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niceguy1979
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Re: PacMan Future (ish) Posted on 17-Aug-2005 11:42:27
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Regular Member  |
Joined: 24-Feb-2004 Posts: 277
From: Coventry, Midlands, UK | | |
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| Thanks mate, I like it
cheers niceguy1979 |
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Mr_Capehill
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Re: PacMan Future (ish) Posted on 17-Aug-2005 17:31:22
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Super Member  |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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| This looks amazing :) Now I know whom I will hire if I need grapchis for a pacman clone ;) |
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FuZion
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Re: PacMan Future (ish) Posted on 17-Aug-2005 21:13:56
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Super Member  |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
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| @ Mr_Capehill
Who's that then? 
@ niceguy1979
Thanks 
I haven't used C4D for ages (Since it's been a little shaky on OS4) but I'd like to do a few more projects.
FuZion. |
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herewegoagain
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Re: PacMan Future (ish) Posted on 18-Aug-2005 13:28:32
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Elite Member  |
Joined: 8-Jan-2003 Posts: 3270
From: Charlotte, NC | | |
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| @Mr_Capehill
So when is it going to be release?  |
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Mr_Capehill
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Re: PacMan Future (ish) Posted on 18-Aug-2005 17:28:25
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Super Member  |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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| When it's firstly started, worked and finally DONE (tm) ;) |
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FuZion
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Re: PacMan Future (ish) Posted on 24-Aug-2005 17:11:06
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Super Member  |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
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| Cheers for the votes 
FuZion. |
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AmiGame
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Re: PacMan Future (ish) Posted on 28-Aug-2005 8:54:38
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Elite Member  |
Joined: 23-Mar-2004 Posts: 3599
From: Peterborough, UK, Planet Earth (I think...) | | |
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| This is great !
... Next, SpaceInvaders 3D ?
Jerry _________________ - AOS has been ported to ex-86 ! It's called AROS and WinUAE... Or E-UAE on Linux ! 
- A1XE-G4 up and runing with: 512MB Ram / 200GB and 80GB HardDisks on Sii0680.  AOS4 Final Update / AmiZilla 0.1 Alpha
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FuZion
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Re: PacMan Future (ish) Posted on 29-Aug-2005 12:19:49
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Super Member  |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
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| I would like to actually but since C4D isn't playing the game on Update 3, my 3D days are on hold 
Modelling (On the whole) is fine bar the occasional lockup (Complete freeze) as long as I remember to save as I go, running test renders in scanline is ooookay but I am getting random lines being rendered across the scene (These aren't in the same place even if I do the same scanline render) & raytracing is simply a no go area. D'oh!
FuZion. |
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