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ChrisH
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Re: BOH updated and ported to Linux Posted on 4-Aug-2009 20:21:56
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| Am I right in thinking that the demos have also been updated? With all the improvements you've made in the last few updates, I might give BOH another try some time... _________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue...
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saimo
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Re: BOH updated and ported to Linux Posted on 4-Aug-2009 22:20:01
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Elite Member |
Joined: 11-Mar-2003 Posts: 2473
From: Unknown | | |
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| @ChrisH
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Am I right in thinking that the demos have also been updated? |
Ah, yes! You are definitely right. Indeed, I forgot to include that detail in the first press releases (and this one has been the first in absolute) - I realized the mistake too late Thanks for pointing it out - I'll seize the chance to say it loud and clear here: the demos have all been updated to reflect the changes.
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With all the improvements you've made in the last few updates, I might give BOH another try some time... |
That would be great BTW: the new "USE ENHANCED WEAPONS" option should make your life easier... but it also kills (heh) the "true" atmosphere, so it does have it drawbacks - namely, missions are never considered finished and records don't get saved. _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC
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spotUP
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Re: BOH updated and ported to Linux Posted on 5-Aug-2009 6:10:18
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| make sure you post about at happypenguin.org! _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net
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Trixie
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Re: BOH updated and ported to Linux Posted on 5-Aug-2009 6:41:45
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Amiga Developer Team |
Joined: 1-Sep-2003 Posts: 2096
From: Czech Republic | | |
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| Downloaded and installed. Thanks for the update, Saimo! _________________ The Rear Window blog
AmigaOne X5000/020 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition
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saimo
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Re: BOH updated and ported to Linux Posted on 5-Aug-2009 7:55:40
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Elite Member |
Joined: 11-Mar-2003 Posts: 2473
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| @spotUP
Thanks a lot for the pointer, I really needed that! Today I'll start presenting BOH to the Linux world, but I'm completely ignorant of the suitable Linux places - I'll have to search the web for that _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC
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saimo
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Re: BOH updated and ported to Linux Posted on 5-Aug-2009 7:56:21
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Joined: 11-Mar-2003 Posts: 2473
From: Unknown | | |
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| @Trixie
You're welcome Have fun! _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC
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deadwood
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Re: BOH updated and ported to Linux Posted on 6-Aug-2009 16:39:31
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Regular Member |
Joined: 4-Nov-2008 Posts: 473
From: Unknown | | |
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| This game is very dynamic - you just can't stop to think what to do next or else the enemies will get you! You need to be on the move all the time looking for monsters and looking at the minimap at the same time. (So far I survived to the 2 phase of demo)
PS. Is there a way to turn off the flashing that happens in first 4 missions when EvilMasters are called? This flashing makes my eyes and head hurt - I don't know if it's about colors or frequency of change :( _________________ https://www.axrt.org
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saimo
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Re: BOH updated and ported to Linux Posted on 6-Aug-2009 16:45:44
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Joined: 11-Mar-2003 Posts: 2473
From: Unknown | | |
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| @deadwood
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This game is very dynamic - you just can't stop to think what to do next or else the enemies will get you! You need to be on the move all the time looking for monsters and looking at the minimap at the same time. (So far I survived to the 2 phase of demo) |
You hit the nail right on the head : And I'm happy that you (seemingly) like that
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PS. Is there a way to turn off the flashing that happens in first 4 missions when EvilMasters are called? This flashing makes my eyes and head hurt - I don't know if it's about colors or frequency of change :( |
I'm sorry, no, there isn't. Each mission has its own flashing. But I've taken note of your request and, if another update is ever out, it'll include an option to stop that (this will cause me headaches for... the manual, as there is no more room for the options explanations ). _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC
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deadwood
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Re: BOH updated and ported to Linux Posted on 6-Aug-2009 17:23:33
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Regular Member |
Joined: 4-Nov-2008 Posts: 473
From: Unknown | | |
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| @saimo
The game has this 'thing' that put you into the 'just one more mission, just one more level' state ;) Something that games of old had :)
The last demo mission is still to hard for me (stage 2) so I'm sure I won't finish the full version fast.
What I would like to see a some point is some sort of commendation or high score system where you would get an entry once you for example completed a missin in a given time or with give health (or number of shield recharges used). This would make me complete each mission several times just to get on the high score list =) Last edited by deadwood on 06-Aug-2009 at 05:25 PM.
_________________ https://www.axrt.org
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saimo
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Re: BOH updated and ported to Linux Posted on 6-Aug-2009 17:38:06
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Joined: 11-Mar-2003 Posts: 2473
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deadwood
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Re: BOH updated and ported to Linux Posted on 6-Aug-2009 18:03:15
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Regular Member |
Joined: 4-Nov-2008 Posts: 473
From: Unknown | | |
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Actually the game already has that: it stores the quickest time of completion... but only if the standard weapons are used |
Sure but that is one 'win' factor. Each mission could have several such factors ( like don't use more than x shield recharges) and if you scored such win factors, a hidden missiong could be enabled :) (or something else) - this way you would be tempted to play a missing zillions of times ;)
Anyhow that's a lot of work and I this it's rather an idea for a paid upgrade (new mission pack?) than regular bugfix/enhancement update.Last edited by deadwood on 06-Aug-2009 at 06:07 PM.
_________________ https://www.axrt.org
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saimo
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Re: BOH updated and ported to Linux Posted on 6-Aug-2009 18:24:33
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Elite Member |
Joined: 11-Mar-2003 Posts: 2473
From: Unknown | | |
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| @deadwood
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Each mission could have several such factors ( like don't use more than x shield recharges) and if you scored such win factors, a hidden missiong could be enabled :) (or something else) - this way you would be tempted to play a missing zillions of times ;)
Anyhow that's a lot of work and I this it's rather an idea for a paid upgrade (new mission pack?) than regular bugfix/enhancement update. |
I see. Well, your idea is not bad, but I'd rather use those energies to produce more missions... I think it's generally preferrable to have more and more missions to play rather than having more reasons to play the same missions over and over again. I'll keep your idea in mind, but I'd also be curious to see whether the 30 missions already available will change your mind (it takes a lot of time and effort to finish them all just once ). _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC
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