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Software News   Software News : WinUAE (1.6.0) released
   posted by _Steve_ on 22-May-2009 23:02:56 (5344 reads)
Toni Wilen has finally released the latest version of the most famous Amiga Emulator - WinUAE. The latest release features the following list of changes/enhancements:

New features:
  • Very popular request: automatic display scaling/window resizing! (not compatible with all programs) Option in Filter-panel.
  • PAL/NTSC vertical size change emulated in filter modes.
  • Transparent clipboard sharing between Amiga clipboard.device and Windows clipboard, both Amiga->Windows and Windows->Amiga supported. Text and images supported, HAM6/8 automatically converted to 24-bit image, EHB converted to 64-colour image. Images with less than 256 colours images converted to standard IFF, higher color images converted to 24-bit IFF. Text converted to plain text, formatting possible in future.
  • "Interlace fixer", interlaced screens are now rock solid, all interlace artifacts will be gone. (this feature isn't same as scandoubler or flickerfixer and not compatible with most games)
  • VirtualPC VHD dynamic harddisk image support (dynamic = empty hardfile is very small, size grows automatically when more data gets written)
  • Custom chipset emulation updates, horizontally mixed lores and hires modes work and more (for example Disposable Hero titlescreen is finally perfect, Oops Up ray colour issue)
  • Mouse emulation rewritten (Oil Imperium pipelining minigame)
  • 10 sector and 81/82 track PC/Atari ST disk images supported.
  • Diskspare disk images supported.
  • OCS/ECS "7-planes" mode fully implemented (4 normal bitplanes + 2 static 16-bit patterns for planes 5 and 6) 1st Anniversary by Lazy Bones has 100% correct display now.
  • SuperHires supported in lores and filtered lores modes.
  • 320x256, 640x512, 800x600, 1024x768 and 1280x1024 always added to RTG mode list (320x200 and 320x240 was already available previously)
  • RTG mode vertical blanking interrupt implemented without busy waiting, interrupt rate added, configuration added to GUI.
  • Filter multiplier select boxes now support manually entered multipliers, for example 2.5 = 2.5x. Aspect ratio correction added.
  • Full drawing tablet support. (must be wintab compatible)
  • "Magic mouse" mode improvements.
  • Parallel port joystick adapter configuration added to Gameports panel (Much easier and quicker than using Input panel configuration)
  • Input device type (mouse, digital joystick, analog joystick, lightpen etc..) selection added to Gameports panel. (Less need for complex Input panel configuration)
  • WinUAE is now unicode Windows application, added full unicode support to configuration files. (backwards compatibility still maintained)
  • PortAudio v19 audio library support. ASIO, WDM-KS (Windows XP low level sound API), WASAPI (Vista low level sound API), lower latency sound. NOTE: WDM-KS is unstable in current PortAudio version.
  • Added new 64-bit seek and size dos packets to filesystem emulation.
  • ICD AdIDE "scrambled" IDE disk and hardfile format supported, also includes automatic byteswap detection.
  • Include some monitor unsupported modes in display modes list because some drivers lists custom modes as unsupported with current monitor (even if they work just fine..)
  • ASCII-only and experimental Epson matrix printer emulation added, do not print anything if less than 10 bytes received.
  • Added support for Windows Recent Documents/Windows 7 Jump Lists.


1.5.3 bug fixes:
  • Random CD32 pad button events without enabled pad.
  • Mid horizontal line graphics mode change fix (for example Cover Girl Strip Poker)
  • ECS Agnus 0.5M+0.5M "1M chip" mirror works again (Move Any Mountain)
  • Rainbow Islands one missing horizontal line fixed.


