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Software News   Software News : BOH updated and ported to Linux
   posted by saimo on 4-Aug-2009 13:46:29 (2420 reads)
Campobasso, Italy - August 4th, 2009

BOH continues to improve and now it even runs natively on Linux!



Specifically, this update:
* makes the game run natively on Linux (requires an x86 CPU, SDL 1.2 and SDL_mixer-1.2);
* avoids the restart of the whole program upon theme change (very useful when playing in full screen, as the monitor does not need to re-sync);
* adds themes randomization options;
* adds the "USE ENHANCED WEAPONS" option (makes killing enemies easier);
* slows down the blinking of the automapper direction indicator;
* adds video mode suggestions;
* fixes a minor bug in the zoom selection handling (in rare cases it could cause an illegal memory access);
* fixes bad centering at 4x zoom (a couple of parentheses were missing);
* links the AmigaOS version to the latest SDL;
* links the Windows version to a fresh build of the custom framework (by mistake an outdated framework had been used with the consequence that, on some machines, input handling was partially broken);
* includes some graphical retouches to the themes "castle" and "warm";
* adds synopses to the phases of the mission "tougher and tougher";
* updates and improves the user's manual;
* improves some translations;
* applies some other changes.

BOH owners can enjoy the update by downloading it for free from the DOWNLOADS page of the official website.


About BOH:

BOH is an original, retro-flavoured game of exploration and action.
You move in claustrophobic, traps-packed, mind-boggling battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the bonuses and power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.
With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!
BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

To learn more about BOH, please surf to the official website at http://www.bohthegame.com.


---
EDITEL snc
via Trento, 20 - 86100 Campobasso (CB) - Italy
VAT no.: IT00814390704
    

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ChrisH 
Re: BOH updated and ported to Linux
Posted on 4-Aug-2009 20:21:56
#1 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6673
From: Unknown

Am I right in thinking that the demos have also been updated? With all the improvements you've made in the last few updates, I might give BOH another try some time...


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saimo 
Re: BOH updated and ported to Linux
Posted on 4-Aug-2009 22:20:01
#2 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2317
From: Unknown

@ChrisH

Quote:
Am I right in thinking that the demos have also been updated?

Ah, yes! You are definitely right. Indeed, I forgot to include that detail in the first press releases (and this one has been the first in absolute) - I realized the mistake too late
Thanks for pointing it out - I'll seize the chance to say it loud and clear here: the demos have all been updated to reflect the changes.

Quote:
With all the improvements you've made in the last few updates, I might give BOH another try some time...

That would be great
BTW: the new "USE ENHANCED WEAPONS" option should make your life easier... but it also kills (heh) the "true" atmosphere, so it does have it drawbacks - namely, missions are never considered finished and records don't get saved.


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spotUP 
Re: BOH updated and ported to Linux
Posted on 5-Aug-2009 6:10:18
#3 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

make sure you post about at happypenguin.org!


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Trixie 
Re: BOH updated and ported to Linux
Posted on 5-Aug-2009 6:41:45
#4 ]
Amiga Developer Team
Joined: 1-Sep-2003
Posts: 1971
From: Czech Republic

Downloaded and installed. Thanks for the update, Saimo!


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saimo 
Re: BOH updated and ported to Linux
Posted on 5-Aug-2009 7:55:40
#5 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2317
From: Unknown

@spotUP

Thanks a lot for the pointer, I really needed that!
Today I'll start presenting BOH to the Linux world, but I'm completely ignorant of the suitable Linux places - I'll have to search the web for that


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saimo 
Re: BOH updated and ported to Linux
Posted on 5-Aug-2009 7:56:21
#6 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2317
From: Unknown

@Trixie

You're welcome
Have fun!


