Click Here
home features news forums classifieds faqs links search
6092 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
Home
Features
News
Forums
Classifieds
Links
Downloads
Extras
OS4 Zone
IRC Network
AmigaWorld Radio
Newsfeed
Top Members
Amiga Dealers
Information
About Us
FAQs
Advertise
Polls
Terms of Service
Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
28 crawler(s) on-line.
 12 guest(s) on-line.
 1 member(s) on-line.


 Trekiej

You are an anonymous user.
Register Now!
 Trekiej:  3 mins ago
 10MARC:  1 hr 31 mins ago
 tekmage:  2 hrs 30 mins ago
 michalsc:  3 hrs 4 mins ago
 Rob:  3 hrs 49 mins ago
 Hammer:  4 hrs 3 mins ago
 freak:  4 hrs 48 mins ago
 Zylesea:  4 hrs 54 mins ago
 DiscreetFX:  4 hrs 56 mins ago
 PhantomInterrogative:  4 hrs 58 mins ago

Software News   Software News : Project Timberwolf progress continues
   posted by rigo on 7-Nov-2009 19:29:39 (10888 reads)
The AmigaOS 4.1 port of Firefox, known as Timberwolf, continues to make strides towards becoming a usable product.

Two new screenshots have been uploaded to the bounty page showing Timberwolf displaying pages downloaded from the internet.


The two screenshots are here and here.

The main Timberwolf bounty page is here if you require more information.
    

Related Links
· More about Software News
· News by rigo


Most read story about Software News
UBoot 2010.06.04 for Sam460ex available

Last news about Software News
Hollywood APK Compiler 4.0 released
Printer Friendly Page  Send this Story to a Friend

Goto page ( 1 | 2 | 3 | 4 )

PosterThread
DAX 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 10:22:52
#21 ]
Elite Member
Joined: 30-Sep-2009
Posts: 2790
From: Italy

Personally I don't mind the menus under the top bar (I'm a FF user and am very accustomed to those).

Of course finding a way to eliminate that fat side-bar (in whatever way) is something I think we should not even point out (I'm sure "some way or another" it will not be in the final build...)


_________________
SamFlex Complete 800Mhz System + AmigaOS 4.1 Update 4
Amiga 2000 DKB 2MB ChipRam GVP G-Force040 Picasso 2 OS3.9 BB2
AmigaCD 32

 Status: Offline
Profile     Report this post  
Trixie 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 12:15:54
#22 ]
Amiga Developer Team
Joined: 1-Sep-2003
Posts: 2011
From: Czech Republic

@ Rogue

Quote:
AmigaOS menus have quite a number of constraints

Yes, the menu system is another hot candidate for a rewrite - it hasn't changed since 2.0 times. When programming menus you suddenly find yourself in real stone age, especially if you need dynamic menu content that reacts to the current state of your app's functions.


_________________
The Rear Window blog

AmigaOne X5000/020 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition
SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition

 Status: Offline
Profile     Report this post  
TrevorDick 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 12:45:12
#23 ]
Elite Member
Joined: 30-Dec-2004
Posts: 2673
From: Wellington

Quote:
I've been compelled to throw a further donation on the pile over at Amigabounty I hope others feel the same way.

Oh go on then! Another donation made.

TrevorD


_________________
No, I don't need no reason, I'm just breezin'

 Status: Offline
Profile     Report this post  
amigauser 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 13:21:47
#24 ]
Regular Member
Joined: 2-Nov-2009
Posts: 100
From: Unknown

i dontated to, this is worth every penny

 Status: Offline
Profile     Report this post  
ShInKurO 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 13:27:28
#25 ]
Regular Member
Joined: 18-Jan-2004
Posts: 465
From: Italy

Quote:

Yes, the menu system is another hot candidate for a rewrite - it hasn't changed since 2.0 times. When programming menus you suddenly find yourself in real stone age, especially if you need dynamic menu content that reacts to the current state of your app's functions.


Indeed, but if you use MUI and its class for menu you can dev menu in a more modern way that gadtools gives you, you can add dinamically menus, changing them when you want ecc... (obvious that into MUI sources menu are programmed in the same way a gadtools devs does, but a 3th part dev using MUI develops a menu in a more modern way)... Has Reaction a proper menu class OOP programmable?

Last edited by ShInKurO on 08-Nov-2009 at 01:28 PM.

 Status: Offline
Profile     Report this post  
ShInKurO 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 13:32:04
#26 ]
Regular Member
Joined: 18-Jan-2004
Posts: 465
From: Italy

Quote:

IIRC This is BitStream Vera. We will try to make the menus AmigaOS-menus; I am not sure however that this will be possible, mostly because AmigaOS menus have quite a number of constraints that might be too much for Gecko's menus - MacOS Firefox has MacOS style menus too, but they have a generally more powerful user interface anyway.


