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Software News   Software News : BOH update13 released
   posted by saimo on 18-Aug-2010 13:20:48 (5788 reads)
Campobasso, Italy - August 18, 2010


For both those who are having a great gaming time now and those who will back at their computers after the summer, here is one more massive update that takes BOH to yet another level.




More specifically, this update:
* adds world standings: the game can send automatically the local records to a global server that keeps the real-time standings of all the players in the world who make use of this new feature;
* adds a new tile kind: the message point, i.e. a location that reveals a message (a hint, a riddle, a part of story, etc.);
* uses the messages points to make many missions more intriguing and to improve the tutorial missions (which have also been slightly modified for greater effectiveness);
* adds the theme "pyramid";
* adds 5 new missions;
* adds the possibility of specifying a success epilogue and a failure epilogue for each phase;
* reworks automappers: the more powerful one now covers the same area of the other one, but provides also an alternative rendering mode whereby the map reflects faithfully the actual colors of the tiles;
* makes movements of enemies clearer;
* allows the RM to open locked passages and exits only when facing them;
* removes sidestepping;
* makes [SPACE] the default automapper key;
* makes the alignment of menu texts definable by the theme designer;
* improves a few strings in some translations;
* improves and updates the manuals;
* applies various other changes.

The update can be downloaded for free from the DOWNLOADS page of the official website.
The demos have been updated to reflect the changes.


About BOH

BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.
With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!
BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

Website: http://www.bohthegame.com
Facebook: http://www.facebook.com/pages/BOH/99598418583
Twitter: http://twitter.com/bohthegame


---
EDITEL snc
via Duca d'Aosta, 30/i - 86100 Campobasso (CB) - Italy
VAT no.: IT00814390704
    

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PosterThread
klx300r 
Re: BOH update13 released
Posted on 18-Aug-2010 13:54:22
#1 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada



Simone..WoW!!!...again you surprise us all with the best support


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Slick 
Re: BOH update13 released
Posted on 18-Aug-2010 13:55:29
#2 ]
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Joined: 20-Dec-2003
Posts: 215
From: Sunshine, Melbourne, Victoria, Australia

I remember when he thought version 1 was going to be the end of it.


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saimo 
Re: BOH update13 released
Posted on 18-Aug-2010 15:11:39
#3 ]
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Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@klx300r

Thanks, have lots of fun... and don't hesitate to send your records!


@Slick


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eliyahu 
Re: BOH update13 released
Posted on 18-Aug-2010 15:38:27
#4 ]
Super Member
Joined: 3-Mar-2010
Posts: 1957
From: Waterbury, Connecticut (USA)

well that's it. i'm giving in: just ordered a copy a few seconds ago. the updates seem to make the game better and better, and not only can i play it on my linux box -- but also my 'miga!



-- eliyahu


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saimo 
Re: BOH update13 released
Posted on 18-Aug-2010 16:09:17
#5 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@eliyahu

Quote:
well that's it. i'm giving in: just ordered a copy a few seconds ago.

And your money has just arrived - you've got mail
Thanks a lot!!!

Quote:
the updates seem to make the game better and better, and not only can i play it on my linux box -- but also my 'miga!



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klx300r 
Re: BOH update13 released
Posted on 18-Aug-2010 16:12:14
#6 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada

Quote:
@klx300r Thanks, have lots of fun... and don't hesitate to send your records!


you know I will !...can't wait to get home and load up this new update tonight...been a very stressful month at work


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saimo 
Re: BOH update13 released
Posted on 18-Aug-2010 16:14:20
#7 ]
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Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@klx300r

I can't see how a game like BOH can help you relax, but, well, also I can't be but glad of it


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klx300r 
Re: BOH update13 released
Posted on 18-Aug-2010 16:19:36
#8 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada

hehe playing a game I love to play on my beloved Amiga always relieves stress for me.....for some strange reason Jumpman and Archon on my also beloved C64 have the same effect


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saimo 
Re: BOH update13 released
Posted on 18-Aug-2010 17:46:32
#9 ]
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Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@klx300r


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Amiga1200Mark 
Re: BOH update13 released
Posted on 18-Aug-2010 18:40:02
#10 ]
Regular Member
Joined: 25-Jul-2008
Posts: 139
From: Liverpool

Do I have to install all of theother updates? Or does update 13 include all the previous updates as well?

