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Kicko
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Re: Titler 2.0 for MorphOS Posted on 24-Jan-2010 19:30:39
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Elite Member  |
Joined: 19-Jun-2004 Posts: 5009
From: Sweden | | |
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| All the screens/demo looks nice. Cool piece of app :) |
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bitman
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Re: Titler 2.0 for MorphOS Posted on 24-Jan-2010 19:34:19
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Joined: 25-Mar-2008 Posts: 705
From: Fredericia, Denmark | | |
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| Yeah - looks nice, unfortunately for the "wrong" platform
EDIT: Sour smiley (not allowed here) changed to sunglasses smiley. Last edited by bitman on 25-Jan-2010 at 09:56 AM.
_________________ Maintainer of www.bigbookofamigahardware.com
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Drako
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Re: Titler 2.0 for MorphOS Posted on 24-Jan-2010 19:36:50
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Joined: 6-Aug-2005 Posts: 223
From: Poland/Chelm | | |
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| My animation made in Titler 2.0 _________________ Mac Mini G4 1.5 Ghz & MorphOS 3.x Power Mac G5 dual 2.3 Ghz MorphOS 3.x BlaBla Team Member -> http://blabla.ppa.pl AmiParty Team Member -> http://chal.pl
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Templario
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Re: Titler 2.0 for MorphOS Posted on 24-Jan-2010 19:38:03
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Joined: 22-Jun-2004 Posts: 3672
From: Unknown | | |
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| Good job, we wait that soon the OS 4 user also we enjoy it. One only OS will do more easy. |
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KimmoK
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Re: Titler 2.0 for MorphOS Posted on 24-Jan-2010 20:36:10
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Joined: 14-Mar-2003 Posts: 5211
From: Ylikiiminki, Finland | | |
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| Very interesting application. I hope it becomes multi(Amiga)platform -compatible. 
UPDATE: So those .avi's are just some recordings of Titler's realtime performance? (that's why those videos play jerkily? (on 2,2Ghz Athlon64X2 and on 2,5Ghz Core2Duo))
I've done that kind of looking stuff a lot in the early 90's/late 80's. Mainly by using DPaint animation features. Things had to be done in little pieces and glued together on a video recording system. I might try titler one day.... Last edited by KimmoK on 25-Jan-2010 at 07:45 AM. Last edited by KimmoK on 24-Jan-2010 at 08:47 PM. Last edited by KimmoK on 24-Jan-2010 at 08:44 PM.
_________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer?
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Pentrite
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Re: Titler 2.0 for MorphOS Posted on 24-Jan-2010 20:44:19
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Joined: 9-Mar-2003 Posts: 344
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Tuxedo
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Re: Titler 2.0 for MorphOS Posted on 24-Jan-2010 20:54:41
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Elite Member  |
Joined: 28-Nov-2003 Posts: 2350
From: Perugia, ITALY | | |
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| REALLY nice  _________________ Simone"Tuxedo"Monsignori, Perugia, ITALY.
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Moxee
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Re: Titler 2.0 for MorphOS Posted on 24-Jan-2010 22:15:35
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Team Member  |
Joined: 20-Aug-2003 Posts: 6291
From: County Yakima, WA State, USA | | |
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| @ bitman
Quote:
Yeah - looks nice, unfortunately for the "wrong" platform |
You started out good, but there is no need to end it on a sour note. It's reads almost like you are bating folks into an argument. We certainly don't need any of that.
Care to clarify? _________________ Moxee AmigaOne X1000 AmigaOne XE G4 I'd agree with you, but then we'd both be wrong.
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broadblues
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Re: Titler 2.0 for MorphOS Posted on 25-Jan-2010 3:14:55
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Amiga Developer Team  |
Joined: 20-Jul-2004 Posts: 4449
From: Portsmouth England | | |
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| Quote:
UPDATE: So those .avi's are just some recordings of Titler's realtime performance? (that's why those videos play jerkily?)
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I would doubt they are real time. They in h264 codec, reencode them with ffmpeg to mpeg1 ormpeg2 and they play smoothly. _________________ BroadBlues On Blues BroadBlues On Amiga Walker Broad
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Krashan
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Re: Titler 2.0 for MorphOS Posted on 25-Jan-2010 7:46:17
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Joined: 11-Mar-2003 Posts: 154
From: Poland | | |
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djnick
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Re: Titler 2.0 for MorphOS Posted on 25-Jan-2010 8:46:42
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Cult Member  |
Joined: 11-Jun-2003 Posts: 947
From: space | | |
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| Wow! I am creating animations in AfterEffects and I have to say - I am very very impressed with your software, based on example animations:
- It can play - animations you can play with, scale and rotate! - EXTRUDED 3D text! It can not be possible even in AfterEffects without some expensive plugin [and it is buggy too]
You would just need Overlay effects and possibility to import transparent images [like PNG or IFF with transparency] and even [if possible] adding masking, and you will have more than powerful program!