Other bug fixes:

  • Directory filesystem bug fixes (very old bugs), ACTION MODE CHANGE fixed, also fixed case that caused lost file comments, show >2G files as 2G - 1 instead of showing "random" 32-bit truncated value.
  • HAM mode graphics errors if left border was not fully visible.
  • Some crashing bugs fixed.
  • uaeserial.device unit 10 or larger works now.
  • Early boot menu PAL/NTSC switching works properly, previously only worked after reset.
  • CD32 CD emulation is now compatible with newer cd.device (comes with FMV cartridge boot ROM)
  • KS loader 16-bit odd/even ROM image to 32-bit merging fixed.
  • A1000 bootstrap ROM in even/odd format loading fixed.
  • Another non-interlace to interlace switch graphics corruption fixed.
  • Sprite graphics garbage appeared in some rare cases.
  • Restoring statefile without GUI enabled emptied all floppy drives.
  • lha extended datestamps fixed. 7zip updated, datestamps supported.
  • Recursive archives as a harddrive support improved.
  • RTG display refresh crash in some specific situations.
  • Switching cycle-exact mode on the fly sometimes froze the blitter.
  • Screenshots in windowed D3D modes fixed.
  • 100% stereo separation was not working properly.
  • Much improved sound stability/syncronization.


and (too) much more.

Dowload the Installer version.
Download the ZIP file version.

All information and support can be found on the official WinUAE website.
    

STORYID: 4905
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PosterThread
peroxidechicken 
Re: WinUAE (1.6.0) released
Posted on 23-May-2009 0:12:19
#1 ]
Regular Member
Joined: 2-Aug-2006
Posts: 178
From: Queensland, Australia

If anyone could enlighten me about this -

OCS/ECS "7-planes" mode fully implemented (4 normal bitplanes + 2 static 16-bit patterns for planes 5 and 6) 1st Anniversary by Lazy Bones has 100% correct display now.

I'd be much obliged!

.
.
.

Mkay. Got what I wanted in this EAB thread - http://eab.abime.net/showthread.php?t=19676

Last edited by peroxidechicken on 23-May-2009 at 12:29 AM.


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Foody 
Re: WinUAE (1.6.0) released
Posted on 23-May-2009 1:24:54
#2 ]
Super Member
Joined: 3-Sep-2003
Posts: 1467
From: Canada

Unbelievable, the Amiga emulator is even more complex than console Emulators O_O

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Dwyloc 
Re: WinUAE (1.6.0) released
Posted on 23-May-2009 1:50:25
#3 ]
Super Member
Joined: 30-Mar-2005
Posts: 1053
From: Glasgow, Scotland

@peroxidechicken
I think its to do with using a HAM screen and one or more regular screen displayed at the same time a bit like screen dragging to make a demo and other applications that use the same technique to draw more than 32 colours on the screen at the same time work.

But I could be wrong :)


_________________
Sam440ep 667mhz, 512MB, 120GB 2.5" HD, OS4.1FE
WinUae 3.0.0, OS 3.9, BB3, Catweasel MkIV
Amiga 1200, Blizzard 040/40 (BlizzardPPC 060/200 with SCSI removed at present), mediatorSX pci, Voodoo3, PCI network card os 3.9BB2
4MB Minimig with ARM addon boar

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Simon 
Re: WinUAE (1.6.0) released
Posted on 23-May-2009 7:11:24
#4 ]
Cult Member
Joined: 16-Feb-2005
Posts: 999
From: Antwerp / Belgium

@foody

Isn't that logical ? There is slightly more to an Amiga compared to let's say.... a Sega 16 Bit console, or even a Sony PSX


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marko 
Re: WinUAE (1.6.0) released
Posted on 23-May-2009 10:41:32
#5 ]
Super Member
Joined: 17-Dec-2007
Posts: 1816
From: Gothenburg, THE front side of Sweden ;), (via Finland), EU

Nice!


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C128, A500+, A1200, A1200/40, AmigaForever 2008+09+16, 5 x86/x64 boxes
Still waiting (or dreaming) for the Amiga revolution...
m4rko.com/AMIGA

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ErikBauer 
Re: WinUAE (1.6.0) released
Posted on 23-May-2009 10:50:27
#6 ]
Super Member
Joined: 25-Feb-2004
Posts: 1141
From: Italy

Downloaded and tested right now and seems an excellent release!
Thank you so much!

