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noXLar
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 1-Jun-2020 9:31:46
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Cult Member |
Joined: 8-May-2003 Posts: 736
From: Norway | | |
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| Impressive!
i do love eye candy for workbench:) _________________ nox's in the house!
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NutsAboutAmiga
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 1-Jun-2020 13:59:09
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Elite Member |
Joined: 9-Jun-2004 Posts: 12931
From: Norway | | |
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redfox
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 1-Jun-2020 17:22:48
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Elite Member |
Joined: 7-Mar-2003 Posts: 2078
From: Canada | | |
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| Wow, very cool demo and screen grab.
What kind of system hardware is required to run the software?
--- redfox Last edited by redfox on 01-Jun-2020 at 05:56 PM.
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Trixie
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 1-Jun-2020 20:15:48
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Amiga Developer Team |
Joined: 1-Sep-2003 Posts: 2094
From: Czech Republic | | |
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| @redfox
Quote:
What kind of system hardware is required to run the software? |
An OS4-compatible system with a graphic card supported by Warp3D Nova. _________________ The Rear Window blog
AmigaOne X5000/020 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition
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kas1e
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 1-Jun-2020 20:19:07
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| @redfox Video recorded on my x5000 with Radeon RX 11 2gb. RadeonHD fits too, of course, just need to be "fast one" for complex shaders to works fast.
In other words, sam460, x1000, or x5000 are necessary with good RadeonHD or Radeon RX. I.e. things where Warp3DNova and OGLES2 works acceptably :) _________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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Petah
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 1-Jun-2020 20:59:04
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Regular Member |
Joined: 10-Mar-2003 Posts: 432
From: EU <3 ❤️ | | |
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| "Quote:
ShaderJoy is a tool that can visualize GLSL-based fragment shaders written by Capehill (Juha Niemimaki). The goal is to have some compatibility with Shadertoy database: |
So this is... a game? A developer tool? A demo? Something else?
Here's an idea - spend a minute or two to describe what the software is supposed to do, who should use it and why they should use it. It's basic marketing without preaching to the choir. _________________ That'll Put Marzipan In Your Pie Plate, Bingo 💻 Pro-Amiga, 🌍 Pro-Globalism, 🍅 Pro-Vegan, 🛦 Pro-NATO & 🇪🇺 Pro-Joint EU Defense Intervention Initiative
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redfox
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 1-Jun-2020 23:18:52
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Elite Member |
Joined: 7-Mar-2003 Posts: 2078
From: Canada | | |
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| @Trixie @kas1e
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kas1e
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 2-Jun-2020 5:45:11
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| @Petah Quote:
So this is... a game? A developer tool? A demo? Something else?
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It's amiga1200.
Quote:
Here's an idea - spend a minute or two to describe what the software is supposed to do, who should use it, and why they should use it. It's basic marketing without preaching to the choir.
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There is another idea, you read what is written in the first post: " ShaderJoy is a tool that can visualize GLSL-based fragment shaders", then, using google if you know nothing about. And even without google trying to understand what means "tool that can visualize".
Don't be a petah1200. _________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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Mr_Capehill
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 2-Jun-2020 6:20:28
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Super Member |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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| Quote:
So this is... a game? A developer tool? A demo? Something else? |
It's...complicated :)
Maybe the main purpose is to enjoy digital art: those amazing shader programs created by genius people.
But it also has its practical uses, for example it could be used to prototype shaders used in a game or demo.
Thirdly it can be used to test Warp3D Nova shader compiler compatibility. |
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klx300r
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 2-Jun-2020 21:00:45
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Elite Member |
Joined: 4-Mar-2008 Posts: 3846
From: Toronto, Canada | | |
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| love it! those cool shaders and some nice tunes = chilling in the mancave with beer in hand _________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE
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Yssing
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 6-Jun-2020 23:22:19
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Super Member |
Joined: 24-Apr-2003 Posts: 1102
From: Unknown | | |
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| It looks awesome! _________________
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Hypex
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 9-Jun-2020 16:38:40
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Elite Member |
Joined: 6-May-2007 Posts: 11329
From: Greensborough, Australia | | |
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| So I tried it out on my X1000. In the default window I was getting a respectable figure close to 60FPS. Then I tried a full HD screen. Speed dropped to 15. Tested a few others and it went down to almost 2. Dissappointed in my R7 250 now. But it was strange. Such as the Amiga boing scrolling pattern. Didn't think scrolling a 2d texture with alpha transparency would need so much CPU and GPU power. Full 3d will kill it. |
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Mr_Capehill
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 9-Jun-2020 16:49:45
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Super Member |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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| Quote:
In the default window I was getting a respectable figure close to 60FPS. Then I tried a full HD screen. Speed dropped to 15. Tested a few others and it went down to almost 2. Dissappointed in my R7 250 now. But it was strange. Such as the Amiga boing scrolling pattern. Didn't think scrolling a 2d texture with alpha transparency would need so much CPU and GPU power. |
If you want to benchmark, then disable VSYNC. I suspect you did not disable it, because here, on 1920*1200 resolution, "amigaaa.frag" runs at 300+ FPS.
Feel free to test the same shaders on Shadertoy.com and report back :) |
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Hypex
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 10-Jun-2020 16:30:48
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Elite Member |
Joined: 6-May-2007 Posts: 11329
From: Greensborough, Australia | | |
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| Error Last edited by Hypex on 10-Jun-2020 at 04:36 PM.
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Hypex
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 10-Jun-2020 16:34:24
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Elite Member |
Joined: 6-May-2007 Posts: 11329
From: Greensborough, Australia | | |
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| Quote:
If you want to benchmark, then disable VSYNC. I suspect you did not disable it, because here, on 1920*1200 resolution, "amigaaa.frag" runs at 300+ FPS. |
I didn't have it disabled as I prefer the VSYNC being on. Plus I was using the default settings. I wasn't sure why the initial blue screen had an FPS wavering as I expected a blue screen doing nothing to be infinite FPS.
So in a window the "amigaaa.frag" got me 750 FPS on average. Full screen 1920x1080 got 140 FPS. Better than 15. Just under half your 300 on a bigger screen.
Quote:
Feel free to test the same shaders on Shadertoy.com and report back :) |
Total noob gave 105, celular 60, fire 18, kissing nipples 1.5 and as I expected; the road to hell, despite being lined with gold and more nipples, gave me a whopping low 1.2.
Also, why are they called frags, are they a development of Quake 2? |
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Hypex
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 10-Jun-2020 16:35:52
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Elite Member |
Joined: 6-May-2007 Posts: 11329
From: Greensborough, Australia | | |
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Mr_Capehill
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 10-Jun-2020 17:54:10
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Super Member |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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| I have an R9 270X, that possibly explains the speed difference.
Khronos is using .frag suffix for fragment shaders ( https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/ ) but there is no other reason for "frags".
Ps. blue screen is generated by default.frag. It can be replaced or modified as desired. |
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Hypex
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Re: ShaderJoy 1.8 for AmigaOS4 released Posted on 11-Jun-2020 16:31:50
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Elite Member |
Joined: 6-May-2007 Posts: 11329
From: Greensborough, Australia | | |
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| An R9 would explain a speed difference I expect. But right now, they are also hard to find new, and likely still expensive. An RX is desirable. But out of reach for X1000 owners. |
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