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Amigaworld.net News   Amigaworld.net News : Unreal Tournament Deathmatch
   posted by DaveyD on 1-Oct-2003 14:28:33 (5284 reads)
Tuesday night Amigaworld.net is hosting an UT Deathmatch from 7PM UK Time.

Server: amigaworld.net
Port: 7777
Pass: amigaworld

Please use your amigaworld.net registered name so we know who we are fragging
    

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PosterThread
Alkemyst 
Re: Unreal Tournament Deathmatch
Posted on 1-Oct-2003 22:30:02
#21 ]
Regular Member
Joined: 1-Mar-2003
Posts: 266
From: Unknown

Quote:
Yeah!! Well said

How about Quake...
At least we have a "fighting chance" of joining in on an amiga!


Make that QuakeWorld


_________________
PowerTower A1200, 060/80Mhz, Heatsink & Fan, 66MBRam, PowerFlyerGold, 50xCDRomdrive, 250Zip, 2.1

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herewegoagain 
Re: Unreal Tournament Deathmatch
Posted on 1-Oct-2003 22:39:55
#22 ]
Elite Member
Joined: 8-Jan-2003
Posts: 3270
From: Charlotte, NC

Quote:
I just entered "amigaworld.net:7777". It worked for me.


Yep, go to the "Multiplayer" menu, and then "Open Location" then type that (above) and it will connect you.

Quote:
How many people still playing?

*installing UT now*


I just joined for a couple of rounds during my lunch break.... Tar, Bullit, and DaveyD came in at the last minute to shut it down... It will be back this weekend. Well, I got in two rounds.

Thanks for the game Tar and all.

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Tomas 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 0:27:39
#23 ]
Elite Member
Joined: 25-Jul-2003
Posts: 4286
From: Unknown

yeah, i will probably join next time then

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Bodie_CI5 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 6:36:05
#24 ]
Elite Member
Joined: 29-Jul-2003
Posts: 6739
From: Unknown

So who in the end was the better fragger?


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Bodie 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 6:46:49
#25 ]
Super Member
Joined: 9-Jan-2003
Posts: 1438
From: Azjol-Nerub

... or lagger?

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Anonymous 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 6:56:50
# ]



He he he I lagged quite terribly, when other people moved
they were teleporting about ( on my screen ) but then
I was using winex!

Makes it hard to shoot people when you find them. Eventually
after getting fragged because people were able to teleport out
of nowhere at me I sulked.



Still, good fun watching DaveyD lead, then getting his ####
kicked.

 
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Bodie_CI5 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 7:01:47
#27 ]
Elite Member
Joined: 29-Jul-2003
Posts: 6739
From: Unknown

I hate lagg deaths


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Bobsonsirjonny 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 8:42:31
#28 ]
Elite Member
Joined: 28-Jul-2003
Posts: 2880
From: Unknown

I have back in Wales, Unreal Tournament, game of the year edition - but I only have UT 2003 up here with me.

Are there plans for a UT2003 game?


Hey.. maybe all the flamers could sort there differences out here?

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Anonymous 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 10:30:41
# ]



Not that I like to drop a hint but : For those people who wondering why UT is being hosted on AW, Dont you think it might, just might, get ported over to Aone soon..... hint, hint.... If this is so, Amiga players can both join with PC Players and have fun

 
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Bodie 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 10:43:06
#30 ]
Super Member
Joined: 9-Jan-2003
Posts: 1438
From: Azjol-Nerub

@Magic2003

I must have missed out on a certain chat session then when a certain Guest was there

@all
Maybe we should start up an Amigaworld clan .

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Bodie_CI5 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 11:12:46
#31 ]
Elite Member
Joined: 29-Jul-2003
Posts: 6739
From: Unknown

@ Magic 2003

I don't see why not, since UT was inclusive of linux code on the retail version.