PS: Am I seeing too much in this release or also the scrolling seems smoother (tested it with Desposable Hero).

PPS: WinUae 1.6.0 seems no more able to automatically run .uae files when double clicked.
Am I doing something wrong?


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Speedy 
Re: WinUAE (1.6.0) released
Posted on 23-May-2009 13:13:56
#7 ]
Regular Member
Joined: 4-Nov-2006
Posts: 117
From: Denmark

Would be better they made a PC Emulator for AmigaOS 4.1 instead.

As the better machine should emulate the ####ty one.

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pixie 
Re: WinUAE (1.6.0) released
Posted on 23-May-2009 13:31:01
#8 ]
Elite Member
Joined: 10-Mar-2003
Posts: 3357
From: Figueira da Foz - Portugal

@ Speedy :
Please...


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Seiya 
Re: WinUAE (1.6.0) released
Posted on 23-May-2009 16:09:53
#9 ]
Super Member
Joined: 19-Aug-2006
Posts: 1475
From: Italia

but, when a full fmv cd32 emulation to play mpeg-1 or cd32 fmv intro like a real cd32 with fmv card?


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Templario 
Re: WinUAE (1.6.0) released
Posted on 23-May-2009 17:17:25
#10 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3670
From: Unknown

Why? Is very interesting that there is one emulator for the system dominator PC/Windows, one possibility of give to know Amiga to other people. And in Amiga OS 4.1 we need other programs not one PC emulator, for it you have Scumm that emulate many PC games although they been DOS games.

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Templario 
Re: WinUAE (1.6.0) released
Posted on 23-May-2009 17:18:15
#11 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3670
From: Unknown

Congratulation for this new version of WinUAE!

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UncleSpam 
Re: WinUAE (1.6.0) released
Posted on 23-May-2009 17:26:43
#12 ]
Member
Joined: 4-Oct-2005
Posts: 27
From: Burbank, CA

Don't forget to show your support to a truly remarkable and dedicated programmer.

PayPal donations to the WinUAE project are possible.


_________________
Dell Precision M4400/8GB RAM/320GB HDD/BD-RE/27" Dell U2711 display/Win7 x64 - WinUAE 2.3.0/OS3.9+Amiga Forever 2011
A1200/68030/68882/64MB RAM/8GB CF Card/Indivision AGA

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Templario 
Re: WinUAE (1.6.0) released
Posted on 24-May-2009 10:46:00
#13 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3670
From: Unknown

Yes the donations are good received, but also give the thanks!!! to the people that donated the money.

Last edited by Templario on 24-May-2009 at 10:47 AM.

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cecilia 
Re: WinUAE (1.6.0) released
Posted on 24-May-2009 12:54:35
#14 ]
Cult Member
Joined: 18-Oct-2004
Posts: 860
From: Amiga Land

using it right now (with ibrowse)

I'm going to have to test out that 'transparent clipboard sharing'.....


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That's the only God that I know exists." Terry Gilliam

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Zontrox 
Re: WinUAE (1.6.0) released
Posted on 2-Jun-2009 12:16:39
#15 ]
Cult Member
Joined: 7-Mar-2005
Posts: 684
From: Matrix Collective

Unfortunately i can't seem to be able to use it. I tried installing over the previous one and a fresh install. I backed up the configurations and other files i have. When i installed the new version, while choosing one of the configurations, WinUAE immediately crashed. Using a fresh configuration made from scratch worked... but only when i used it once because if i choose that same configuration again... boom! Crash. It said it created a minidump or somekind of crash log/dump but it didn't.

I reverted back to 1.5.3.0 and no problems there, not even the previous ones before that. The only version that's giving me a little headache now is this new one. Maybe with some tweaks i can get it to work but for now... "it's dead Jim."

Sorry if im' not making much sense...


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