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Software News   Software News : WxWidgets bounty opened.
   posted by Troels on 25-May-2009 19:52:10 (7811 reads)

amigabounty.net announces a bounty to get WxWidgets ported to AmigaOS4.1.

UPDATE - 27.05.2009: Alexandre Balaban has been assigned to the bounty and deadline has been changed as agreed with Alexandre. Please consider making a donation to the bounty if you haven't done so already.

Having WxWidgets available on AmigaOS4.1 will help give us easier access to a huge number of cross-platform applications and it will allow AmigaOS4 developers to reach a wider audience if they develop using WxWidgets. A few examples of applications using WxWidgets include: KiCAD, Audacity, Code::Blocks IDE and (originally from the Amiga) Audio Evolution 5.

Read more...


Please visit amigabounty.net by clicking the link below to learn more about the WxWidgets bounty.

Links:
WxWidgets bounty project site.

WxWidgets website.
    

STORYID: 4910
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PosterThread
Georg 
Re: WxWidgets bounty opened.
Posted on 29-May-2009 9:46:48
#41 ]
Regular Member
Joined: 14-May-2003
Posts: 451
From: Unknown

Quote:
Would be good if AROS and Morphos could benefit from this also but as it will be Reaction based I don't know how much use it will be


I don't know much about WxWidgets, but I would almost bet that you will end up with a mess if you are trying to map it to Reaction or Intuition boopsi gadgets in general. Because that's a completely different way to handle GUIs compared to just about all other GUIs other there which all run in app task(s) and not partly (input handling, sometimes rendering) in some system task (input.device) with a lot of limitations: stack usage, spend to much time there and you get short freezes (mouse stutter), cannot use functions which require a Process, what about timers, etc.?

And apps using WxWidgets certainly have some way to define their own GUI classes, so even if you turn all standard GUI classes provided by WxWidgets into Boopsi Classes with all the required hacks and stuff (for things which are not possible/too slow in input.device task, use hacks to handle it (MUI like) in app task, or use helper sub processes, ...) what about the custom classes used by the apps?

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Trixie 
Re: WxWidgets bounty opened.
Posted on 29-May-2009 10:28:21
#42 ]
Amiga Developer Team
Joined: 1-Sep-2003
Posts: 2090
From: Czech Republic

Quote:
Here is a work-in-progress screenshot of AE5.1 with MIDI sequencing:

Looks cool!


_________________
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andres 
Re: WxWidgets bounty opened.
Posted on 29-May-2009 11:54:27
#43 ]
Regular Member
Joined: 3-Nov-2008
Posts: 329
From: Firenze (Italy)

@DaveAE

Seems very interesting!


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Hans 
Re: WxWidgets bounty opened.
Posted on 29-May-2009 22:24:40
#44 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5067
From: New Zealand

@Georg

Quote:
I don't know much about WxWidgets, but I would almost bet that you will end up with a mess if you are trying to map it to Reaction or Intuition boopsi gadgets in general. Because that's a completely different way to handle GUIs compared to just about all other GUIs other there which all run in app task(s) and not partly (input handling, sometimes rendering) in some system task (input.device) with a lot of limitations: stack usage, spend to much time there and you get short freezes (mouse stutter), cannot use functions which require a Process, what about timers, etc.?


WxWidgets is designed as a wrapper for whatever the native GUI system is. We'll have to see, but I think that it should be okay.

Quote:
And apps using WxWidgets certainly have some way to define their own GUI classes, so even if you turn all standard GUI classes provided by WxWidgets into Boopsi Classes with all the required hacks and stuff (for things which are not possible/too slow in input.device task, use hacks to handle it (MUI like) in app task, or use helper sub processes, ...) what about the custom classes used by the apps?


It should be possible to create a wrapper that allows wxWidgets custom gadgets to be custom ReAction gadgets. In fact, that's the first thing that I would do if I were involved, since this would make wxWidgets immediately usable, even though the native look and feel wouldn't be there yet.

Hans

Last edited by Hans on 29-May-2009 at 10:30 PM.


_________________
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joeled 
Re: WxWidgets bounty opened.
Posted on 2-Sep-2009 8:26:22
#45 ]
Cult Member
Joined: 25-Dec-2007
Posts: 724
From: Uppsala, Sweden

Any news about WxWidgets?

http://www.amigabounty.net/?function=viewproject&projectid=30


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