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Software News   Software News : New bounty: 32Bit icon editor
   posted by Troels on 23-Jan-2010 11:03:10 (3575 reads)
This is a bounty for completing the OpenAmiga 32Bit icon editor project.

Implement a new 32Bit (24Bit+8bit alpha) capable icon editor that has the same overall functionality as the OS4.1 built in icon editor but with 32Bit capability.


Load any type of icon images using icon library.
Always storing icons as 32bit OS4 icons.
Editing both normal and selected image
- view for editing the alpha map as a greyscale 8 bit image in the gui
- 32 bit view where you can both paint using different tools as well as decrease/increase transparency for individual pixels.
- 24Bit view for editing the 24bit color map without the alpha map showing
- Apply selected image effects like: Darken, Transparency, Color tinting
- Loading images using datatypes to use as the icon images
- The source and any related resources must be uploaded to the OpenAmiga SVN using the OpenAmiga guidelines.

Amigabounty.net: 32Bit icon editor bounty
    

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Kicko 
Re: New bounty: 32Bit icon editor
Posted on 23-Jan-2010 13:05:33
#1 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5008
From: Sweden

Would be bad if the original icon editor would have support for this

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kas1e 
Re: New bounty: 32Bit icon editor
Posted on 23-Jan-2010 13:13:13
#2 ]
Amiga Developer Team
Joined: 11-Jan-2004
Posts: 3362
From: Russia

@kicko
Why ?


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Troels 
Re: New bounty: 32Bit icon editor
Posted on 23-Jan-2010 13:13:13
#3 ]
Super Member
Joined: 8-Mar-2003
Posts: 1980
From: Unknown

@Kicko
I think it's safe to assume that is not where Hyperion is putting their resources And this OpenAmiga/AmigaBounty.net project is not unknown to the OS4 developers as at least AB.net has one OS4 developer in the team


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Mrodfr 
Re: New bounty: 32Bit icon editor
Posted on 23-Jan-2010 13:53:07
#4 ]
Super Member
Joined: 28-Jan-2007
Posts: 1396
From: French

hello,

maybe the original iconeditor sources could be provided for this bounty improvements.


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RodTerl 
Re: New bounty: 32Bit icon editor
Posted on 23-Jan-2010 14:11:54
#5 ]
Cult Member
Joined: 6-Sep-2004
Posts: 589
From: Rossendale

Maybe easier for 32 bit Dpaint, Datachrome, Datatype combo, using the icon.datatype to save the file out, giving you 3D handling and animation capabilities?. Or at least a place to start?

Musnt forget.. you Have to allow volumetric 3D extentions or youll have to create it from the ground up in just another couple years time.


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Templario 
Re: New bounty: 32Bit icon editor
Posted on 23-Jan-2010 14:32:16
#6 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3419
From: Palencia (Spain)

The original Icon Edit neither support normal icons.


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saimo 
Re: New bounty: 32Bit icon editor
Posted on 23-Jan-2010 14:45:36
#7 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2217
From: Unknown

I don't mean to bring anybody down, but if I shut up I'd rather do a disservice to the community.
Any effort put in an icon editor is completely wasted. Why not employing the same energies on a general-purpose editor (new or ported, anything will do provided that it works nicely)? At most, make a plugin to save directly in icon format - but that's not strictly needed anyway because there are already tools (like PNGIcon2Amiga, f.ex.) that convert to that format from regular graphics and because WB's information window is able to import bitmap graphics.

Last edited by saimo on 23-Jan-2010 at 05:11 PM.
Last edited by saimo on 23-Jan-2010 at 05:09 PM.

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spotUP 
Re: New bounty: 32Bit icon editor
Posted on 23-Jan-2010 16:57:56
#8 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

i agree totally, an icon editor as a concept doesn't make sense anymore.
we are not exactly dealing with 4-color low res icons anymore.
people create icons in illustrator and photoshop these days.
just bring up the iconinfo and drag your image into it.
basically what i am trying to say, the feat people would expect to have in an icon editor goes far beyond what this bounty would probably deliver.
what we need are updated gfx packages. we have blender now, now we need inkscape and a good 2d photoshop alternative, and an os4native+enhanced ppaint.

