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Trixie
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 13:39:30
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Amiga Developer Team |
Joined: 1-Sep-2003 Posts: 2094
From: Czech Republic | | |
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| Good to hear the thing is progressing well!
Frankly speaking, the gadtools-based GUI is a bit of a let-down but I understand that choosing a specific GUI toolkit like RA or MUI would complicate porting to other platforms. _________________ The Rear Window blog
AmigaOne X5000/020 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition
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Kicko
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 14:29:12
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Elite Member |
Joined: 19-Jun-2004 Posts: 5009
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Leo
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 14:34:41
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Super Member |
Joined: 21-Aug-2003 Posts: 1597
From: Unknown | | |
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| Quote:
Frankly speaking, the gadtools-based GUI is a bit of a let-down but I understand that choosing a specific GUI toolkit like RA or MUI would complicate porting to other platforms.
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How will using gadtools help to port to non-Amiga platforms ? When compared with MUI or anything else ? _________________ http://www.warpdesign.fr/
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Trixie
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 14:40:26
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Amiga Developer Team |
Joined: 1-Sep-2003 Posts: 2094
From: Czech Republic | | |
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How will using gadtools help to port to non-Amiga platforms ? When compared with MUI or anything else ? |
I meant MorphOS and AROS, which I believe will be their primary targets after AmigaOS. Gadtools means a common denominator of the three systems. _________________ The Rear Window blog
AmigaOne X5000/020 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition
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Leo
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 15:12:34
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Super Member |
Joined: 21-Aug-2003 Posts: 1597
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| Well, by being AHI independant, it seems they are targetting non Amiga platforms. And MUI is available in all three Amiga platforms. So I don't see the problem in using it... _________________ http://www.warpdesign.fr/
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Trixie
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 15:31:01
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Amiga Developer Team |
Joined: 1-Sep-2003 Posts: 2094
From: Czech Republic | | |
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Well, by being AHI independant, it seems they are targetting non Amiga platforms. |
Good luck, then _________________ The Rear Window blog
AmigaOne X5000/020 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition
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SoundSquare
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 16:32:48
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Regular Member |
Joined: 31-Jan-2006 Posts: 253
From: Unknown | | |
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| i'd remove the term "professional" from it, i don't see it used in any professional environment, it's already too much outdated, even for a tracker, and such a GUI would give headache to the bravest of producers... as for non-amiga platforms, how would it compete with such a gem like Renoise ?
so it should better stick to the amigas, the third world. _________________
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spihunter
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 16:55:59
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Member |
Joined: 5-Nov-2004 Posts: 60
From: Durham, NC USA | | |
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| I hope they keep the old school Amiga looking interface. I hated the skins they had on the old version. It made it seem to busy and complicated. Go the Octamed route and keep the interface simple. _________________ 600Mhz G3 AmigaOne in a custom Commodore case.
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spotUP
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 17:47:42
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| \o/ when can we try the first public beta? _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net
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Templario
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 18:58:17
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Elite Member |
Joined: 22-Jun-2004 Posts: 3670
From: Unknown | | |
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| Good job, we need more OS 4.x software as this and others. |
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rzookol
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 19:16:25
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Regular Member |
Joined: 4-Oct-2005 Posts: 318
From: Poland, Lublin | | |
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Seaquest
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 19:19:06
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Regular Member |
Joined: 29-Jul-2004 Posts: 272
From: Norway | | |
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| Great, does anybody know how much Midi support there will be? |
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kas1e
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 19:46:28
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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Krashan
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 20:03:07
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Regular Member |
Joined: 11-Mar-2003 Posts: 154
From: Poland | | |
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| There is no GadTools GUI. It is Magic User Interface in its basic config on AmigaOS 3.x. DigiBooster 3 and DigiRoller are both MUI applications with all benefits of this fact. _________________ Reggae · MorphOS Files · DigiBooster 3
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Trixie
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 20:28:39
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Amiga Developer Team |
Joined: 1-Sep-2003 Posts: 2094
From: Czech Republic | | |
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| @ Krashan
Ok, we stand corrected _________________ The Rear Window blog
AmigaOne X5000/020 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition
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ChaosLord
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 20:33:12
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Cult Member |
Joined: 4-Apr-2005 Posts: 782
From: Houston, Texas USA | | |
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| If it does not use AHI then how does it output sound? _________________ Wanna try a wonderfull magical Amiga strategy game? Total Chaos AGA
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Krashan
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Re: Status Report: Digibooster Professional 3 Posted on 2-May-2009 20:52:58
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Regular Member |
Joined: 11-Mar-2003 Posts: 154
From: Poland | | |
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| If it does not use AHI then how does it output sound?
It may use AHI (and it uses AHI in fact), but it does not depend on it. DigiBooster 2.x replayer relied on AHI resampling, mixing and effects (like echo). The new routine does all these things internally, just producing a ready downmix. It means AHI is only used as a backend for directing sound to a soundcard, but plays no role in module synthesising. This approach opens some new possibilities. The synthesis engine is portable, so having sample-by-sample precise replayer on non-Amiga systems is not a big work. On classic Amigas it is possible to bypass AHI completely, saving considerable amount of CPU power. Rendering a module to file does not require AHI to be installed at all... Last edited by Krashan on 02-May-2009 at 08:56 PM. Last edited by Krashan on 02-May-2009 at 08:53 PM.
_________________ Reggae · MorphOS Files · DigiBooster 3
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Hypex
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Re: Status Report: Digibooster Professional 3 Posted on 3-May-2009 6:10:55
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Elite Member |
Joined: 6-May-2007 Posts: 11329
From: Greensborough, Australia | | |
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| Quote:
Frankly speaking, the gadtools-based GUI is a bit of a let-down |
I don't think that is the fault of Gadtools, I'd blame it in Topaz 8. It always makes things look old fashioned. Not as good as it used to look in '93 on my A1200. |
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Hypex
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Re: Status Report: Digibooster Professional 3 Posted on 3-May-2009 6:13:46
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Elite Member |
Joined: 6-May-2007 Posts: 11329
From: Greensborough, Australia | | |
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| @Krashan
Quote:
On classic Amigas it is possible to bypass AHI completely, saving considerable amount of CPU power. |
What if you used the Paula hardware mode for this? Would it still be slower with the hardware doing the mixing? (As it should.) |
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Krashan
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Re: Status Report: Digibooster Professional 3 Posted on 3-May-2009 7:12:04
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Regular Member |
Joined: 11-Mar-2003 Posts: 154
From: Poland | | |
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