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Software News   Software News : E-UAE-0.8.28-RC2 released
   posted by MikeB on 12-Aug-2005 14:17:54 (8904 reads)
From Richard Drummond's E-UAE homepage: "It's been a long time coming (mostly due to real life getting in the way), but here's a new version of E-UAE at last. Once again, this new version is faster (up to 30% better performance in the interpretative CPU emulation), more compatible (many fixes merged from WinUAE 1.0.0), and more bug-free"

See the README for more details and the ChangeLog for the full story.
    

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Dwyloc 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 2:27:10
#21 ]
Super Member
Joined: 30-Mar-2005
Posts: 1052
From: Glasgow, Scotland

@evilrich
Quote:

I plan to starting working on Catweasel support very soon.


Catweasel support would be most welcome so I could use my catweasel under linux as well as windows.

I don’t know about other people but for me adding support for the amiga joystick ports would be the most welcome add on you could add to E-UAE.

As I prefer using disk images to real time floppy support I am quite happy to live without UAE floppy support most of the time, but every now an then it would be very useful to be save data to real Amiga floppy under E-UAE to read back with my A500 and A1200.


Anyway thanks again for all the hard work and I will continue to look forward to future releases as allways.

Last edited by Dwyloc on 13-Aug-2005 at 02:31 AM.


_________________
Sam440ep 667mhz, 512MB, 120GB 2.5" HD, OS4.1FE
WinUae 3.0.0, OS 3.9, BB3, Catweasel MkIV
Amiga 1200, Blizzard 040/40 (BlizzardPPC 060/200 with SCSI removed at present), mediatorSX pci, Voodoo3, PCI network card os 3.9BB2
4MB Minimig with ARM addon boar

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evilrich 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 6:11:29
#22 ]
Cult Member
Joined: 19-Oct-2003
Posts: 534
From: Unknown

@Toaks

Quote:
it takes 4 minutes to boot withe the new uae :I

I can confirm this problem.

I re-enabled the threaded version of the virtual filesystem in this build because I had merged a fix from WinUAE that apparently cures the performance problems with it. I didn't test this adequately on OS4.0. Further investigation reveals that there are additional problems when running on AmigaOS. One such problem currently is that the filesystems threads are run at the same priority as the main UAE thread (and when building against SDL this can't be fixed without resorting to hacks) and so they cannot pre-empt the main thread when it's busy. Hence the god-awful performance. With some hacks I can raise the priority of the filesystem threads, but on AmigaOS this still results in noticeably slower performance than the single-threaded version.

Expect an RC3 build in a day or so built with the single-threaded filesystem.

Cheers,
Rich

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evilrich 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 6:13:21
#23 ]
Cult Member
Joined: 19-Oct-2003
Posts: 534
From: Unknown

@BobW

Quote:
I've been playing a game called Drip on the old version. On this current version it runs significantly slower while on the old version it ran at full speed.

Which 'old version' were you using? What precisely is slower? Frame rate? Disk speed?

Cheers,
Rich

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Toaks 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 7:35:28
#24 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

anyone here who got Slamtilt to play "perfect" yet?

i used to have this running smooth 1 year ago but then i lost my config file but ever since then i simply couldnt configure it to be responsive enough for the smooth scrolling and the fantastic sound :)

not sure if i tweaked that old one much either (and yes it wasnt the sdl version of uae so that might be it) but it ran perfect...but now its choppy :I

cpu_speed=MAX
cpu_type=68020
chipset=AGA
fastmem_size=32
chipmem_size=4
gfxcard_size=8
z3mem_size=32
gfx_lores=true
gfx_fullscreen_amiga=yes
gfx_width=320
gfx_height=256
gfx_linemode=none
gfx_correct_aspect=true
gfx_center_horizontal=smart
gfx_center_vertical=smart
gfx_framerate=1
sound_output=normal
sound_frequency=44100
sound_channels=stereo

thats the relevant part of the config file, any tips?

(640x480 = just too slow for most games so i set it to lowres just to see if i could get better speed for some games and it certainly worked with games like project X which runs smooth now but i can not play slamtilt in that res as it use highres for multiball.....)


edit: and is there any way to turn of the output window or redirect it to >NIL: or whatever? ...yes i know i should just sit down and read the docs but huff.. *wink wink* help!:)

Last edited by Toaks on 13-Aug-2005 at 08:25 AM.


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DiscreetFX 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 7:51:39
#25 ]
Elite Member
Joined: 12-Feb-2003
Posts: 2495
From: Chicago, IL

Thanks for all your hard work evilrich.


_________________
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evilrich 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 8:29:43
#26 ]
Cult Member
Joined: 19-Oct-2003
Posts: 534
From: Unknown

@Toaks

Quote:
i used to have this running smooth 1 year ago but then i lost my config file but ever since then i simply couldnt configure it to be responsive enough for the smooth scrolling and the fantastic sound :)

not sure if i tweaked that old one much either (and yes it wasnt the sdl version of uae so that might be it) but it ran perfect...but now its choppy :I

A significant bottleneck when running in a 640x480x32 screen on an A1 is bandwidth to video memory (especially with a Radeon 7000). You can reduce that by running in a 15 or 16-bit screenmode, but with the current SDL version it always uses the same screen depth as your Workbench. Thus if you want the SDL version to use a 16-bit screen then you need to use a 16-bit Workbench. This will eventually be fixed, but this requires changes elsewhere. With 0.8.28 I've started re-working the graphics architecture of E-UAE and this will continue with future versions.

