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Amigaworld.net News   Amigaworld.net News : Introducing Warp3D Nova for OS4
   posted by amigakit on 22-Mar-2016 17:13:35 (37461 reads)


Introducing Warp3D Nova
Shader based 3D graphics are finally a reality!

A-EON Technology Ltd is pleased to announce that a native 3D Shader-based API has been developed for OS4. Warp3D Nova has been the result of over nine months of hard work by graphics guru and AmigaDeveloper.com Team member, Hans De Ruiter. It offers significant opportunities for exciting advancements in 3D software running on the AmigaOS4 platform.



Why is Nova needed?

The original Warp3D API is over a decade old, and as a consequence, is not based around Shader technology and many related functions that modern graphics cards support. Modern 3D engines require Shaders and having this support on OS4 will remove more obstacles to porting games and applications from other platforms. To further ease porting from other systems, we have contracted Daniel Muessener (GoldenCode.eu) to develop an OpenGL ES 2.0 wrapper for the new Warp3D Nova.

In addition to the coding talents of Daniel, we have been in contact with other prominent 3D developers from across the Amiga community and provided them with early access to the software.


Warp3D Nova Features:

● A modern shader-based 3D graphics API for use by 3D software running on the AmigaOS 4 platform
● Supports vertex and fragment (pixel) shaders giving developers great freedom over lighting models, effects, vertex transformations, etc.
● Hardware accelerated Transformation, Clipping & Lighting (TCL) is implicitly supported (programmed via shaders)
● Uses the SPIR-V standard for shaders. A GLSL to SPIR-V compiler is included
● All rendering is done via Vertex Buffer Objects (VBOs) which can be stored in VRAM for high performance Render state stored in Render State Objects (RSOs). Having no global state avoids state thrashing, and allows multi-threaded rendering. Note: While there's no global state, a default RSO is allocated for convenience
● Includes an SDK with everything needed to start writing apps & games including examples ranging from querying hardware capabilities through to per-pixel lighting with normal mapping
● Can co-exist with the original Warp3D-SI & MiniGL

Special thanks go to Andy Broad for developing the glslangValidator tool.

Thanks also go to Kevin Saunders for the Warp3D Nova logo design and 3D modelling.

Warp3D Nova running under AmigaOS 4.1 Final Edition on an AmigaOne X1000: click here



Warp3D Nova libraries, SDK and tools
    

STORYID: 7687
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PosterThread
fishy_fis 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 19:08:26
#21 ]
Elite Member
Joined: 29-Mar-2004
Posts: 2168
From: Australia

@thread
Congrats. Interesting, and surprising news. Over the last handful of years there's been some pretty cool stuff done with the OS4 graphics subsystem(s).

@TommySammy

Seriously? Perhaps learn what it is you're dismissing before you dismiss it?

Gallium3d is supported and developed by hundreds of people over numerous systems, supporting multiple archs, and is much more advanced than Nova. There's also the fact gallium is a stack, not an api.
As opposed to nova, which appears on 1 OS, has less developers than a person has on one hand, and supports 1 arch, and only a few GPUs from same vendor.
Gallium/Mesa combo. is much more advanced in every way.
With companies like Sun/Oracle, Intel, amd and nvidia all on the gallium boat it's hardly "dead".

Last edited by fishy_fis on 23-Mar-2016 at 06:53 AM.
Last edited by fishy_fis on 22-Mar-2016 at 07:18 PM.

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Mr_Capehill 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 19:09:12
#22 ]
Super Member
Joined: 15-Mar-2003
Posts: 1933
From: Yharnam

I was sort of expecting "update" replies. But excuse me, how do I upgrade uA1 or Sam440 graphics card?

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Nicsoft 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 19:12:14
#23 ]
Regular Member
Joined: 5-Sep-2004
Posts: 237
From: Sweden

Correct me if I'm wrong, but I think a vast majority of Sam460ex users, have the ATI Radeon™ 4000 Series graphics cards installed... (The same goes for the AmigaOne 500)

So support for these old cards, would be nice.