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deadwood 
Re: BOH updated and ported to Linux
Posted on 6-Aug-2009 16:39:31
#7 ]
Regular Member
Joined: 4-Nov-2008
Posts: 386
From: Unknown

This game is very dynamic - you just can't stop to think what to do next or else the enemies will get you! You need to be on the move all the time looking for monsters and looking at the minimap at the same time. (So far I survived to the 2 phase of demo)

PS. Is there a way to turn off the flashing that happens in first 4 missions when EvilMasters are called? This flashing makes my eyes and head hurt - I don't know if it's about colors or frequency of change :(


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saimo 
Re: BOH updated and ported to Linux
Posted on 6-Aug-2009 16:45:44
#8 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2317
From: Unknown

@deadwood

Quote:
This game is very dynamic - you just can't stop to think what to do next or else the enemies will get you! You need to be on the move all the time looking for monsters and looking at the minimap at the same time. (So far I survived to the 2 phase of demo)

You hit the nail right on the head :
And I'm happy that you (seemingly) like that

Quote:
PS. Is there a way to turn off the flashing that happens in first 4 missions when EvilMasters are called? This flashing makes my eyes and head hurt - I don't know if it's about colors or frequency of change :(

I'm sorry, no, there isn't. Each mission has its own flashing.
But I've taken note of your request and, if another update is ever out, it'll include an option to stop that (this will cause me headaches for... the manual, as there is no more room for the options explanations ).


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deadwood 
Re: BOH updated and ported to Linux
Posted on 6-Aug-2009 17:23:33
#9 ]
Regular Member
Joined: 4-Nov-2008
Posts: 386
From: Unknown

@saimo

The game has this 'thing' that put you into the 'just one more mission, just one more level' state ;) Something that games of old had :)

The last demo mission is still to hard for me (stage 2) so I'm sure I won't finish the full version fast.

What I would like to see a some point is some sort of commendation or high score system where you would get an entry once you for example completed a missin in a given time or with give health (or number of shield recharges used). This would make me complete each mission several times just to get on the high score list =)

Last edited by deadwood on 06-Aug-2009 at 05:25 PM.


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saimo 
Re: BOH updated and ported to Linux
Posted on 6-Aug-2009 17:38:06
#10 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2317
From: Unknown

@deadwood

Quote:
The game has this 'thing' that put you into the 'just one more mission, just one more level' state ;) Something that games of old had :)

You can't imagine how happy I am of hearing this

Quote:
The last demo mission is still to hard for me (stage 2) so I'm sure I won't finish the full version fast.

Don't worry, the complete version has plenty of simpler missions for you to train with and enjoy

BTW: order received & processed - check your email! Thank you!

Quote:
What I would like to see a some point is some sort of commendation or high score system where you would get an entry once you for example completed a missin in a given time or with give health (or number of shield recharges used). This would make me complete each mission several times just to get on the high score list =)

Actually the game already has that: it stores the quickest time of completion... but only if the standard weapons are used


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deadwood 
Re: BOH updated and ported to Linux
Posted on 6-Aug-2009 18:03:15
#11 ]
Regular Member
Joined: 4-Nov-2008
Posts: 386
From: Unknown

Quote:
Actually the game already has that: it stores the quickest time of completion... but only if the standard weapons are used


Sure but that is one 'win' factor. Each mission could have several such factors ( like don't use more than x shield recharges) and if you scored such win factors, a hidden missiong could be enabled :) (or something else) - this way you would be tempted to play a missing zillions of times ;)

Anyhow that's a lot of work and I this it's rather an idea for a paid upgrade (new mission pack?) than regular bugfix/enhancement update.

Last edited by deadwood on 06-Aug-2009 at 06:07 PM.


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saimo 
Re: BOH updated and ported to Linux
Posted on 6-Aug-2009 18:24:33
#12 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2317
From: Unknown

@deadwood

Quote:
Each mission could have several such factors ( like don't use more than x shield recharges) and if you scored such win factors, a hidden missiong could be enabled :) (or something else) - this way you would be tempted to play a missing zillions of times ;)

Anyhow that's a lot of work and I this it's rather an idea for a paid upgrade (new mission pack?) than regular bugfix/enhancement update.

I see. Well, your idea is not bad, but I'd rather use those energies to produce more missions... I think it's generally preferrable to have more and more missions to play rather than having more reasons to play the same missions over and over again. I'll keep your idea in mind, but I'd also be curious to see whether the 30 missions already available will change your mind (it takes a lot of time and effort to finish them all just once ).


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