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Bobsonsirjonny 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 11:52:15
#32 ]
Elite Member
Joined: 28-Jul-2003
Posts: 2880
From: Unknown

Quote:

@all
Maybe we should start up an Amigaworld clan


Oh yeah!!!!!!!!!

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Bodie_CI5 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 11:56:10
#33 ]
Elite Member
Joined: 29-Jul-2003
Posts: 6739
From: Unknown

@ Bobsonsirjonny

LOL I reckon we'd kick everyone's butts!


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Anonymous 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 12:43:26
# ]



@DaveP and DaveyD

Well my copy of UT is arriving Friday, just be prepared for some ass wipping shooting fun
Revenge is so very sweet! "Yeah,baby yeah!"

 
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herewegoagain 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 12:51:41
#35 ]
Elite Member
Joined: 8-Jan-2003
Posts: 3270
From: Charlotte, NC

Quote:
Are there plans for a UT2003 game?


I have UT2003 as well... great addition to the UT legacy, but it's underplayed. Needs more people on the servers, but playing the new game styles like "Mutant", and "Invasion" are great fun. I still wind up playing standard UT more because the servers are more populated.

Quote:
Hey.. maybe all the flamers could sort there differences out here?


And the teams are appropriately colored red and blue... great idea! I could frag some MOS Butt!

Quote:
So who in the end was the better fragger?


I don't know overall, I joined in for the last two games that were played and won both. But to be honest, the first game was just me, Tar and a Bot. The next round was me, Tar, Bullit, and a bot, but then the bot left (I think) when DaveyD came in to close the server. But I still won!

Quote:
Not that I like to drop a hint but : For those people who wondering why UT is being hosted on AW, Dont you think it might, just might, get ported over to Aone soon..... hint, hint.... If this is so, Amiga players can both join with PC Players and have fun


OMG! Are you serious? This is the only game (of all I have) that I play on a regular basis. Please tell me that a port is in the works and that you are not speculating!? I'll buy it again! I've even done some level mapping on UT. Hey, I could design an Amigaworld Map!

For anyone not familiar with UT, there are some fantastic maps and mods available, like the Jets Mod and Strangelove Rocket (you can ride on a nuke and jump off just before impact!)

Quote:
Maybe we should start up an Amigaworld clan .


Okay.... from now on, I shall be known as:

[AW]|-|3r3\/\/3G0@G@i|\|

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L8-X 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 17:01:54
#36 ]
Elite Member
Joined: 24-Dec-2002
Posts: 2630
From: Glasgow, UK

I popped in for a couple of games too at the beginning of the evening. bit laggy but I'm only on 56k so I was expecting that.

Good fun anyway would like to have another go.

Hope that UT is ported, luurve this game and it is the only game I play regularly on this pc.


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Anonymous 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 17:04:37
# ]



You managed to get a few frags in, how did you manage to get a lock on people?

Advise a guy who is used to broadband UT who was getting narrowband throughput.

 
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Tomas 
Re: Unreal Tournament Deathmatch
Posted on 2-Oct-2003 21:18:59
#38 ]
Elite Member
Joined: 25-Jul-2003
Posts: 4286
From: Unknown

Quote:
He he he I lagged quite terribly, when other people moved
they were teleporting about ( on my screen ) but then
I was using winex!

Why didnt you run the native linux port instead? Using the linux version actually runs better here than on any windows on the same box

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herewegoagain 
Re: Unreal Tournament Deathmatch
Posted on 3-Oct-2003 0:28:12
#39 ]
Elite Member
Joined: 8-Jan-2003
Posts: 3270
From: Charlotte, NC

Quote:
Why didnt you run the native linux port instead? Using the linux version actually runs better here than on any windows on the same box


So Thomas, were you installing Debian and UT on an AmigaOne, or just a standard PC?

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Bodie_CI5 
Re: Unreal Tournament Deathmatch
Posted on 3-Oct-2003 5:35:35
#40 ]
Elite Member
Joined: 29-Jul-2003
Posts: 6739
From: Unknown

Yes please do tell Tomas.


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