Last edited by spotUP on 23-Jan-2010 at 04:59 PM.


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klx300r 
Re: New bounty: 32Bit icon editor
Posted on 23-Jan-2010 17:09:24
#9 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3478
From: Toronto, Canada

@saimo

I agree 100 %


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Troels 
Re: New bounty: 32Bit icon editor
Posted on 23-Jan-2010 18:35:42
#10 ]
Super Member
Joined: 8-Mar-2003
Posts: 1980
From: Unknown

A simple Icon editor has always had it's place in AmigaOS while updated modern GFX packages are a totally different matter. We need both but only one included with the OS IMHO.


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Dwyloc 
Re: New bounty: 32Bit icon editor
Posted on 23-Jan-2010 19:07:03
#11 ]
Super Member
Joined: 30-Mar-2005
Posts: 1051
From: Glasgow, Scotland

I just want the existing icon editor updated to work with OS4 icons.

For me its main purpose is for changing the type of icon, for example if I create a script to start a program rather than running it directly I need to be able to change its icon from a program to a project.

Also I used the icon edit to make small changes to an existing icon and at least for me modern graphics tool are not suited to creating or editing icons are they are not designed for making changes at a pixel level. You want a zoomed in and normal size view at the same time like traditional icon editors.

I am not sure a bounty is really the solution as most bounties seem never to be completed just look at the linked website and you will see what I mean

But if this bounty results in a working icon editor then I guess its worth while.


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Trev 
Re: New bounty: 32Bit icon editor
Posted on 23-Jan-2010 19:54:26
#12 ]
Cult Member
Joined: 24-Jul-2005
Posts: 777
From: Sacramento, CA, USA

Why not ditch the internal icon format completely (as far as the image data is concerned) and just embed PNG data? Then people can use whatever they want to edit images.


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marko 
Re: New bounty: 32Bit icon editor
Posted on 23-Jan-2010 22:14:36
#13 ]
Super Member
Joined: 17-Dec-2007
Posts: 1794
From: Gothenburg, THE front side of Sweden ;), (via Finland), EU

Hmm, If some people wants a "simple" 32bit Icon Editor and they put money in the bounty, then I don't see the problem...

If you only need to draw some pixels why starting up the heavy Death Star from Star Wars (Photoshop) when you just can light the table lamp (Icon Editor) and draw the pixels. Windows still have Paint, even if there is Photoshop...

EDIT: as I see it.

Last edited by marko on 23-Jan-2010 at 10:25 PM.


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kas1e 
Re: New bounty: 32Bit icon editor
Posted on 23-Jan-2010 22:53:53
#14 ]
Amiga Developer Team
Joined: 11-Jan-2004
Posts: 3362
From: Russia

@marko
With only one point, that default mspaint are nice and very usable with small, but important fucntions like "scalling, zooming, cut/paste, text, color and save/load 5 major formats". Will be cool to have someday "apaint", which will provide the same, easy to use and friendly fucntions, without that strange "amiga only" unlogical fucntions :)

Related to icon editor, it's just icon editor, not painter. So why not have that one , and make one more bounty for "reaction based small/simply and friendly paint app" with minimal set of important fucntions. But that is another story of course.


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danwood 
Re: New bounty: 32Bit icon editor
Posted on 26-Jan-2010 8:46:09
#15 ]
Super Member
Joined: 30-Sep-2008
Posts: 1058
From: Unknown

Quote:
For me its main purpose is for changing the type of icon, for example if I create a script to start a program rather than running it directly I need to be able to change its icon from a program to a project.


Icon Edit is no longer needed for this in OS4. Just right click, go to Info, and then right click the icon in the info window, you can change icon type there just by selecting from the menu. No need to mess around loading into editors and resaving.

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