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Recent News Submit News

News   Amiga Future issue 118 released
  News posted by AndreasM on 12-Jan-2016 16:25:59 (1642 reads)
The English and German issue 118 (January/February 2016) of the print magazine Amiga Future has been distributed today, and can also be ordered directly from the editorial office of Amiga Future, and the other Amiga dealers that stock the magazine.

Mag Content:

Review Amiga Forever 2016
Preview Wings Remastered
Interview Krzysztof "deadwood" Smiechowicz

and so much more ... if you haven't already, get your collectable copy ordered today

A more detailed description of the contents and previews of this issue can be found at the Amiga Future magazine hompepage.

Information: http://www.amigafuture.de/kb.php?mode=cat&cat=13
Orders: http://www.amigashop.org


http://www.amigafuture.de
http://www.apc-tcp.de
  2 comments  

software Classic   Plananarama for Hollywood released!
  software Classic posted by softwarefailure on 10-Jan-2016 11:15:11 (3642 reads)


It's planar, baby! Airsoft Softwair - the hardest working men in code business - are back on your screen with the Plananarama plugin for Hollywood. With the Plananarama plugin Hollywood is finally able to run on planar screens again! This finally makes it possible to run Hollywood scripts on plain AGA or ECS systems with no graphics board installed - for the first time since Hollywood 1.93 (released in March 2005)! Starting with version 2.0, Hollywood required CyberGraphX or Picasso96 to run. Since then, many people have asked for a revival of Hollywood's planar engine, so here it is, a real blast from the past! Thanks to Hollywood 6's greatly extended plugin API this feature could be implemented completely in plugin space. Once Plananarama is installed, all Hollywood scripts will magically run on palette screens again! All resolutions are supported - from 8-bit LowRes to 1-bit productivity SuperHighRes Interlace.

Plananarama is the third plugin to bear the Powered by Hollywood 6.0 seal of quality as it utilizes the new display and bitmap adapter plugin interfaces introduced with Hollywood 6.0. The plugin will not work with older versions of Hollywood. Only Hollywood 6.0 makes it possible. That's why we here at Airsoft Softwair say: Life starts at 6.0. Plananarama is available free of charge and can be downloaded from the official Hollywood portal. It is only available in a version for AmigaOS 3 because all other systems don't use planar graphics any more.

You need an 68020 or better. It is also recommended to install FBlit because otherwise you are likely to run out of chip memory really quickly. When configuring FBlit make sure you add Hollywood to its "Include" list in the "FAllocBitMap" tab so that Hollywood will be able to store its graphics in fast memory. Speaking of fast mem, 16 megabyte of fast memory are highly recommended.

This release is dedicated to all people who think life is better in 8 bitplanes. Who needs chunky? This is planar, baby! Proudly brought to you by Airsoft Softwair - the hardest working men in code business.
  19 comments  

News   Next FCUG meeting - Sunday, Jan. 17
  News posted by RobertB on 11-Jan-2016 7:27:41 (1536 reads)
Happy New Year, C= and Ami aficionados!

The Fresno Commodore User Group has its next meeting from 11 a.m. to 2+ p.m., Sunday, Jan. 17 at --

Greg's house!
(for more details, send me an e-mail)

Yes, it's field trip time! For the first time ever, we will have a FCUG meeting far away from Fresno. For some of us, it will be a two-to-three hour drive. For our other members near Greg's place, it will be a relatively easy drive.

The attraction? Greg's home arcade and his computer room! The arcade is full of classic and newer electronic arcade machines. His computer room, still a work in progress, houses his Commodore 128 and Amiga 500 set-up's. He's a big-time gaming fan, and so, we'll concentrate on gaming. Just in case, I'll still bring a VIC-20, a Plus/4, and back-up Amigas. ;)

We'll meet at Greg's house, and if need be, we can go to the nearby Pizza Factory and eat there, or we can order and take the food to the house, so we can have more time for gaming.

