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Software News   Software News : Interview with Simone Bevilacqua - author of "BOH"
   posted by mailman on 27-Jul-2009 17:18:27 (2194 reads)
Simone Bevilacqua, author of BOH, agreed to have small conversation about his game. He talked about inspiration, obstacles he needed to cope with and future plans. Interview is available on PPA (Polish Amiga News Portal) in polish and english and soon also on author's website.
    

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Hans 
Re: Interview with Simone Bevilacqua - author of "BOH&q
Posted on 29-Jul-2009 0:40:31
#1 ]
Elite Member
Joined: 27-Dec-2003
Posts: 4896
From: New Zealand

An interesting read. I haven't bought this game because it's not the kind of game that I'm personally interested in, but it does look well put together.

Simone may be able to up his sales if he searches for popular sites with game demo downloads and gets it listed. People visiting those websites are already searching for games, so they're more likely to check it out.

Hans


_________________
http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project.
https://keasigmadelta.com/ - More of my work.

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saimo 
Re: Interview with Simone Bevilacqua - author of "BOH&q
Posted on 29-Jul-2009 9:14:06
#2 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2166
From: Unknown

Hi Hans,

thanks for the nice words and the suggestion

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SimplePPC 
Re: Interview with Simone Bevilacqua - author of "BOH&q
Posted on 29-Jul-2009 9:47:29
#3 ]
Regular Member
Joined: 9-Mar-2003
Posts: 109
From: Unknown

I will buy the game myself soon, i played it on Windows and AmigaOne a bit, on Windows i can use my USB Joypad so that makes it a bit easier.

I do have 2 things i think you should ponder a bit about.

1) The menu system is not intuitive, instead of the options going up and down, you could use highlighting and move that up and down, or if you really want to use up and down, it should scroll slightly up and down and not char copy up/down

2) Using the gun, you only see were you shoot when you hit a wall with the bullet, you dont see any flying bullets.

3) On the Windows version there is this white square that is always flickering on the automap, always in front of your own square, what is that ?

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saimo 
Re: Interview with Simone Bevilacqua - author of "BOH&q
Posted on 29-Jul-2009 10:34:03
#4 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2166
From: Unknown

@SimplePPC

Quote:
I will buy the game myself soon,

That would be most welcome, thank you

Quote:
i played it on Windows and AmigaOne a bit, on Windows i can use my USB Joypad so that makes it a bit easier.

mmm... let me ask a few questions:
* does your joypad work with AmigaInput?
* can other applications use it?
* are you perhaps using a pre-update3 demo (update3 improved the joypad handling)?

Quote:
1) The menu system is not intuitive, instead of the options going up and down, you could use highlighting and move that up and down,

It's different from the usual, but still very simple: basically, the list is "centered" around the topmost option, which is selected/highlighted one. If it helps you, there is an option to swap the up/down controls around.

Quote:
or if you really want to use up and down, it should scroll slightly up and down and not char copy up/down

That would be very unpractical and annoying, as it would introduce delays.

Quote:
2) Using the gun, you only see were you shoot when you hit a wall with the bullet, you dont see any flying bullets.

Yes. Please see the interview about this. Moreover, consider that this way the feedback is instantaneous.

Quote:
3) On the Windows version there is this white square that is always flickering on the automap, always in front of your own square, what is that ?

The flickering pixel indicates the direction the character is facing. It's been introduced in update3, so this seems to confirm that your demo is outdated.

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Trixie 
Re: Interview with Simone Bevilacqua - author of "BOH&q
Posted on 29-Jul-2009 11:53:48
#5 ]
Amiga Developer Team
Joined: 1-Sep-2003
Posts: 1776
From: Czech Republic

Good interview, and a nice game. Definitely 10 EUR well spent!

I've made a point of buying original AmigaOS4 software, provided it is reasonably priced. I might have hesitated should the game sell at 50 EUR but c'mon, ten euro? What are we discussing here?

Just go and get the game!


_________________
Smoke me a kipper, I'll be back for breakfast!

AmigaOne X5000/020 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition
SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition

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saimo 
Re: Interview with Simone Bevilacqua - author of "BOH&q
Posted on 29-Jul-2009 12:03:19
#6 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2166
From: Unknown

@Trixie


I'm really happy you're enjoying the game

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Jose 
Re: Interview with Simone Bevilacqua - author of "BOH&q
Posted on 30-Jul-2009 18:21:33
#7 ]
Cult Member
Joined: 10-Mar-2003
Posts: 926
From: Unknown

The graphics should be improved. It's a waste to make a good game engine and then lose it on the gfx. I also disagree with the absence of high res support. I mean Amiag HiRes support (i.e. 640x512), I agree that too much res is exagerated for pixel art but pixel art can look so much better at 640x512.

Hopefull with an editor there will be some good themes.


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JosÚ

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saimo 
Re: Interview with Simone Bevilacqua - author of "BOH&q
Posted on 30-Jul-2009 18:36:39
#8 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2166
From: Unknown

@Jose

Quote:
The graphics should be improved. It's a waste to make a good game engine and then lose it on the gfx. I also disagree with the absence of high res support. I mean Amiag HiRes support (i.e. 640x512),

I respect your preference.

Quote:
Hopefull with an editor there will be some good themes.

No editor is required to produce themes. Everything is explained in the developer's manual available on the DOWNLOADS page of the website.

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