The old non-SDL version was definitely faster than the SDL version, but with update 3 this no longer works due to changes in P96 (I've got some ideas as to why, but I need some time to do more testing). In the meantime, I've fixed the problem in a different way, but it does seem to reduce performance. I'll do a RC3 release with this updated native AmigaOS driver as well the SDL version. When I have finished rewriting the native AmigaOS graphics driver there won't be a need for an SDL version - that's a stop-gap due various deficiences with the current AmigaOS graphics driver - and it'll use P96 directly on OS4 rather the CGX emulation as it currently does.

Cheers,
Rich

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evilrich 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 8:30:47
#27 ]
Cult Member
Joined: 19-Oct-2003
Posts: 534
From: Unknown

@DiscreetFX

Quote:
Thanks for all your hard work evilrich.

You're welcome.

Cheers,
Rich

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Toaks 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 8:39:22
#28 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

evilrich:

i dont have a radeon 7000 , i have a 7500 128mb ..so there is no bottleneck (tried with my 8500 aswell , same.

and i run on 16bit workbench :-/

and ofcourse dont take my posts as ranting or whatever, just trying to give some feedback!.

looking forward for an update, and while i wait i will play with other games that work better (or perfect even) like project X , apidya , second samurai and ofcourse techonlogical death (scene demo) and so on.


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evilrich 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 8:45:27
#29 ]
Cult Member
Joined: 19-Oct-2003
Posts: 534
From: Unknown

@Toaks

Quote:
i dont have a radeon 7000 , i have a 7500 128mb ..so there is no bottleneck (tried with my 8500 aswell , same.

and i run on 16bit workbench :-/

Rats!

It's hard to remember who has what hardware.

Cheers,
Rich

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Toaks 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 9:41:44
#30 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

rich:

thats ok hehe.


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Haymigga 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 11:06:53
#31 ]
Regular Member
Joined: 14-Jun-2003
Posts: 213
From: Danmark

rich:

thanks ! I just re-donated a small amount for the 30% improvement....

for each %-improvement of speed, I shall donate 1USD!
(yes, i am a big spender)

so should everyone:)


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Toaks 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 11:11:05
#32 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

haymigga:
lets hope we see a 1000% speed up soon then


_________________
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Metalheart 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 11:43:21
#33 ]
Elite Member
Joined: 21-Aug-2003
Posts: 2969
From: Somewhere in the Dutch mountains....

@Haymigga

Now waiting for JIT

@Rich

Good work ! Thanks,

Martin,


_________________
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When its time to meet the maker
Theres a time to live but isnt it strange
That as soon as you're born you're dying

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BrandonLee 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 15:42:13
#34 ]
Super Member
Joined: 15-Dec-2003
Posts: 1355
From: Lisbon, Portugal

@EvilRich

Between E-UAE and xMAME, my retro gaming needs are fullfilled. :)

Thanks!!!

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BobW 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 17:17:16
#35 ]
Regular Member
Joined: 9-Apr-2004
Posts: 275
From: Central, NY USA

@evilrich

Quote:
Which 'old version' were you using? What precisely is slower? Frame rate? Disk speed?


I'm not at my amiga right now so I can't check the version. It was the last available release on OS4Depot.

As far as speed goes it was the frame rate. I'm runing UAE in windowed mode and it went from very smooth to choppy.

Bob W


_________________
Micro A1 866 Mhz and AmigaOS 4.1
PowerMac G4 1.4 Ghz and MorphOS 2.7

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lovely 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 18:05:25
#36 ]
Regular Member
Joined: 14-Mar-2005
Posts: 141
From: The land of the blondes

great news and with this 30% speedup i think i could play virtual ball fighters!


_________________
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NutsAboutAmiga 
Re: E-UAE-0.8.28-RC2 released
Posted on 13-Aug-2005 21:41:19
#37 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12818
From: Norway

@Toaks

HDs/AmigaOS3,1

maybe the new e-uae 0.8.28 is using a diffrent default directroy then 0.8.27

try to tell it where to look

volume:HDs/AmigaOS3,1 >> filesystem2=rw:DH0:AmigaOS3:Volume:HDs/AmigaOS3,1

Last edited by NutsAboutAmiga on 13-Aug-2005 at 09:42 PM.


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FuZion 
Re: E-UAE-0.8.28-RC2 released
Posted on 14-Aug-2005 1:42:45
#38 ]
Super Member
Joined: 22-Nov-2003
Posts: 1962
From: Birmingham, England

Thanks for the great work Rich. All is running fine.

Apart from Does the SDL version support [ublic screens? I have only got it running in a window so far.


@Toaks

SlamTilt is running pretty much the same as I had it with a previous version of E-UAE on Update 2. I'll compare your config to mine tomorrow & see if I can help.

FuZion.

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Anonymous 
Re: E-UAE-0.8.28-RC2 released
Posted on 14-Aug-2005 2:23:51
# ]



Ah, so the BSD Sockets work in the OS4 and/or Macintosh versions now right? If not then I don't care.

Drew

 
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NutsAboutAmiga 
Re: E-UAE-0.8.28-RC2 released
Posted on 14-Aug-2005 2:50:18
#40 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12818
From: Norway

@FuZion

Quote:

Apart from Does the SDL version support [ublic screens? I have only got it running in a window so far.


yes, add this lines to .uaerc

gfx_fullscreen_amiga=yes
gfx_fullscreen_picasso=yes


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