Poster | Thread |
Trekiej
| |
Re: New Wazp3D Driver - Beta56 Posted on 15-Oct-2014 21:49:01
| | [ #1 ] |
|
|
|
Cult Member |
Joined: 17-Oct-2006 Posts: 890
From: Unknown | | |
|
| Thanks for the news. _________________ John 3:16
|
|
Status: Offline |
|
|
AmiKit
| |
Re: New Wazp3D Driver - Beta56 Posted on 16-Oct-2014 7:19:08
| | [ #2 ] |
|
|
|
Super Member |
Joined: 18-Jul-2004 Posts: 1139
From: Europe | | |
|
| |
Status: Offline |
|
|
thellier
| |
Re: New Wazp3D Driver - Beta56 Posted on 16-Oct-2014 7:27:50
| | [ #3 ] |
|
|
|
Regular Member |
Joined: 2-Nov-2009 Posts: 268
From: Paris | | |
|
| Thanks for support
This is beta 55.1 (not 56 like the uploader wrote) that only fix the color problem in VoxelNoid due to a typo in Warp3D v5 doc (see below). Only the Wazp3D.library for OS4 has been recompiled ( 2 lines modfied in source)
Just 2 Files changed: Wazp3D.cfg-VoxelNoid Wazp3D.library-os4
Alain Thellier - Wazp3D
Fixed Warp3D doc : Warp3D/W3D_InterleavedArray [...] W3D_VFORMAT_PACK_COLOR The vertex data contains a primary color value as a packed 32 bit BGRA value (0xbbggrraa) [...] |
|
Status: Offline |
|
|
phoenixkonsole
| |
Re: New Wazp3D Driver - Beta56 Posted on 16-Oct-2014 9:42:48
| | [ #4 ] |
|
|
|
Super Member |
Joined: 8-Nov-2009 Posts: 1772
From: Unknown | | |
|
| I would like to see those games for ARM AROS : ) Wazp3D is a great Invention! _________________ AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX
|
|
Status: Offline |
|
|
Deniil715
| |
Re: New Wazp3D Driver - Beta56 Posted on 16-Oct-2014 12:05:58
| | [ #5 ] |
|
|
|
Elite Member |
Joined: 14-May-2003 Posts: 4238
From: Sweden | | |
|
| Cool!
The readme says I should run the prefs first, before running any 3D program. But what should I configure on an X1000? Compositing2D? _________________ - Don't get fooled by my avatar, I'm not like that (anymore, mostly... maybe only sometimes) > Amiga Classic and OS4 developer for OnyxSoft.
|
|
Status: Offline |
|
|
K-L
| |
Re: New Wazp3D Driver - Beta56 Posted on 16-Oct-2014 13:39:24
| | [ #6 ] |
|
|
|
Super Member |
Joined: 3-Mar-2006 Posts: 1427
From: Oullins, France | | |
|
| Quote:
This is beta 55.1 (not 56 like the uploader wrote) that only fix the color problem in VoxelNoid | .
Fixed on OS4Depot _________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz
|
|
Status: Offline |
|
|
K-L
| |
Re: New Wazp3D Driver - Beta56 Posted on 16-Oct-2014 13:40:06
| | [ #7 ] |
|
|
|
Super Member |
Joined: 3-Mar-2006 Posts: 1427
From: Oullins, France | | |
|
| @Deniil
Just use some of the preconfigured configuration files. _________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz
|
|
Status: Offline |
|
|
thellier
| |
Re: New Wazp3D Driver - Beta56 Posted on 17-Oct-2014 8:28:30
| | [ #8 ] |
|
|
|
Regular Member |
Joined: 2-Nov-2009 Posts: 268
From: Paris | | |
|
| I agree : just use a "preconfigured configuration file" that is similar to your usage : For 2D games the VoxelNoid config is perfect
The more important options for OS4 are renderer: Compositing2D perspective: simulated Use Filtering [x] Hack texs : RGBA/RGB/ARGB let the others options as default
The latest mean "use directly the textures send from prog and dont reallocate them the Warp3D side" it economize memory but may lead to crash when renderer is "software" and textures are freed on the prog side I mean : if it dont crash with this option then use it. But if crashes occurs it certainly come from this option
Only exceptions on OS4 are real 3D programs like Blender that need "renderer:soft to bitmap" to have a real 3D emulation
Alain Thellier - Wazp3D Last edited by thellier on 17-Oct-2014 at 08:29 AM.
|
|
Status: Offline |
|
|
Deniil715
| |
Re: New Wazp3D Driver - Beta56 Posted on 19-Oct-2014 20:17:09
| | [ #9 ] |
|
|
|
Elite Member |
Joined: 14-May-2003 Posts: 4238
From: Sweden | | |
|
| @thellier
Thanks. But it could be hard to know what config to use for what other program, like VoxelNoid config for 2D games... _________________ - Don't get fooled by my avatar, I'm not like that (anymore, mostly... maybe only sometimes) > Amiga Classic and OS4 developer for OnyxSoft.
|
|
Status: Offline |
|
|