As alternative you can always ask to mason to build an Amiga skin for FF because FF has its entire GUI written in XUL, so it's totally reconfigurable from this POW I dislike that GTK/Windows skin on AOS

 Status: Offline
Profile     Report this post  
PR 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 13:46:18
#27 ]
Super Member
Joined: 1-Sep-2004
Posts: 1948
From: Suomi-Finland

Ok. The Friedens brothers are on my "todo" list to give a ride on this Vette as in Avatar and Sauna etc. at summerdays night when the sun never goes down. (If wanted)

Play

propilkki

game while waiting!

If we get a virus free fast starting system with all net capabilities I would say:

Kiitos

Thank You

Gracias

Spaciba

and thats where my skills end..

The overclocked AmigaOne is waiting;)

Edit: Trying to donate 100 as a respect to the Amiga spirit seems impossible with a Mastercard from here. I give up. Hopefully the other Mozilla bounties go there then..
There are my 10 cents then...

Last edited by PR on 08-Nov-2009 at 02:10 PM.

 Status: Offline
Profile     Report this post  
Hypex 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 13:48:22
#28 ]
Elite Member
Joined: 6-May-2007
Posts: 10256
From: Greensborough, Australia

@Rogue

Thanks for the update. And the port!

Quote:
There had been ideas on how to replace th gadget with something that does not require the window border to be used up. It's mostly a matter of time.


I hate to mention it but I think the old Windows way where the sizer was the bottom corner of the window frame would be a good idea. So for us the sizing gadget could be the same thickness as the frame. Bit smaller though, would that work?

 Status: Offline
Profile     Report this post  
Samwel 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 13:55:28
#29 ]
Elite Member
Joined: 7-Apr-2004
Posts: 3404
From: Sweden

@Rogue

Quote:

Quote:
It's ugly because the scroll bar should be in there.


We hope to be able to put the scroll bar into the window border. I am not sure, though, whether that is possible.


Yes but everytime there isn't a scroll bar in the righthand side?
There must be a way to have it change dynamically to be as thin as the lefthand side?


Quote:

Quote:
The menu fonts look nice but AmigaOS doesn't have menus below the titlebar, we have them hidden


IIRC This is BitStream Vera. We will try to make the menus AmigaOS-menus; I am not sure however that this will be possible, mostly because AmigaOS menus have quite a number of constraints that might be too much for Gecko's menus - MacOS Firefox has MacOS style menus too, but they have a generally more powerful user interface anyway.


What's so advanced with gecko's menus? In the users perspective it looks about the
same as Amiga?!? Other than being visable all the time rather than being hidden like the
Amiga's is. What about hide the Firefox menus and then slide them into the Timberwolf screen when a user press right mousebutton? This might be semi Amiga way of doing
things which would be way better than having the menus appear in the top of the screen
IMHO.


Quote:

Quote:
The ugly border frame is a result of needing to fit that sizing gadget in.


There had been ideas on how to replace th gadget with something that does not require the window border to be used up. It's mostly a matter of time.


Yes, I hope this will be done. I have always thought this to really ugly, even when I used
classic Amigas with OS2+.


_________________
/Harry

[SOLD] A1-C - 750GX 800MHz - 512MB - Antec Aria case

Avatar by HNL_DK!

 Status: Offline
Profile     Report this post  
salass00 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 14:19:16
#30 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2704
From: Finland

@Samwel

AmigaOS menus only support three levels of menu and there are limits on how many menu items you can have at each level.

The exact limits are:
max 31 menus
max 63 menu items per menu
max 31 sub items per menu item

The horisontal lines (NM_BARLABEL) that are sometimes put between menu items also count towards these limits.

 Status: Offline
Profile     Report this post  
HKvalhe 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 15:04:05
#31 ]
Regular Member
Joined: 2-Apr-2009
Posts: 483
From: Norway

Looking very impressive!


_________________
Probably Pegasos 2 G4 1Ghz 1GB DDR-system, ATI Radeon 9250, ESI@Juli PCi-soundcard, all running
AmigaOS 4.1 with latest updates, or a new powerful
Amiga! Fingers crossed!

 Status: Offline
Profile     Report this post  
Templario 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 15:31:16
#32 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3604
From: Unknown

Yeah! I'm shall waiting this browser for my Sam.
Congratulations for your work.

 Status: Offline
Profile     Report this post  
Trixie 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 16:06:52
#33 ]
Amiga Developer Team
Joined: 1-Sep-2003
Posts: 2011
From: Czech Republic

@ShInKurO

Quote:
Has Reaction a proper menu class OOP programmable?

