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marko
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Re: New OS4 version of PrBOOM Posted on 16-Jan-2010 1:21:38
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Super Member |
Joined: 17-Dec-2007 Posts: 1816
From: Gothenburg, THE front side of Sweden ;), (via Finland), EU | | |
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| Looks cool! Thanks _________________ AmigaOS 4.1 FEu2 on Sam440ep-flex 800MHz 1GB RAM C128, A500+, A1200, A1200/40, AmigaForever 2008+09+16, 5 x86/x64 boxes Still waiting (or dreaming) for the Amiga revolution... m4rko.com/AMIGA
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Dwyloc
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Re: New OS4 version of PrBOOM Posted on 16-Jan-2010 1:23:58
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Super Member |
Joined: 30-Mar-2005 Posts: 1053
From: Glasgow, Scotland | | |
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| Its nice to see a new version of DOOM available for OS4.X, but after reading the readme then the amigaworld news post, can I or cant I use a real midi device for music?
I have both a Roland Mt-32 and a Roland Sound Canvas SC-55st I use to make mt classic graphics adventures sound right (not as good as possible now), just like they were designed to sound when created and I would love to use the soundCanvous with DOOM under OS4 like I do on the PC. _________________ Sam440ep 667mhz, 512MB, 120GB 2.5" HD, OS4.1FE WinUae 3.0.0, OS 3.9, BB3, Catweasel MkIV Amiga 1200, Blizzard 040/40 (BlizzardPPC 060/200 with SCSI removed at present), mediatorSX pci, Voodoo3, PCI network card os 3.9BB2 4MB Minimig with ARM addon boar
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samo79
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Re: New OS4 version of PrBOOM Posted on 16-Jan-2010 2:34:46
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| As always an awesome and professional port _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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klx300r
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Re: New OS4 version of PrBOOM Posted on 16-Jan-2010 5:23:34
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Elite Member |
Joined: 4-Mar-2008 Posts: 3846
From: Toronto, Canada | | |
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| awesome..thanks!!! getting it now....
looks great on my Sam flex but the system always hangs when I try to exit the game back to workbench?? have to soft boot machine.. also noticed that the cursor keys stop working every so often but the mouse controls appear to work fine??
UPDATE: problems solved once I got my sound working properly..now it's rock solid on my Samflex@800....some levels I've never seen before too so big thanks again Huno for a great game Last edited by klx300r on 16-Jan-2010 at 04:15 PM. Last edited by klx300r on 16-Jan-2010 at 06:43 AM.
_________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE
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ikir
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Re: New OS4 version of PrBOOM Posted on 16-Jan-2010 6:46:31
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| Downloding now on my lovely SAM! Is it possible to use the mouse just for looking ? _________________ ikir
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Hondo
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Re: New OS4 version of PrBOOM Posted on 16-Jan-2010 6:48:20
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Super Member |
Joined: 10-Apr-2003 Posts: 1370
From: Denmark | | |
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| Great!
but why is it there are no screenshots supplied for this news.....like so many other news!
News should be more explaining and ALWAYS have screenshots/logos, etc attached. _________________ On Planet Boing Trevor is God
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davebraco
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Re: New OS4 version of PrBOOM Posted on 16-Jan-2010 7:50:18
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Regular Member |
Joined: 3-Jan-2005 Posts: 134
From: Belgium | | |
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| Ikir, to disable the forward/backward mouse mouvement, you should set the vertical mouse sensivity to the minimum in the options. _________________ A1200PPC / Sam440ep / Sam460ex / X1000 / X5000 OS4.1
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pavlor
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Re: New OS4 version of PrBOOM Posted on 16-Jan-2010 8:47:35
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Elite Member |
Joined: 10-Jul-2005 Posts: 9636
From: Unknown | | |
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| I love this game!
And don´t forget to post your benchmark results in this thread: The Doom Benchmark Last edited by pavlor on 16-Jan-2010 at 08:52 AM.
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bitman
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Re: New OS4 version of PrBOOM Posted on 16-Jan-2010 9:17:24
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Cult Member |
Joined: 25-Mar-2008 Posts: 705
From: Fredericia, Denmark | | |
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ChrisH
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Re: New OS4 version of PrBOOM Posted on 16-Jan-2010 9:34:06
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| Played with this a bit:
PrBoom now seems good enough to replace the rather slower (68k) DoomAttack, which is great. But dunno why moving the mouse forward/backwards defaults to moving you forward/back, as this is unlike any other FPS & is just confusing/unplayable (it should default to 0 sensitivity rather than requiring you to change it first).
OpenGL mode is interesting, but looks a bit "odd" (blurry to smooth scaling of tiny sprites/textures). Tried going back to 8-bit mode, which looks how I'd expect, but the "melting" at the end of the level is incredibly slow (only downside I can see).
Hope to get MIDI music, once I can get Timidity to work (no luck yet)... Last edited by ChrisH on 16-Jan-2010 at 01:47 PM.