Truly,
Robert Bernardo
Fresno Commodore User Group
http://www.dickestel.com/fcug.htm
  Post comment  

software AROS   Animation.datatype bounty assigned!
  software AROS posted by deadwood on 9-Jan-2016 19:56:21 (1623 reads)
The bounty to create working implementation of animation.datatype has been assigned to Nick Andrews(Kalamatee) with the deadline being 31st of March.

Nick already shared a video of of current state of his work, you can check it here: https://www.youtube.com/watch?v=El_GDfEHmjs

You can donated to the bounty on Power2People site: http://power2people.org/projects/animation-datatype/

Please support Nick and further AROS development!
  1 comment  

Amigaworld.net News   REV'n'GE! #46
  Amigaworld.net News posted by Seiya on 9-Jan-2016 15:14:23 (1553 reads)
REV'n'GE! è una fanzine that review/compare games on vintage platforms

Link
  Post comment  

Amigaworld.net News   Tanks Furry - a new classic Amiga game announced
  Amigaworld.net News posted by recedent on 7-Jan-2016 7:59:20 (2585 reads)
R3D Project team has announced it's new arcade shooter for classic Amigas - Tanks Furry. The previev betaversion could be seen during Retrokomp 2015 event in Gdansk (Poland) while a video teaser of current version (prepared by Pixel Nation) can be found here. The game offers over 40 missions in various sceneries and several game modes for up to 4 players simultaneously. The requirements are: Any Amiga with 020+ CPU and a 1 MB of CHIP RAM. The game will be available in February 2016 and is going to be free to download, although a boxed copy containing a CD, manual and extras (like stickers for floppy disk) will be available too.
  5 comments  

Software News   Odyssey Web Browser Public Source Code Repository
  Software News posted by deadwood on 6-Jan-2016 18:44:55 (10302 reads)
I would like to invite interested developers from all platforms to join the Odyssey Web Browser development.

The repository is public, available to everyone and located on GitHub:

https://github.com/deadwood-pl/OdysseyWebBrowser

The repository contains the latest version of Odyssey (1.25) which:

- is a continuation of Fab's 1.24 code base
- is rebased directly on WebKit engine (no longer uses Orygin proxy layer that 1.24 used) for easier integration of new engine versions
- uses WebKit revision 187682 (end of July version)
- is rebuild to support multi-platform development in build configuration and source code

If you are interested in developing a feature in Odyssey, no matter how small, or fixing a bug, no matter how trivial, contact me via email at deadwood@wp.pl. Don't worry - everybody had to start somewhere! I will help you understand the code base, build process and development approach.

Please spread the news
  99 comments (1 , 2 , 3 , 4 , 5)  

Announcement   AmigaOS 3.1 source code leak - official statement
  Announcement posted by Cyborg on 5-Jan-2016 11:26:22 (9702 reads)
Brussels, January 5, 2015

Hyperion Entertainment wishes a happy New Year 2016 everybody!

The days between last Christmas and New Year were actually clouded by the sad fact that the source code of AmigaOS 3.1 and additional content dating back to 1994 was published and widely spread without permission of the rights-holder. Note that no code of AmigaOS 4.x was released or distributed.
  44 comments | Read more (1 , 2 , 3)  

hardware Classic   Small firmware update to Rys MKII
  hardware Classic posted by Spidi on 3-Jan-2016 19:57:58 (1573 reads)
This update enables assigning "up" command to the "square" / 4 button when PAD mode. It also brings various fixes for user-reported bugs.
Download ==> RysMKII_20160103.7z
  Post comment  

Events   Next SCCAN meeting - Saturday, Jan. 9
  Events posted by RobertB on 3-Jan-2016 7:04:59 (1581 reads)
Happy New Year, C= and Ami comrades!

The next meeting of the Southern California Commodore & Amiga Network is Saturday, January 9, from 2 to 4+ p.m. at

Panera Bread Restaurant
19662 Nordhoff Street
Northridge, California
(818) 407-9400

  Read more  

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