Great work....

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saimo 
Re: BOH update13 released
Posted on 18-Aug-2010 18:57:49
#11 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

Quote:
Do I have to install all of theother updates? Or does update 13 include all the previous updates as well?

You need to install all the previous updates in the correct order.

Quote:
Great work....

Thank you


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ChrisH 
Re: BOH update13 released
Posted on 18-Aug-2010 22:32:20
#12 ]
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Joined: 30-Jan-2005
Posts: 6679
From: Unknown

@saimo
Why on earth would you "removes sidestepping"


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Gebrochen 
Re: BOH update13 released
Posted on 19-Aug-2010 2:12:44
#13 ]
Super Member
Joined: 23-Nov-2008
Posts: 1429
From: Australia

@ Saimo

Must be about time for BOH 2?



Cheers


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nexus 
Re: BOH update13 released
Posted on 19-Aug-2010 6:12:26
#14 ]
Regular Member
Joined: 11-Feb-2005
Posts: 429
From: Germany

Yes, to remove "side stepping" makes the game much less controllable and less fun. It even annoys me a little bit. I only gave it a short try yesterday and thought i just have changed accidentally the settings. I really hope, that there's still the possibility for "side stepping" .

Another thing which let me feel uncomfortable is the new "cross-hair line" which shows you exactly where you shoot to. That's counterproductive to the game's atmosphere

Maybe, all these things can be changed in the settings? I hope so

Oh, and the update-scripts are not fail-safe. There's always the final note: "Errors occure".
I finally installed BOA from scratch again and aplied all 13 updates, just to find out, that there's no error (because the error log is empty) but that message is there even with the very first update.

Unfortunately, I lost all may save games in this way .. sigh .. but that was my own fault

Thanks for your great work. Let's see if i can get it into the online hall of fame

nexus


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saimo 
Re: BOH update13 released
Posted on 19-Aug-2010 7:07:02
#15 ]
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Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@ ChrisH & nexus

In short, sidestepping has been removed because that feature wasn't necessary at all and made controls more complicated than they were meant to be. This is the detailed explanation I put in the website FAQ:

Quote:

Q8: Is there strafing? Is it possible to strafe and turn at the same time?
A: [short answer]

The full version of the game included strafing until update12, although turning simultaneously has never been possible. Strafing has been removed by update13.

[long answer]

Initially, the game did not have strafing, because I wanted basic controls. Not much before the initial release, a friend asked me to add it. I did, albeit reluctantly because that inevitably required more buttons. Therefore, I decided to add just a button that would change the action of the turning buttons to strafing. After a while, another friend told me he would find more comfortable to have a dedicated button to strafe in each direction, instead of having to press the strafing activation button in conjunction with the turning ones. Despite I liked the idea of adding two more buttons even less, I found that request more than reasonable, and so I granted it.
However, I have never been happy with the fact that controls got so much more complicated than I originally wanted. That thought has been haunting me more and more also because strafing:
* is completely unnecessary: all missions can be finished and fighting enemies is absolutely very possible even without it (by the way, I never use it and I have designed and deeply tested all the missions without considering/using strafing);
* makes creating themes more demanding, as additional sprites have to be created (and they are even among the hardest ones) - this is not bad just for me, but for whoever decides to have a go at creating an own theme;
* calls for the possibility of turning at the same time (as the question this is an answer to does), which would require an even more refined control method (exactly the opposite of my original idea).
Now I have come to the conclusion that adding strafing was a mistake in first place and that is why, as said above, at some point it has been fixed for good.



@Gebrochen

Well, compared to the original version, you can consider the current version a BOH 2 (or 3)... and you got it for free!


@nexus

Quote:
Oh, and the update-scripts are not fail-safe. There's always the final note: "Errors occure".
I finally installed BOA from scratch again and aplied all 13 updates, just to find out, that there's no error (because the error log is empty) but that message is there even with the very first update.

