:21
#2 ]
Elite Member
Joined: 25-Jul-2003
Posts: 4286
From: Unknown

I think you should turn up the brightness on your monitor.

These screenshots are indeed a bit dark.

Last edited by Tomas on 05-Jan-2006 at 04:47 AM.

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Reaps 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 5:22:25
#3 ]
Regular Member
Joined: 5-May-2005
Posts: 283
From: Perth, Australia

Turn up the contrast... the "eyes" are a two-light lamp post!

Edit: @Tomas - yeah, what he said too!

Last edited by Reaps on 05-Jan-2006 at 05:23 AM.

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ikir 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 7:17:19
#4 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5646
From: Italy

@Tomas
What do you expect from a horror game?


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wegster 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 8:00:52
#5 ]
Elite Member
Joined: 29-Nov-2004
Posts: 8554
From: RTP, NC USA

Anyone download and try the alpha yet?


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ChrisH 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 9:46:26
#6 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6673
From: Unknown

The gfx-engine reminds me of Thief 1, but I don't imagine we'll see a game like that...

BTW, there are actually some eyeballs:
http://soms.amigaone.de/soms/shoots/alpha9/000003.html


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It is pitch black. You are likely to be eaten by a grue...

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kas1e 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 9:59:06
#7 ]
Amiga Developer Team
Joined: 11-Jan-2004
Posts: 3362
From: Russia

But what about os3 version ?:)


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shoe 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 11:27:38
#8 ]
Super Member
Joined: 14-Sep-2003
Posts: 1585
From: Gothenburg, Sweden

Looks great! The mood in this game is excellent!

Nice greeting in the end


/shoe

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Anonymous 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 12:55:00
# ]



It runs and looks great here. Very atmospheric. Unfortunately it's so dark I can't really see anything that isn't a source of light, when it's more than 10 cm from my face in the game. I know it's supposed to be dark, but some gamma correction is really necessary before I can explore things in the game.
Either that or... anyone got a spare bright monitor?

 
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_Steve_ 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 13:46:13
#10 ]
Team Member
Joined: 18-Oct-2002
Posts: 6745
From: UK

@moxee

On the monitor I am using here, the page was almost completely black. I could just about make out 2 of the screenshot placeholders.

That webpage is seriously dark, not to mention the game shots. I have had to save the shots and manually increase the gamma setting with Irfanview to be able to see them.....and there is a park bench under some lamps in the snow


And No3 shows some weird gnarly head behind a rusty metal fence.


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Condor 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 14:25:13
#11 ]
Regular Member
Joined: 28-Feb-2004
Posts: 189
From: Zagreb, Croatia

Great, I have all versions before for WarpOs, and engine work smooth even on classic amigas (PPC + GFX).

Good work!!!!!!

Regards


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Mangaclub 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 15:22:10
#12 ]
Regular Member
Joined: 11-Feb-2004
Posts: 162
From: Germany

Thanx..
for those wo think the engine is too dark try following:
open levels/tex/init.sms with notepad
change dynambiente 1 1 1 to dynambiente 20 20 20 or higher/lower values. You have to experiment abit with that.


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Imerion 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 15:35:53
#13 ]
Member
Joined: 25-Aug-2004
Posts: 63
From: Unknown

Cool! There's an OS4 version now as well. This project is really comming along nicely. Will be so cool to try it!

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amipal 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 16:36:18
#14 ]
Super Member
Joined: 8-Apr-2003
Posts: 1895
From: Saltdean, East Sussex, UK

Runs very nicely on my AmigaOne, nice one guys.


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drHirudo 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 17:54:06
#15 ]
Super Member
Joined: 26-Apr-2004
Posts: 1082
From: Sofia

The engine plays fine, and it's not dark. You are in the dark, but in light places you see well. I found some killed blue butterflies. I think its a symbolism of something.


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Mangaclub 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 20:06:46
#16 ]
Regular Member
Joined: 11-Feb-2004
Posts: 162
From: Germany

heh well.. i dont know;)


UPDATE: We update today to a new engine where you easy can adjust the gamma setting in the config.cfg file. the default is 100.


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FuZion 
Re: Soms3d Newyear version
Posted on 5-Jan-2006 23:31:03
#17 ]
Super Member
Joined: 22-Nov-2003
Posts: 1962
From: Birmingham, England

Not too bad to be honest. I think some of the 3D objects could do with a little work but not too bad.

It's nice to see your self actually has a body when you look down.

FuZion.

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Kicko 
Re: Soms3d Newyear version
Posted on 6-Jan-2006 0:51:04
#18 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5008
From: Sweden

Damnit i sold the a4k and it had a voodoo5 card. Now im sitting here with A1
and radeon9200 (gimme warp3d that works with it:')

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sicky 
Re: Soms3d Newyear version
Posted on 6-Jan-2006 9:36:43
#19 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2828
From: Essex, UK

Stupid question! It runs fine here on my AmigaOne XE with latest OS4 build, but how do you turn the player view, I can walk forward, backwards, step left and step right but just can't work out how to turn the player.... probably just me being dim!


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Zardoz 
Re: Soms3d Newyear version
Posted on 6-Jan-2006 12:36:31
#20 ]
Team Member
Joined: 13-Mar-2003
Posts: 4261
From: Unknown

Calibrate your monitor properly then.


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