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BSzili 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 19:31:11
#24 ]
Regular Member
Joined: 16-Nov-2013
Posts: 447
From: Unknown

Quote:
what about old gfx card. stop saying shit like that wee are living in the past to much in the first place. upgrade your gfx CARD THEN thare are not coasting anything thease days,

How are Pegasos II / Sam 440 / AOne XE users supposed to upgrade their graphics cards?

Last edited by BSzili on 22-Mar-2016 at 07:42 PM.


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utri007 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 19:31:21
#25 ]
Super Member
Joined: 12-Aug-2003
Posts: 1082
From: United States of Europe

Currently there is no Radeon HD card with working Warp3D for Sam 440ep Flex.

Radeon HD 4000/5000 driver would be essential for us. Radeon HD 7XXX cards doesn't work with Flex.

Last edited by utri007 on 22-Mar-2016 at 07:32 PM.

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Breed 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 19:32:22
#26 ]
Regular Member
Joined: 8-Apr-2003
Posts: 197
From: Kuusamo/Finland

BIG Thank You!!!


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NutsAboutAmiga 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 19:45:13
#27 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12931
From: Norway

@Mr_Capehill

Quote:
how do I upgrade uA1 or Sam440 graphics card?


Like a bicycle with a V8 engine
or tractor with a race car engine

Last edited by NutsAboutAmiga on 22-Mar-2016 at 07:46 PM.


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noXLar 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 19:54:15
#28 ]
Cult Member
Joined: 8-May-2003
Posts: 736
From: Norway

what a suprice indeed. congratulations to all.

is thia only beneficial to games or to desktop applications as well ?


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amigakit 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 19:56:22
#29 ]
Amiga Kit
Joined: 28-Jun-2004
Posts: 2595
From: www.amigakit.com

@noXLar

Applications such as new versions of Blender could benefit.


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BCP 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 20:12:31
#30 ]
Regular Member
Joined: 30-Mar-2003
Posts: 184
From: Indianapolis, IN USA

@ Amigakit

I gather from what I've seen so far that the Radeon 6570 cards are also not supported. What comparable card (single slot & quiet) is recommended?


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pavlor 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 20:13:02
#31 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9636
From: Unknown

@utri007

Quote:
Radeon HD 4000/5000 driver would be essential for us.


As there are no low-power, low-cost HD 7000+ cards supported by Warp3D, drivers for HD 5000/6000 would make sense.

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klx300r 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 20:13:09
#32 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3846
From: Toronto, Canada

We love ya Hans & Daniel & Andy too

Last edited by klx300r on 22-Mar-2016 at 08:30 PM.


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noXLar 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 20:13:29
#33 ]
Cult Member
Joined: 8-May-2003
Posts: 736
From: Norway

so tabor would benefit alot from Nova then?


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pavlor 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 20:16:01
#34 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9636
From: Unknown

@BCP

Radeon R7 250E or HD 7750 are lowest power cards supported now. These have silent variants too (don´t know if single-slot).

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Rob 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 20:23:05
#35 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6385
From: S.Wales

This is fantastic news. A big thankyou for everyone involved in making it happen.

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amigakit 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 20:25:52
#36 ]
Amiga Kit
Joined: 28-Jun-2004
Posts: 2595
From: www.amigakit.com

@Rob

Thanks, if you want a quick demo, pop in to the office some time :)


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AmigaBlitter 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 20:29:54
#37 ]
Elite Member
Joined: 26-Sep-2005
Posts: 3514
From: Unknown

Great!!!

thank you to all involved.

@BSzili

"If someone were to port Mesa on top of Warp3D Nova, the existing games could benefit from it too. Any volunteers?"

Already started before Nova


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NutsAboutAmiga 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 20:36:58
#38 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12931
From: Norway

@AmigaBlitter

Don't existing games use MiniGL


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-Sam- 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 20:37:49
#39 ]
Elite Member
Joined: 18-Apr-2003
Posts: 3040
From: Yorkshire Dales, United Knigdom

Fantastic news.

Any videos showing demos?


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AmigaBlitter 
Re: Introducing Warp3D Nova for OS4
Posted on 22-Mar-2016 20:42:47
#40 ]
Elite Member
Joined: 26-Sep-2005
Posts: 3514
From: Unknown

Not all games. Latest Mesa 11.1.2 implements the OpenGL 4.1 API


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