First of all, thanks for the kind test. And sorry for the inconvenience.
I thouroughly (actually, obsessively) test all the update packages on all systems and such a thing never happened to me, so let me ask: on which OS? after the execution, do things work as expected?

Quote:
Unfortunately, I lost all may save games in this way .. sigh .. but that was my own fault

Ouch, that's very sad! Whenever you have to fiddle with mission files, don't hesitate to ask for support.

Quote:
Thanks for your great work. Let's see if i can get it into the online hall of fame

I'll be glad of seeing your name appear

Last edited by saimo on 19-Aug-2010 at 07:07 AM.


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nexus 
Re: BOH update13 released
Posted on 19-Aug-2010 12:06:58
#16 ]
Regular Member
Joined: 11-Feb-2005
Posts: 429
From: Germany

Quote:
First of all, thanks for the kind test. And sorry for the inconvenience. I thouroughly (actually, obsessively) test all the update packages on all systems and such a thing never happened to me, so let me ask: on which OS? after the execution, do things work as expected?


Oh, sorry. I forgot that BOA is available for quite a number of operating systems.
Of course , I use AmigaOS4

If you start an update script (which, by the way, lack the "s" flag and "IconX" in Icon Information (instead Multiview is set)) for the first 5 or so update-lha-archives, a console window opens which waits for your confirmation that you have read the README file. Then, after a requester opened and after selecting the BOA-Drawer, you see in that window that some patches are applied and at the end the message "Error occurs" appears and a remark to sent in the error logfile found in T: (which is empty).

As I didn't knew if i really applied all updates to my BOA installation on my Sam440ep's AOS4, I tried a fresh install. This "Error occurs" is displayed for each update, even for the very first one. Apparently, there's no error and the game works very well.


regards,
nexus

Last edited by nexus on 19-Aug-2010 at 12:07 PM.


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TiredofLife 
Re: BOH update13 released
Posted on 19-Aug-2010 12:16:20
#17 ]
Super Member
Joined: 6-Jul-2005
Posts: 1702
From: Here

@saimo

Never really bothered with the straffe mode so not unhappy to see it go.
Just had a quick play and all is looking good.

Cheers


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saimo 
Re: BOH update13 released
Posted on 19-Aug-2010 12:44:40
#18 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@nexus

The problems you've encountered sounded so strange that I installed a copy from scratch, downloaded all the update packages and applied them. This is what I can report:
* 's' bit: you're right, it was missing until update10 (included)! I'm surprised that escaped me; I have now re-uploaded all the packages with the permission bits fixed;
* IconX/MultiView: all icons had IconX as default tool; in the past, a couple of times, I updated all the packages, but IIRC MultiView was never specified there (I wonder if I've just forgotten that problem);
* the updaters worked flawlessly: the final report for all of them was always "no error occurred".

It sounds like it might be a filesystem issue:
* what filesystem does the partition where BOH resides use?
* where do you have T:, and what is its filesystem?

Or an issue with the List command - can you please execute this little script and report its output, please?

Echo >T:thisfileisempty
List T:thisfileisempty LFORMAT=§%L§
Delete T:thisfileisempty

Thanks for the collaboration


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saimo 
Re: BOH update13 released
Posted on 19-Aug-2010 12:45:59
#19 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@TiredofLife

Quote:
Never really bothered with the straffe mode

Yeah


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emeck 
Re: BOH update13 released
Posted on 19-Aug-2010 17:03:54
#20 ]
Cult Member
Joined: 30-Apr-2003
Posts: 683
From: Barcelona, Spain

@Saimo

Thanks!! Downloaded and tested. Nice new theme!

Also I was curious about some of the translations, so I found that "récord" is actually an accepted spanish word for best result, so you would like to correct that (the missing accent)

And I was wondering, is there a way to reset the missions. There was a text file where you can delete the missions completed, but that seems not to be the case now.

Last edited by emeck on 19-Aug-2010 at 05:06 PM.


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