Surprisingly, no - I guess it shouldn't be too hard to wrap BOOPSI code around the Intuition menu system. So that structure data is supplied/accessed via tags, and things like ticking or disabling menu items are done through methods.


_________________
The Rear Window blog

AmigaOne X5000/020 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition
SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition

 Status: Offline
Profile     Report this post  
Jamie_S 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 17:42:58
#34 ]
Cult Member
Joined: 26-Oct-2003
Posts: 794
From: Purbeck, UK

Looking forward to getting to play with a Beta of this... even an Alpha would be nice


_________________
A600 OS3.1 ACA620 | '030 A1200 OS3.5 | A1-C 750GX OS4.1 | SAM460 OS4.1 | '040 A3000 OS2.1 | Christian Aid |

 Status: Offline
Profile     Report this post  
ShInKurO 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 17:47:50
#35 ]
Regular Member
Joined: 18-Jan-2004
Posts: 465
From: Italy

Quote:

Surprisingly, no - I guess it shouldn't be too hard to wrap BOOPSI code around the Intuition menu system. So that structure data is supplied/accessed via tags, and things like ticking or disabling menu items are done through methods.


I can't live without MUIC_Menu# classes, even if many MUI devs use GadTools menu programming in their sources, I don't understand why

I hope to see soon a Reaction menu class :)

 Status: Offline
Profile     Report this post  
Xenic 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 17:54:41
#36 ]
Super Member
Joined: 2-Feb-2004
Posts: 1246
From: Pennsylvania, USA

Quote:
I hate to mention it but I think the old Windows way where the sizer was the bottom corner of the window frame would be a good idea.

Clicking on a thin little window frame doesn't appeal to an old guy with poor vision (like me).
It looks like we're making a big issue over something that can be controlled by GUI prefs. If you open GUI Preferences and change "Borders-Preferred Sizing gadget placement" to "Bottom Border" the right border will be small like the left border and the bottom border will be expanded to accomodate the sizing gadget. If the sizing gadget isn't embedded in a border it would make it difficult for a program to determine the amount how much display space is available. The system would need to tell a program that the window display area is "X pixels wide" by "Y pixels high" except at the bottom right hand corner where the display area is "X pixels - Sizing gadget width" by "Y pixels - Sizing gadget height". Of course the program would need to know that only applies if there there are no window scrollers; in which case the right hand corner has the same display dimensions as the main display area.
Setting your GUI prefs to display the Sizing gadget in the bottom border is a good compromise since the bottom border width then balances the window titlebar (dragbar) height. I can't believe people are nit-picking the window shape when we are on the verge of having a fully functional Internet browser. Personally, I'm a lot less concerned about the window shape that the contents of the window.


_________________
X1000 with 2GB memory & OS4.1FE

 Status: Offline
Profile     Report this post  
Tomppeli 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 18:49:52
#37 ]
Super Member
Joined: 18-Jun-2004
Posts: 1640
From: Home land of Santa, sauna, sisu and salmiakki

@all

I second and agree Xenic's comment fully.

One idea is putting resizing gadget into the title bar ! (Nobody thought that ever.)

@Friedens
Keep up the good work !

Last edited by Tomppeli on 08-Nov-2009 at 06:51 PM.


_________________
Rock lobster bit me, so excuse me. Amiga. Never forget.
X1000 + AmigaOS4.1 FE
"Anyone can build a fast CPU. The trick is to build a fast system." -Seymour Cray

 Status: Offline
Profile     Report this post  
broadblues 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 19:16:29
#38 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4427
From: Portsmouth England

@Thomas & Hans-Joerg

Nice screenshots to see, glad to see the good prgress!


_________________
BroadBlues On Blues BroadBlues On Amiga Walker Broad

 Status: Offline
Profile     Report this post  
broadblues 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 19:20:41
#39 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4427
From: Portsmouth England

@Tompelli

Quote:

One idea is putting resizing gadget into the title bar ! (Nobody thought that ever.)


That feels very counter intuitive to me, how do you imagine that would work?


_________________
BroadBlues On Blues BroadBlues On Amiga Walker Broad

 Status: Offline
Profile     Report this post  
Tomppeli 
Re: Project Timberwolf progress continues
Posted on 8-Nov-2009 20:05:47
#40 ]
Super Member
Joined: 18-Jun-2004
Posts: 1640
From: Home land of Santa, sauna, sisu and salmiakki

@broadblues

Quote:
That feels very counter intuitive to me, how do you imagine that would work?

Why not ? Other gadgets are there too.


_________________
Rock lobster bit me, so excuse me. Amiga. Never forget.
X1000 + AmigaOS4.1 FE
"Anyone can build a fast CPU. The trick is to build a fast system." -Seymour Cray

 Status: Offline
Profile     Report this post  

Goto page ( 1 | 2 | 3 | 4 )

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle