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nubechecorre
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Re: Allegro for OS4 update Posted on 10-Jun-2007 23:10:48
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Cult Member |
Joined: 21-Nov-2003 Posts: 895
From: San remo -Italy- | | |
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CodeSmith
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Re: Allegro for OS4 update Posted on 11-Jun-2007 0:19:17
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Elite Member |
Joined: 8-Mar-2003 Posts: 3045
From: USA | | |
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| Nicely done! Is it a "native" port sitting on top of graphics.library and/or picasso96, or does it rely on SDL? |
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RWO
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Re: Allegro for OS4 update Posted on 11-Jun-2007 0:29:24
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Joined: 8-Mar-2003 Posts: 457
From: Denmark | | |
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| @CodeSmith
Yes it is native.. its all PPC code and running via native OS4 API. and no there is no SDL connection.. if you want to you can throu SDL out if you want to.
RWO _________________ Debugging is a state of mind
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spotUP
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Re: Allegro for OS4 update Posted on 11-Jun-2007 1:54:42
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| And the news is out! :D I've spent a couple of hours looking around for some stuff for the compiler to crunch. I found some really good looking stuff, but that was closed source. I've written the authots, who also are swedes.. and swedes likes amigas. one can hope! :) _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net
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wolfe
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Re: Allegro for OS4 update Posted on 11-Jun-2007 2:31:09
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Super Member |
Joined: 18-Aug-2003 Posts: 1283
From: Under The Moon - Howling in the Blue Grass | | |
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| Good News . . . _________________ Avatar babe - Monica Bellucci.
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Etho
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Re: Allegro for OS4 update Posted on 11-Jun-2007 7:31:29
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Regular Member |
Joined: 7-Feb-2004 Posts: 181
From: Liverpool, UK | | |
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| Excellent news indeed!
On a side note where can I get that groovy looking War of the worlds wallpaper in the screenshots? _________________ ¸,ø¤º°`°º¤µ-A1 - 256mb - - Wireless Net - OS4 Final¸,ø¤º°`°º¤ø,¸¸
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afxgroup
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Re: Allegro for OS4 update Posted on 11-Jun-2007 7:36:39
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Super Member |
Joined: 8-Mar-2004 Posts: 1968
From: Taranto, Italy | | |
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abalaban
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Re: Allegro for OS4 update Posted on 11-Jun-2007 7:42:05
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Super Member |
Joined: 1-Oct-2004 Posts: 1114
From: France | | |
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| Great work ! Hope we'll find some more games on OS4 with this library.
PS: How can you have a 4°C temp on your CPU : are you living in a fridge ? Last edited by abalaban on 11-Jun-2007 at 07:42 AM.
_________________ AOS 4.1 : I dream it, Hyperion did it ! Now dreaming AOS 4.2... Thank you to all devs involved for this great job !
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utri007
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Re: Allegro for OS4 update Posted on 11-Jun-2007 7:52:36
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Super Member |
Joined: 12-Aug-2003 Posts: 1082
From: United States of Europe | | |
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| Is flight sim toolkit done with allegro? |
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Mufa
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Re: Allegro for OS4 update Posted on 11-Jun-2007 7:57:12
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Member |
Joined: 24-Jan-2004 Posts: 70
From: Poland | | |
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| Good news
One link:
http://info.wsisiz.edu.pl/~umbras/?idd=news
Legendary Legions - All units have been taken from Celtic Legends (an old Amiga game), the concept is a hybrid of Celtic Legends (its not clone), Heroes of Might & Magic and Civilization. |
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nubechecorre
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Re: Allegro for OS4 update Posted on 11-Jun-2007 8:35:02
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Joined: 21-Nov-2003 Posts: 895
From: San remo -Italy- | | |
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WOSPUPOS4
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Re: Allegro for OS4 update Posted on 11-Jun-2007 8:48:58
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Regular Member |
Joined: 24-Feb-2006 Posts: 220
From: Unknown | | |
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| Is the port done like a OS4 .library or is it only a link lib ? (Hoping for the first). So that if new versions of Alegro comes out we dont have to recompile all things already ported. Like with the current SDL ports. |
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Lozrus
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Re: Allegro for OS4 update Posted on 11-Jun-2007 9:30:05
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Joined: 16-Nov-2005 Posts: 13
From: Unknown | | |
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| Alex The Allegator 4 (from Free Lunch Design) is a fun game with source available. I just started looking at it this weekend for a GP2X port. It needs DUMB (a mod player library) although it looks easy to remove that requirement initially simply by removing music support.
Allegro is a good opportunity for some new ports, but it's also a really good opportunity for any wannabe games makers/programmers out there. It has a really easy to use API (I think easier than SDL) and is a great opportunity for anyone who'd like to learn C and make some simple games. It's kinda the AMOS of C programming.
Does this port rely on any OS4 specific API's? I'd like to have a look at what's involved in porting to OS 3.x and AROS (I don't have an OS4 capable system although I remain hopeful that it will happen sooner or later).
EDIT: have a look at F I E N D too, requires Allegro and FMOD. Last edited by Lozrus on 11-Jun-2007 at 02:28 PM.
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shoe
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Re: Allegro for OS4 update Posted on 11-Jun-2007 10:14:44
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Super Member |
Joined: 14-Sep-2003 Posts: 1585
From: Gothenburg, Sweden | | |
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| Excellent!
But good games are hard to find ? I thought this was the whole point of the port? That it would open the doors for good games to be easily ported.
Anyway, I'd love to see Mythic Blades. It's commercial though.
-shoe |
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AF
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Re: Allegro for OS4 update Posted on 11-Jun-2007 10:28:54
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Joined: 8-Mar-2003 Posts: 28
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Fransexy
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Re: Allegro for OS4 update Posted on 11-Jun-2007 11:30:24
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Elite Member |
Joined: 8-Jun-2004 Posts: 2334
From: Elche (Alicante), spain | | |
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| Quote:
Does this port rely on any OS4 specific API's? I'd like to have a look at what's involved in porting to OS 3.x and AROS (I don't have an OS4 capable system although I remain hopeful that it will happen sooner or later). |
I want an OS3.x port also And i hope so
Anyway, good work, this library will bring a lot of more software for Amiga _________________ No PowerPC, No Fun Make Amiga Great Again
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Hitman
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Re: Allegro for OS4 update Posted on 11-Jun-2007 12:27:51
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Joined: 16-Jul-2005 Posts: 99
From: Berlin, Germany | | |
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Hitman
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Re: Allegro for OS4 update Posted on 11-Jun-2007 12:30:15
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Joined: 16-Jul-2005 Posts: 99
From: Berlin, Germany | | |
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PS: How can you have a 4°C temp on your CPU : are you living in a fridge ? |
It's because it is not setup properly. Apparently you need some hardware in order to check its temperature and then calibrate it with the docky. So I only use it to show me how much CPU time is in use.
And as you can see from the screenshots, the CPU usage is often 100%! This is because I have not yet finished the timing/sleep routines. |
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drHirudo
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Re: Allegro for OS4 update Posted on 11-Jun-2007 12:32:02
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Super Member |
Joined: 26-Apr-2004 Posts: 1113
From: Sofia | | |
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| MEKA is a very good Sega Master System/Game Gear/ColecoVision emulator which uses Allegro library. It's a good opportunity for AmigaOS 4, because currently the SMS emulator for AmigaOS 4 is buggy and crashy. _________________ Games, programs, reviews
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Hitman
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Re: Allegro for OS4 update Posted on 11-Jun-2007 12:32:57
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Member |
Joined: 16-Jul-2005 Posts: 99
From: Berlin, Germany | | |
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| Quote:
Is the port done like a OS4 .library or is it only a link lib ?(Hoping for the first). So that if new versions of Alegro comes out we dont have to recompile all things already ported. Like with the current SDL ports. |
Currently it is just a link library as it depends heavily on the C runtime library and as far as I know you are not supposed to use that in Amiga .library files (although simple functions like strcmp() are ok).
There are plans for a shared library version in the future, although I can't go into details at the moment. But it shouldn't be as much of a problem as it was with SDL as there are far fewer games for Allegro than for SDL. |
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