Great code for Amiga! :) _________________ nykk | deetronic.rs | youtube.com/djnykk | gfx.river | mamavolibebu.com
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Mrodfr
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Re: Titler 2.0 for MorphOS Posted on 25-Jan-2010 9:11:11
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Joined: 28-Jan-2007 Posts: 1396
From: French | | |
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Your definition of "wrong" platform is wrong. |
this is just surely just an english problem. A verry good program like this one should also be used on aos4 too 
Yes, I know that this program unfortunatley use too intensive feature on MUI4  Last edited by Mrodfr on 25-Jan-2010 at 09:11 AM.
_________________ BTW, what you have done for the amiga today ????
-A1200+Mediator+VooDoo3+060/50+96mo+SCSI-KIT -SAM440EP-667mhz-on MapowerKC3000+AOS4.1
Amiga Docs Disks Preservation Project
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bitman
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Re: Titler 2.0 for MorphOS Posted on 25-Jan-2010 9:15:44
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Cult Member  |
Joined: 25-Mar-2008 Posts: 705
From: Fredericia, Denmark | | |
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| @Moxee
Please note the word "wrong" - read it as "app looks great - I hope we will see on other platforms aswell". But I won't ask directly for it to come to the "right" platform, since the "right" platform does not share apps like TimberWolf with the "wrong" platform........
So it's a general request to share apps between the platforms.
So I'm not baiting - but some people tend to look after bait even if it isn't there. Last edited by bitman on 25-Jan-2010 at 09:18 AM. Last edited by bitman on 25-Jan-2010 at 09:18 AM.
_________________ Maintainer of www.bigbookofamigahardware.com
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KimmoK
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Re: Titler 2.0 for MorphOS Posted on 25-Jan-2010 9:50:52
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Elite Member  |
Joined: 14-Mar-2003 Posts: 5211
From: Ylikiiminki, Finland | | |
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| One thing to do if I win in lottery one day.... I would finance Amiga apps to exist cross every NG Amigalike platform.
Untill that happens...
Perhaps some Amiga developers can grow over their current failure of supporting all platforms. Also I think it should be possible to also exchance work. For example, developers could agree that Timberwolf (red example) is released also to MOS when MUI4 (blue example) is released for AOS4. _________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer?
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RoqueFort
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Re: Titler 2.0 for MorphOS Posted on 25-Jan-2010 10:24:53
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Elite Member  |
Joined: 12-May-2004 Posts: 5788
From: Norfolk, Great Britain | | |
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Good job, we wait that soon the OS 4 user also we enjoy it. One only OS will do more easy. |
Indeed, I hope some time I can try it to see if it's a suitable replacement for AnimatED. _________________ SEX SUX
Sex doesn't prove to me that sex doesn't suck.
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djnick
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Re: Titler 2.0 for MorphOS Posted on 25-Jan-2010 11:16:46
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Joined: 11-Jun-2003 Posts: 947
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Krashan
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Re: Titler 2.0 for MorphOS Posted on 25-Jan-2010 14:43:46
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Regular Member  |
Joined: 11-Mar-2003 Posts: 154
From: Poland | | |
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| Perhaps some Amiga developers can grow over their current failure of supporting all platforms.
It is not about growing up, but about time wasting. For example writing DigiBooster 3 for three platforms instead of just MorphOS, increases my development time of about 50%. Time will tell if it pays off. _________________ Reggae · MorphOS Files · DigiBooster 3
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Zylesea
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Re: Titler 2.0 for MorphOS Posted on 25-Jan-2010 16:07:16
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Elite Member  |
Joined: 16-Mar-2004 Posts: 2264
From: Ostwestfalen, FRG | | |
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| @ KimmoK
I guess not supporting other platforms is also a thing of resource availability. This program makes use of tinygl and MUI. The question is if resources are available on other platforms than MorphOS offer the required functionality w/o changing too much in the source code. Btw.: I just downloaded the program and played a bit with it. Seems pretty nice. _________________ My programs: via.bckrs.de MorphOS user since V0.4 (2001)
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Trixie
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Re: Titler 2.0 for MorphOS Posted on 25-Jan-2010 16:07:57
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Amiga Developer Team  |
Joined: 1-Sep-2003 Posts: 2101
From: Czech Republic | | |
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| Quote:
Perhaps some Amiga developers can grow over their current failure of supporting all platforms. |
I have no grudge against (or interest in) MOS or AROS. During the ridiculous red vs. blue wars I was a PC user, and only returned to Amiga (OS4) mid last year. So I have nothing to grow over - I simply don't have the time to learn about what the individual platforms do differently. I have a full time job, and programming is just a bedtime hobby for me. I really don't have the time to add (and test!) workarounds and conditional code. I guess many MOS/AROS developers feel the same. _________________ The Rear Window blog
AmigaOne X5000/020 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition
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HammerD
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Re: Titler 2.0 for MorphOS Posted on 25-Jan-2010 16:12:00
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Joined: 31-Oct-2003 Posts: 935
From: Ontario, Canada | | |
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| @krash
If sales are "low" on one or more of the three supported platforms, will you be dropping support for the "low" sales platform(s), even if it's the platform you prefer? _________________ AmigaOS 4.x Beta Tester - Classic Amiga enthusiast - http://www.hd-zone.com is my Amiga Blog, check it out!
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