_________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue...
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Templario
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Re: New OS4 version of PrBOOM Posted on 16-Jan-2010 14:29:28
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Elite Member |
Joined: 22-Jun-2004 Posts: 3670
From: Unknown | | |
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| Thank you to HunoPPC for this new porting and his time for do it. |
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Stephen_Robinson
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Re: New OS4 version of PrBOOM Posted on 16-Jan-2010 14:53:13
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Super Member |
Joined: 29-Apr-2005 Posts: 1991
From: UK | | |
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| Guru's on startup my Peg 2. _________________ Rage quited 29th May 2011
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joeled
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Re: New OS4 version of PrBOOM Posted on 16-Jan-2010 15:39:18
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Cult Member |
Joined: 25-Dec-2007 Posts: 724
From: Uppsala, Sweden | | |
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cv643d
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Re: New OS4 version of PrBOOM Posted on 16-Jan-2010 21:01:38
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Regular Member |
Joined: 29-May-2009 Posts: 262
From: Stockholm - Sweden | | |
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| Quote:
But dunno why moving the mouse forward/backwards defaults to moving you forward/back, as this is unlike any other FPS & is just confusing/unplayable (it should default to 0 sensitivity rather than requiring you to change it first). |
Thats the way Doom was configured by default. Did not find anything confusing with it, even tempted me to buy a 486 instead of an A1200 back in 1995. |
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EmperorLongo
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Re: New OS4 version of PrBOOM Posted on 17-Jan-2010 1:31:30
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Regular Member |
Joined: 21-Aug-2007 Posts: 174
From: Oshkosh, Wisconsin, USA | | |
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| This is cool news. Now, for some shameless self-promotion. I have 2 single level maps at Aminet; Disraeli for Doom2 and Elfstomp for Ultimate Doom. I also uploaded Realm of Chaos, a 32-level megawad that replaces all 32 levels of Doom2, and for which I designed 7 levels, way back in 1999. This project was done by The Macintosh Team. I've recently returned to designing Doom levels and plan to release at least 3 full episodes this year. It would be really cool to have some Amiga-based beta testers. It's a fun thing to write up in the text file. I personally don't have an OS4 machine, but I see that PRBoom is available for MorphOS as well, which I hope to have installed this weekend on my Mac Mini.
If anyone is interested, they can download the levels already available and check them out, then decide if they'd like to beta-test. Testing Doom levels is fun but time consuming, as testers need to look for flaws and comment on various difficulty settings. I design for Ultra-Violence so I need UV players, but also Hurt me Plenty players and so on, to make sure those difficulties have a good balance.
PM me if you'd like to do some testing.
Now, if only someone would port Doombuilder or, since it's PPC, Hellmaker, the old Mac-based editor, which can be used in emulation, natch. _________________ A4000/040 18MB AmiKit Mac Mini G4 1.5Ghz, OS X 10.4.11 and MorphOS 2.4
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colin419
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Re: New OS4 version of PrBOOM Posted on 17-Jan-2010 4:30:08
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Regular Member |
Joined: 8-Nov-2009 Posts: 160
From: london/england | | |
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| Nice |
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Mrodfr
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Re: New OS4 version of PrBOOM Posted on 17-Jan-2010 6:07:01
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Super Member |
Joined: 28-Jan-2007 Posts: 1396
From: French | | |
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| @EmperorLongo
The HunoPPC site is in french and english that mean you could post this informations on his site. I'm sure some betatesters with happily test your levels on the AmigaOS4.1.1.
http://www.clubevolution4.com/HunoPortSDL/
At least, go to the site and post link for your wads (or if not possible, write me all you want and I will post them for you. contact me in PM with the text you want I Ppost on the hunoPPC forum (english no problems) or do it yourself.
Also there are a part on the forum to propose things to be ported on the amigaOS4. You couls try to post a request for a Level builder (chose one actually supported and could be ported with OpenGL and SDL) and if HunoPPC think It's interesting, he may port your request.
The main thing is to found after betatesters for the doom builder port and too bad you haven't an Amiga for testing yourself (as you have knowledge of building wads). Last edited by Mrodfr on 17-Jan-2010 at 06:10 AM.
_________________ BTW, what you have done for the amiga today ????
-A1200+Mediator+VooDoo3+060/50+96mo+SCSI-KIT -SAM440EP-667mhz-on MapowerKC3000+AOS4.1
Amiga Docs Disks Preservation Project
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TiredofLife
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Re: New OS4 version of PrBOOM Posted on 17-Jan-2010 14:11:01
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Super Member |
Joined: 6-Jul-2005 Posts: 1704
From: Here | | |
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| Great work as ever, cheers Huno. _________________ If your nose runs and your feet smell, you're upside down.
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austgarden
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Re: New OS4 version of PrBOOM Posted on 17-Jan-2010 16:29:52
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Joined: 18-Oct-2004 Posts: 220
From: Norway | | |
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Mrodfr
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Re: New OS4 version of PrBOOM Posted on 17-Jan-2010 16:55:06
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Super Member |
Joined: 28-Jan-2007 Posts: 1396
From: French | | |
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| @austgarden
this is strange, austgarden. Please, explain more the problem to us (the author will surely read this thread soon). _________________ BTW, what you have done for the amiga today ????
-A1200+Mediator+VooDoo3+060/50+96mo+SCSI-KIT -SAM440EP-667mhz-on MapowerKC3000+AOS4.1
Amiga Docs Disks Preservation Project
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