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GrumpyOldMan
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 2-Feb-2005 21:41:03
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Cult Member |
Joined: 3-Nov-2003 Posts: 675
From: Haukipudas, Finland | | |
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| @Toaks
Ok maybe it is me being £% in Quake 2 then
I tried again but I was thrown out from the game - 'client overflow' or something. Are only three clients allowed per game?! _________________ "Those are my principles, and if you don't like them... well, I have others." (Groucho Marx)
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Toaks
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 2-Feb-2005 21:43:33
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| client overflow happens from time to time, 16 players is max at same time on AW server.
just keep on trying and remebr to NAME yourself in the multiplayer player setup. _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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Luca67
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 2-Feb-2005 21:57:58
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Member |
Joined: 5-Nov-2003 Posts: 30
From: Italy | | |
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| @RedMelons
tsk...
@ikir
tsk... tsk... _________________ Ciao Luca
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ajk
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 2-Feb-2005 22:22:53
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Regular Member |
Joined: 13-Oct-2003 Posts: 291
From: Finland | | |
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| Game works perfectly, thank yous to Hyperion
Already had time to go frag Toaks and the others a little |
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RedMelons
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 2-Feb-2005 22:42:56
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Super Member |
Joined: 7-Mar-2003 Posts: 1062
From: Merrie Olde England | | |
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| @Luca67
Quote:
That's a little bit too cryptic for me, can you elaborate?
btw, I've copied the files as Toaks suggested, but Quake2 stays on the 'Loading' screen for a looooooong time. Any ideas why? |
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GrumpyOldMan
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 2-Feb-2005 22:50:46
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Cult Member |
Joined: 3-Nov-2003 Posts: 675
From: Haukipudas, Finland | | |
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| @Toaks
Quote:
client overflow happens from time to time, 16 players is max at same time on AW server. |
Ok, I can understand the game blocking out new players if the maximum amount of players has been reached. But I was already in the game, and while changing map I was kicked out - very annoying
Quote:
just keep on trying and remebr to NAME yourself in the multiplayer player setup. |
It seems I cannot change the player setup at all - if I go to the multiplayer setup and select 'player setup' the game complains 'no valid player model found' - what does that mean? Am I missing some files? _________________ "Those are my principles, and if you don't like them... well, I have others." (Groucho Marx)
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ajk
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 2-Feb-2005 22:54:18
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Regular Member |
Joined: 13-Oct-2003 Posts: 291
From: Finland | | |
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| Quake II.info 3372 ----rw-d Today 00:32:43 Quake II 21 -s--rwed Today 00:31:22 lithium Dir ----rwed Today 00:19:40 ctf Dir ----rwed Yesterday 21:43:23 COPYING 18009 ----rwed Yesterday 17:15:30 README 2479 ----rwed Yesterday 17:21:28 baseq2 Dir ----rwed Today 00:31:47 quake2 926428 ----rwed Yesterday 17:43:20 ref_soft.dll 353648 ----rwed Yesterday 17:43:20 snd_ahi.dll 54780 ----rwed Yesterday 17:43:20 WesSupport.library 96080 ----rwed 10-Oct-02 12:03:30 wizard.library 224240 ----rwed 24-Apr-00 09:53:34
That's what I have in there (ctf/ and baseq2/ as they come from the PC CDROM). I'm not sure if this is everything that may be needed in mod games, or if there is something extra listed, but at least this setup works nicely (just tested multiplayer too).
Quake II and its icon are a script that increases the stack and starts the game, whip up your own with whatever command line settings you may want to have. |
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poweramiga2002
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 2-Feb-2005 22:55:05
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Super Member |
Joined: 29-Jul-2003 Posts: 1389
From: Flinders NSW Australia | | |
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| gday i goto try buy Q2 b4 i can be killed by u but having trouble finding somewhere to buy it any ideas? |
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ajk
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 2-Feb-2005 22:57:21
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Regular Member |
Joined: 13-Oct-2003 Posts: 291
From: Finland | | |
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| @GrumpyOldMan
Do you have a players/ subdir in baseq2/? It should have the models and their various skins in it. |
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Amon_Re
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 2-Feb-2005 22:59:44
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Regular Member |
Joined: 27-Nov-2003 Posts: 427
From: Belgium | | |
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| Quote:
amon_re: i never heard of Freespace 2 Os4... i guess you can port it for us then |
Got my hands full already as it is mate _________________ Amon's digital home
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aldur
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 2-Feb-2005 23:18:35
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Super Member |
Joined: 16-Oct-2003 Posts: 1274
From: Armagh | | |
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| the model is the 3d model for character
I had a couple of really kewl models for Q2 (air wolf), smurfs, Bugs( form star ship troopers) Alien (Gray)
_________________ Aldur ------------------------------
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RedMelons
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 2-Feb-2005 23:44:45
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Super Member |
Joined: 7-Mar-2003 Posts: 1062
From: Merrie Olde England | | |
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| @ajk
yes, I have all those files (with the same sizes), but when Quake2 says "Loading" I get a lo-res window with:
Loadlibrary "snd-paula.dll" failed 0.0.0:0: client-connect
It then just keeps loading ???? |
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GrumpyOldMan
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 3-Feb-2005 0:38:00
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Cult Member |
Joined: 3-Nov-2003 Posts: 675
From: Haukipudas, Finland | | |
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| @RedMelons
You can remove the Paula dll from Quake2 dir as AHI is the only viable option for A1/OS4 Q2 - then the game won't try to load it. Also remove the old gl dlls if you have any (only software renderer dll is needed ATM). _________________ "Those are my principles, and if you don't like them... well, I have others." (Groucho Marx)
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GrumpyOldMan
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 3-Feb-2005 0:45:56
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Cult Member |
Joined: 3-Nov-2003 Posts: 675
From: Haukipudas, Finland | | |
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| @ajk
Quote:
Do you have a players/ subdir in baseq2/? It should have the models and their various skins in it |
Yes I have the files. I noticed that I have to start the game from shell - otherwise the multiplayer setting screen does not work properly.
Thanks for the match btw, hopefully I will be able to offer a harder fight later
@all What is a 'ZBot Auto aim'? I was kicked from server for using one - which I didn't as I don't even know what on earth it is! _________________ "Those are my principles, and if you don't like them... well, I have others." (Groucho Marx)
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ajk
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 3-Feb-2005 0:51:52
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Regular Member |
Joined: 13-Oct-2003 Posts: 291
From: Finland | | |
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| @GrumpyOldMan
Yeah, good match Strange bursts of lag though, those were quite annoying. |
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billt
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 3-Feb-2005 0:52:17
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Elite Member |
Joined: 24-Oct-2003 Posts: 3205
From: Maryland, USA | | |
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| >Register your Quake2 copy to see the quake2 downloads.
I've long ago registered Heretic2, Quake2, Shogo and Freespace. The ONLY download I see when logging in is the Freespace demo. Other games have blank listings. No updates for ANYTHING. I even just tried reregistering and the web page told me I already had it registered, but still no download files...
I never did get my "official" OS4 prerelease disk to register that, but I'm lead to believe there should be something to download for OS3.9 anyways.
:/ _________________ All glory to the Hypnotoad!
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Rogue
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 3-Feb-2005 0:56:35
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| @billt
You need to have OS 4 registered. Contact me in private about that. _________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail
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billt
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 3-Feb-2005 3:36:56
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Elite Member |
Joined: 24-Oct-2003 Posts: 3205
From: Maryland, USA | | |
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| >I even just tried reregistering and the web page told me I already had it registered, but still no download files...
I take that back, a little bit later the new registrations went through and suddenly I could download OS3.9 stuff. For those missing files when they login, try registering the product again...
Doesn't give me any OS4 updates of course, but might be helpful info to someone. _________________ All glory to the Hypnotoad!
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RedMelons
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 6-Feb-2005 18:09:11
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Super Member |
Joined: 7-Mar-2003 Posts: 1062
From: Merrie Olde England | | |
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| I have Quake2 working now (thanks for the advice ajk).
My hard drive partitions all had a 512 blocksize. I've changed them all to 2048 blocksize, and Quake2 now loads
There is still quite a long pause between levels though. Is there any way to unpack the .pak files? |
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firbodi
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Re: First native build of Quake 2 for AmigaOS 4.0 released Posted on 6-Feb-2005 18:19:25
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Super Member |
Joined: 2-Sep-2003 Posts: 1046
From: Planet Earth! | | |
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| @ Redmelon
You can use Unarc in the AmiDock to unpack the .pak files. Really easy!
Make sure that you first unpack pak0.pak, then pak1.pak and then pak2.pak in this order, and overwrite whatever file is already unpacked when asked.
Firbodi _________________ MicroA1 G3, 512MB RAM, DVD-RW; and A1-SE G3,512MB RAM, CD-RW & DVD-ROM Avatar: Perspolis, Capital of Achaemenid Empire 500 B.C.
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